Don't confuse promises with design goals
+1 .. and don't confuse design goals with game architectural staging, either imo.
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Don't confuse promises with design goals
Let's run some maths...
50 Employees * £50000 = 250,000
50 Employees * £50000 = 250,000
Where did you get Horizons for 5-8E?
Or do you mean E per patch? Dont be silly, its called Season Pass for a reason.
20-40E for a season pass is in the upper price bracket for season passes...
So the right question is - what you expect for a 20-40E yearly season pass?
I doubt it. Let me grab my crystal ball:
2.4 will be disappointing to the people who are generally disappointed. 2.4 will be great fun to those who actually like ED. A bunch of people will claim this or that is make-or-break for them, yet you will find all of them still complaining no matter what happens afterwards. As with every patch, every time.![]()
Everyone is forgetting to add in the cash-cow that is the store. Let's run some maths and assumptions... (I know the saying)..
Assumption: 100000 active players
Assumption: Average spend in shop per year £30
Assumption: £70 all in cost of ED + Horizons
Assumption: 50 active coders on a salary of £50000
Total on Game sales: £7000000
Total on Shop sales: £3000000
Total Sales: 10,000,000
50 Employees * £50000 = 250,000
Taking into account energy, premises, management salaries etc, you can't but think, they are cleaning up!!
And the best we get is buggy, untested, half-baked ideas, poorly designed with some scripted story thrown in for good measure. They're laughing all the way to the bank !
God dammit! I just spent an hour going around my server room with an oil can trying to track down the irritating whining sound I've been hearing since July and it turns out to be from this forum!
Close, but no sigar.
Please learn some maths before you run it kthxbai.
Except they are out by a factor of 10 on their "Salary" based assumptions and not taking into account other employee overheads nor other operating costs.Congratulations, you just found out the reason companies exist. To make money. Who knew?
50 Employees * £50000 = 250,000
Are you indirectly bragging that you host these forums? An AWS employee? ;-)
Absolutely not - I'm in Scotland! The whining was so loud I could hear it from up here![]()
Yet the game will be judged on what was promised vs what was delivered, not what you design goals were.Don't confuse promises with design goals,
This is not true and happening mostly only in game software development.in any project things can change and while there are SOME things that have been promised explicitly as personal bonuses/benefits to kick start backers anything else is subject to change in circumstances - offline single player mode for example.
Its 5-8E per patch, or 25-40 per season pass. That is indeed 'AAA' cost, and I think we got AAA results. Civ6 got you a handful of new civs and a few maps. Deus Ex got you a handful of hours of new missions. We've got new ships, landable planets (!), SRV, massive new ship customization options, 'humanisation' (remember that S1 didn't have faction leaders, portraits, avatar creator which was at the time a primary complaint), new mission types, chained missions station types, all Thargoid stuff, NPC/multi-crew, SLF '.
If you think that is not enough, well, that is your problem.
200 pages of new stuff in minor patch notes?and about 200 pages of 'minor patch notes
That's in total. I bought ED+horizon last year, but that doesn't mean I buy it once a year. That's the total income over all time for the company for that game, while the cost continues as long as the servers and development continues.Everyone is forgetting to add in the cash-cow that is the store. Let's run some maths and assumptions... (I know the saying)..
Assumption: 100000 active players
Assumption: Average spend in shop per year £30
Assumption: £70 all in cost of ED + Horizons
Assumption: 50 active coders on a salary of £50000
Total on Game sales: £7000000
That's the only extra income they can have unless they start charging for DLCs.Total on Shop sales: £3000000
Rather 2,500,000.Total Sales: 10,000,000
50 Employees * £50000 = 250,000
It was a response to the other post and not intended to be exact or accurate.That's impressive mathematics but Frontier also makes other games, and has several in production at the moment. It certainly draws both talent and dollars from Elite, something you can not calculate here, and even as good as these numbers are, I think your math does not account for this.
The point is that it's expensive to develop games and the income isn't necessarily enough to pay for it, and that his point that 50 x 50,000 is the same as 250,000, which is obviously wrong with a factor of 10. FDev is not getting rich on the players. And I doubt there are 100,000 paying players (only 5-10,000 on Steam). I believe his point was wrong. That was my point. If you don't get it, it's not my problem.As well, trying to justify aspects of this game, with a very presumptuous game budget, your point is lost on me.
Be well.