Placeholder BRB.
Okay there's a few things to have a look at here.
This is a Federation recruitment thread that tries to frame themselves as the victims, in what is actually a widespread and escalating action by Federation CMDRs against an Alliance minor faction.
I may be back later with details:
1) Credibility of OP.
2) Nature of Ross 128.
3) Extent of Federation retaliation.
1) Credibility of OP.
This tale of "an innocent trader caught in someone else's war" has been seen before:
Unfortunately it is a fiction.
W.J. "Bill" Smith is actually fairly senior over at Earth Defence Fleet.
So I guess if there is any truth to this tale, you might consider that this is the version told by the mob shaking down traders and insisting that they choose a side.
2) The Nature of Ross 128.
If you've come in late and completely missed the story, the lore is under the spoiler.
TL;DR - The system under contention is Ross 128. It is the Federation Maximum Security Prison - a hard labour mine. The co-founder of the Alliance was threatened with life imprisonment there. An Alliance minor faction achieved governance of the system with the backing of the Alliance Diplomatic Corps.
3) The Extent of Federation retaliation.From the FE2 Gazeteer:
Ross 128
Travellers do not flock to Ross 128 or to its only inhabited planet, Grant's Claim. When Maurice Grant claimed it, it was through an over ambitious desire to build an independent colony that he could rule without question. His early surveys suggested that the planet was mineral rich and promised an exciting future amassing wealth from mining. Unfortunately, he discovered that in every body of people there are always a few who ask questions, and awkward ones at that, then don't settle for a feeble answer. Whilst answering a few of these at his Citizens' Clinic he was assassinated. Grant's analyses proved to be erroneous as minerals were only to be found in small pockets here and there - the mines were soon abandoned. The remaining would-be leaders realised that it was not an easy job to govern a population driven mainly by greed and the resulting economic collapse was devastating. The Federation stepped in and `rescued' the colony on the condition that it came under their control. The populace greeted them with open arms and promptly found that their home was to become a prison colony.
The prison, nicknamed The Warren, is a vast underground complex of cells accommodating miscreants of every kind. The security is very tight and few have seen beyond the visitors' hall without being an inmate. For this reason rumours are rife, and include tales of genetic experiments, prostitution and corruption. It is true that the prisoners experience great hardship due to the manual mining at minus four degrees centigrade. It is no holiday for the warders either and there are reports of some of the narcotics intended for use in prisoner obedience programmes being diverted to the staff. Nobody outside really complains because they are glad that someone else is willing to do the job. Don't forget, if you ever have a loved one serving a sentence, you need a permit to see them.
K.D.
From the FFE journals:
GRANT'S CLAIM REACHES OVER-FLOW
M.C.S
The Prison colony on Grant's Claim (Ross 128), otherwise known as 'The Warren', has reached its maximum overflow limit following a sudden rise in the rate of personal assaults in a number of Inner Core systems. The opening of the INRA files has revealed that large numbers of previously trusted personnel were, in fact, in the pay of the INRA Internal Surveillance Units and had been spying on their contemporaries and colleagues for decades. A close reading of the files has revealed that a number of unexplained deaths in the past were the result of INRA-inspired assassinations. Consequently, many of the alleged informants have been the subject of revenge attacks, some of them fatal, by bereaved relatives and friends of those assassinated. The FSS and the Imperial Guard have drafted in extra support on some worlds and are offering round-the -clock police protection to some of the better-known informants. The Courts have been saturated and are handing down custodial sentences with an alacrity that some Existential Rights lawyers find extremely disturbing, particularly now that 'The Warren' is full and there is a suggestion that a re-introduction of capital punishment would help solve the problem. Alternative suggestions include the sale of detainees to the aliens as research specimens or the creation of new prison colonies on some of the radio-active moons previously used as nuclear decontamination units.
Only if you are coming in late and need to be brought up to date:
[video]https://www.youtube.com/watch?v=7ikxvy3EinM[./video]
I don't want to go into this too much.
But the Federation CMDRs have not been able to retake Ross 128.
So instead they have set a worrying precedent and broadened the conflict. They have targeted player systems many light years from Ross 128. Their attacks have been serious and systems have been lost.
As I say - this is not the indy/Fed folks who initially took up arms to retake Ross 128.
This is a serious, well resourced, well organised attack.
Their justification in lore is to punish an Alliance player group for kicking in the doors of a toxic prison.
There is more to tell.
But I will refrain for now.
The only thing I ask of readers - Particularly our comrades in the Alliance - is that they question the motives of the so-called "independent" voices raised against the AEDC.
Once again they have turned out to be from the heart of the Federation.
You're ignoring that fact that this is a video game and you have to work inside a framework. Permits are part of that framework and I say again, it isn't that a permit system got taken without the game having any mechanism to deal with that (though that is a problem), it's the fact that it happened unopposed. If you really want to translate this to some hypothetical situation in reality, imagine the UK taking for example, Glasgow, and the Scots not noticing until it had happened. If you don't see anything a bit immersion breaking there, then we have nothing left to discuss. The rest of your post is filled with stuff irrelevant to the situation, and the thread (since it's been established that the OP isn't really a downtrodden trader but a Federation propagandist). Please refer again to my responses to your original post, as nothing you said in the follow up invalidates any of them.
Well said. My developing plan to learn the intricacies of the BGS and get Ross 128 red again has little to do with Ross 128 itself until the last step. I think I know what to do, but I need a couple of weeks to get it all together into a plan and create my player group, and recruit some folks, etc. War might be over by then. But I doubt it.![]()
Interesting. So your position is that systems should be safe as people can't be bothered to monitor them and that's not their fault.
Using your analogy if the Scots were all in Edinburgh and not paying attention then yes it could happen.
Let's not place any blame on the people supposed to be guarding after all, they should be able to do something else and know what they are supposed to be protecting is safe.
The best comment though is the video game one, as the Alliance worked within the framework you obviously should have no problem with what they did.
And as to immersion, safe systems that can never be attacked. Yeah well ok you obviously have a different idea of immersion than me if a game artificially stops you doing something.
It's what we have to work with, given that the Federation doesn't instantly respond to a military incursion into sensitive systems with thousands of Farragut battleships to instantly vaporize you. There is no 'Federation military' in game that stops you from murdering civilians. The game has no way to model any of that, but it would be awesome.
Instead we get a 'permit lock' that just sort of waves their hand at the problem, kind of like player multi-crew teleportation. While it's sort of immersion breaking, so is taking over the galaxy by hauling biowaste and dumping the same exploration data everyone else has sold 100 times over.
Still waiting for the AEDC justification for the war and back stab...after of course ranking up with the Federation to make it happen.
Backstab?
I don't remember breaking bread together.
There has been a treaty with the Feds in the past. And it wasn't broken by the Alliance side of groups. And some of them do not forget.
At risk of turning this to a PP thread:
Frankly, if you are so hell bent on the whole "justice" narrative, then you should be thanking us really. Shutting down one of the darkest, most corrupt and dehumanising establishments of the Federation must be a huge relief off your shoulders. Sure, there's always the shame of losing it, but it's better having that temporarily than pretending such practices do not exist.
A proponent of justice would never place pride above it and cover what is practically a labour camp.
Ah! So it's RP reasons then? And (RP) Hudson and the Federation would just let this happen.
Course it was a Permit system for a (game design) reason.
But that's not an issue for AEDC who then use the gamey method of ranking to Ensign with the Federation to make it happen.
All sounds kinda...what? Certainly makes any of your reasoning all sound rather disingenuous at best.
Alrighty then. Guess anyone can justify anything to themselves no matter what eh?
Well never mind. Carry on Cmdr.
Let the best team win.
Please be honest, isn't the desire to takes us down and out of Ross 128 make the game a little more fun for you?
Haven't put in a little more time in then you normally do?
Or is this little conflict interfering with your regular enjoyment of the game instead of enhancing it?
It's neither "interfering" nor "enhancing" my play.
I don't get enough stick time now to get all wound up. I dabble in a bit of everything and have done a bit (very little bit) here. I just can't put my (Federation) heart, or all my time, into it though.
I would feel much better about the whole thing, both RP and game-wise, if it wasn't done by phoney baloney exploits - and that is what I call ranking to Ensign with the Feds to make it happen (game-wise) and that the Federation would just say "okay" (RP) and let this stand. Hence the Permit.
If it was all done in a "realistic manner" (remembering this is a space ship game obviously) then yes indeed there is great potential for fun and a battle royale. Now it's just gamey.
It reeks of artificial and forced gameplay by a group that has too much time on their hands and not enough ingenuity.
That's just my opinion of course.
I have "no members", am in charge of nothing, and therefore nothing to pull back.
But "gaming the system" should not be rewarded. The AEDC logic shown here reminds me of SDC's old justifications for their gameplay.
Let the chips fall where they may.
Whatever makes you sleep at night.
On the one hand, yes anything goes(just look at the outrageous fed claims here... thargoid allies really??... thats just me and a few others)
If you pay attention you'll notice RL is pretty much the same.
On the other hand....come on, how many times do you need to get the reason presented before you see it.
Here it is, short and simple.
Ingame RP reason: putting a end to the horrific practices going on in the prison.
Horrors wich are backed up by a official ED book and ingame lore.
RL reason: becouse it's fun.
Sure the fackt that some feds are all mad and up in arms is a nice bonus, but the real reason is the gamplay we have been having the last couple of weeks.
I'm having a blast.
Please be honest, isn't the desire to takes us down and out of Ross 128 make the game a little more fun for you?
Haven't put in a little more time in then you normally do?
Or is this little conflict interfering with your regular enjoyment of the game instead of enhancing it?