Three things to start with. If you don't do these... that's it.
1: The debeigeifacation.
2: Add reflectivity from orbit.
3: Add transparency to ice worlds and shine to metallic worlds. Along with the lighting effects.
At the moment this is a cartoon game. When I look at a pizza, it has more 3d ness than a typical world. Everything is totally matted. Get rid of that first. Because you know what? EVERY world that is in horizons looks like a cartoon. We pay extra to land in blended soup. Try and fix it. Please.
Is there at least an option to keep light level...zzzz. Nope. Not in the menu, and not in the beta.
That's my first and as I consider it... Absolute prerequisite after the scripted thargoids come along.
Multiple light sources and reflectivity from orbit and below. EASY. Don't even try to fiddle with exploration before you have done that. Ill pass the flame to the others now. Those guys who genuinely love the game... and want to see the smallest of touches. - lads - hit them hard. Keep it simple as can be.
1: The debeigeifacation.
2: Add reflectivity from orbit.
3: Add transparency to ice worlds and shine to metallic worlds. Along with the lighting effects.
At the moment this is a cartoon game. When I look at a pizza, it has more 3d ness than a typical world. Everything is totally matted. Get rid of that first. Because you know what? EVERY world that is in horizons looks like a cartoon. We pay extra to land in blended soup. Try and fix it. Please.
Is there at least an option to keep light level...zzzz. Nope. Not in the menu, and not in the beta.
That's my first and as I consider it... Absolute prerequisite after the scripted thargoids come along.
Multiple light sources and reflectivity from orbit and below. EASY. Don't even try to fiddle with exploration before you have done that. Ill pass the flame to the others now. Those guys who genuinely love the game... and want to see the smallest of touches. - lads - hit them hard. Keep it simple as can be.