As opposed to what exactly? E.D. has nice graphics. That's it. It's awesome in VR. But planet jumping is the same day in, night out. Trading is the same, day in, night out.
And just because someone claims it's a '10 year' plan, means a grand total of zip. We're playing a beta product. Every add-on/update, fixes a few things and breaks even more. After the last update we had to wait nigh on 2 months to get back to playable network levels. We post bugs and get boilerplate responses. Nothing in this product is joined up. It's all bit'n'bobs bolted on. Add to that we have half- story we're forced to endure, that in itself, is a disjointed as the rest of the 'stuff'.
We had many many players, wrecking their heads on maths and audio trying to decipher signals and codes. And where are we now? The whole story has shifted from one of codes and exploring to, combat. It's like a bad screen play. But great graphics!
Let's not be all fanboyish about either game. They're different beasts. E.D. was aimed originally at casual 'make your way' in the universe. It's now turned into a pop-PvP vs the PvE players. SC on the other hand is aimed squarely at the flashy ships/combat crowd.