Star Citizen Thread v6

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I dont know, it really doesnt sound like a lot of effort. Take a moment to look through the flashy stuff and ask yourself what it means. The whole 'the ATC has its own AI life and if it is away there is a backup system blabla'. That could easily mean

if rand(0,10)>2
ATC{human}
else
ATC{backup}
end

The rest is just what ED already does since day 1, and its okay to add that to SC.

In time with larger cities and more traffic you will need more complicated ATC, however why redesign the wheel? it's already done extremely well by
others, and you just need to look how they did it and implement that in a light version.
 
Oh my!

I haven't watched this yet, but I have the feeling I'm going to need a bigger bucket.

Memnoch had me snortling coffee all over a surface pro lol
 
I dont know, it really doesnt sound like a lot of effort. Take a moment to look through the flashy stuff and ask yourself what it means. The whole 'the ATC has its own AI life and if it is away there is a backup system blabla'. That could easily mean

if rand(0,10)>2
ATC{human}
else
ATC{backup}
end

The rest is just what ED already does since day 1, and its okay to add that to SC.

No, they are talking about modelling the actual ATC controller as an individual AI character in the game - if you look through the flashy stuff then you miss 99% of what they want to achieve:

"Because our flight operators are actually like physically placed in the station, so... you could basically stand in the station, see him talking to someone and whoever is on the ship will see the same thing. So it's a... uh... ONE TO ONE TRANSITION.

Let's say that station gets attacked or that guy is out of an emergency or whatever, he's not there, we have a BACKUP system that picks up with just a generic computer voice and that will handle the flight operation then."
 
I wonder if that AI ATC can actually be influenced in any way? Can they be killed or by some other means blocked from doing their job? Getting them drunk on Star Whisky or whatever it is could be fun.

I don't feel sorry for CR, not one bit as he has brought all of this on himself. I do however feel sorry for the developers that work for him. Imagine trying to get another job after this and SC is at the top of your resume.

Interviewer: "So, it says here that for the last seven years you worked on Star Citizen, creating toilet assets and accompanying NPC biological functions....wait, seven years?"

Applicant [Straight face]: "Yes."

Interviewer: "Anything else?"

Applicant: "No, just toilets and virtual poop."

Interviewer: "Virtual poop!?"

Applicant: "Yes, the poop had its own AI, governed by a heuristic algor...."

Interviewer: "Next!"
Do you really think so? Its clear its a managment issue and the mental fortitude to get through this development hell or subservient behavior towards the managment would be A-Class.
 
Thats a 4500 word post. Honestly, a tl;dr would be fine, but I assume it is 'CIG bad, no hope, SC will fail' or some such. :p

pretty much yeah only that I hate to deliver 1 liners even if they are true. I try to provide an insight into my reasoning so people might actually understand why I say things I do. Probably the equivalent of the 55 min video of FailureToReport explaining his reasons for a refund /shrug
 
No, they are talking about modelling the actual ATC controller as an individual AI character in the game - if you look through the flashy stuff then you miss 99% of what they want to achieve:

"Because our flight operators are actually like physically placed in the station, so... you could basically stand in the station, see him talking to someone and whoever is on the ship will see the same thing. So it's a... uh... ONE TO ONE TRANSITION.

Let's say that station gets attacked or that guy is out of an emergency or whatever, he's not there, we have a BACKUP system that picks up with just a generic computer voice and that will handle the flight operation then."

Except there are no attacks on stations, there are no emergencies and you dont stand next to him and there is a difference between 'are physically places' and 'are like physically placed'. Besides, who cares about that: it isnt an actual human being in an actual tower. Its a 3d model of a person making animations and triggering docking procedures. For fun: try and kill the store owner NPCs and see how emergent the emergencies are. :p So again: remove the fluff. Its typical CIG speak: 'measuring oxygen levels in the blood' became 'if you are in space type A and not wearing spacesuit=dead'.

Its just talk to feed the imaginative mind, pay no attention to it.
 
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Except there are no attacks on stations, there are no emergencies and you dont stand next to him and there is a difference between 'are physically places' and 'are like physically placed'. Besides, who cares about that: it isnt an actual human being in an actual tower. Its a 3d model of a person making animations and triggering docking procedures. For fun: try and kill the store owner NPCs and see how emergent the emergencies are. :p So again: remove the fluff. Its typical CIG speak: 'measuring oxygen levels in the blood' became 'if you are in space type A and not wearing spacesuit=dead'.

Its just talk to feed the imaginative mind, pay no attention to it.

Don't worry guys, what CIG is doing is supper easy because everything they are said they are doing they are not really doing.
 
I know some people on this forum consider my posts "preaching to the choir" as nothing of it is really new or groundbreaking

Without wishing to diminish your epic post at all, this part jumped out to me. If you want to increase the revolutionary fidelity of your posts then you might consider, for example, outsourcing parts to a third party. Be sure to specify which language you want it written in though, to avoid any embarrassing problems later when you try and integrate their work with your own.

Also, a tried and tested method is to downplay the current post while making outrageous claims about the next one or, ideally, the one after that. Any issues people might have with your post will be forgotten when they experience the magnificence that you're working up to.

Finally, don't forget to take a few unexpected diversions to keep the audience on their toes (mods permitting). Introduce new features that no one has seen before, which add nothing to the core concept but which can be used to pad out the feature list. There was that one fellow who liked to capitalise almost every other word, for example. Rule of cool, or something.
 
Perhaps they could put a bit of dev effort into making AI coders and testers that would finish developing the game for them.
 
I think they can finish it. But for that to happen at this point they really need to implement a feature freeze, and more than likely throw away the extraneous fluff that has no business being there in the first place.

If they did that they might have a hope. The problem is they keep having the rug pulled out from under them by the higher ups. Oh look. A new concept ship for sale. The modellers had better get right on that. And round and round they go.
Do you really think so? Its clear its a managment issue and the mental fortitude to get through this development hell or subservient behavior towards the managment would be A-Class.
No, of course not, as you can see. But I just had this fun little idea in my head and it had to get out! :D

I expect the reality of that little interview would be the interviewer leaning forward and giving that jobseeker a big hug.
 
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So will there be a baby sitting simulator as well in SC? One where the babies fill the diapers and you have to change them, then feed them, and lull them to sleep? It would be great!!! Especially if the babies were aliens...

J/k of course. But it wouldn't surprise me if it's included in the goals for 4.0.
 

Jenner

I wish I was English like my hero Tj.
ATC NPCs with decision trees and animations?

I think the game has enough pie in the sky goals already. :rolleyes:
 
Must admit, it's a very bold way to eleviate the fears of SC suffering from scope bloat and feature creep. (By adding even more trololololo)

So, what happens when you completely ignore the ATC and do your own thing on landings and take offs? I assume a summons to space court will follow unauthorised maneuvers.

Commando : "Foxtrot-Oscar-Charlie-Indigo-Gamma requesting priority landing clearance, I will proceed to perform a dead stop in the ATC officers face from mach 5! I will then immediately be requesting another aircraft and taking off directly from the hanger at full burn, time to roast the chickens boys, Foxtrot-Oscar-Charlie-Indigo-Gamma over!"

ATC : "Are you not going to ask me about my life? Over"

Commando : "No sir, Foxtrot-Oscar-Charlie-Indigo-Gamma out!"
 
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Thats a 4500 word post. Honestly, a tl;dr would be fine, but I assume it is 'CIG bad, no hope, SC will fail' or some such. :p

I gotta confess I just skip the long ones, and that was epic. There was even more text inside the spoiler!

MTB I like what you say, but I canna read it when it's like that. Maybe a 1000 word limit?

Anyhow sorry back on topic...
 
Except there are no attacks on stations, there are no emergencies and you dont stand next to him and there is a difference between 'are physically places' and 'are like physically placed'. Besides, who cares about that: it isnt an actual human being in an actual tower. Its a 3d model of a person making animations and triggering docking procedures. For fun: try and kill the store owner NPCs and see how emergent the emergencies are. :p So again: remove the fluff. Its typical CIG speak: 'measuring oxygen levels in the blood' became 'if you are in space type A and not wearing spacesuit=dead'.

Its just talk to feed the imaginative mind, pay no attention to it.

There's also the fundamental problem that what they're trying to portray makes no sense whatsoever.

If it weren't for reddit immediately trying to construe it as a me advocating death and destruction on people, I would suggest that Chris try to pay an unannounced visit to an ATC site or control tower — and bring a soft-air gun replica, just for added fidelity.

Now take that scenario and move it into space and into the future. No, players will not be able to see the ATC NPCs move around because those will be sequestered away in a secure vault deep inside a station on the other side of a planet probably in a different system in a different star cluster (depending on how you lore out the whole FTL communications problem). The only way to get to them is to be Dr. Manhattan — otherwise, your fermions will lack the mental fortitude to stay close to each other as you pass through the Destruct-O-Mulch-Field™ field that protects them and ensures that some nutball paramilitary with a surplus spaceship can't accidentally put millions of lives at risk. In fact, there won't even be any people to see — it'll all be redundantly automated and distributed so even if you made it inside, there would be no people there, just a secondary DOMF™ for the hell of it, with a complementary cancellation of all cloning/respawning vat subscription services at no extra cost, just For Your Convenience®©™.

So why, if there is going to be an automated backup, not use the automation for everything? Why — and how — could it ever be a problem where players would be allowed to blockade landing facilities like that? What are they even trying to gain by adding this self-evidently nonsensical faff to the game?!
 
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What are they even trying to gain by adding this self-evidently nonsensical faff to the game?!
Because its a distraction. Another excuse they can use when 3.0 is not released next month due to blocking bugs. And next month it will be a new feature that is holding things up, and so on and so on. Sooner or later they are going to have to release 3.0 and that will be when things get really interesting. It will be make or break for many backers I expect and CIG know this and I think they are terrified.
 
ATCs drinking coffee and turning up for work.

Good thing they have a solid foundation with all the well oiled underlining game play mechanics and scalable network technology to build these extra useless features. Otherwise I'd just assume it was the kind of nonsense unusable investigative work you get your graduate devs to do so they can learn something while the experienced developers make the real game. I was that graduate once - I worked on features" that were binned. Squadrons of tanks that followed a commander and 'promoted' a new leader when one died - Binned. Neural Net generation of snow features on a height field depending on season for a winter sports game - Binned. When it comes down to bolting together a consumer ready game, you won't have the time, resources and the technical threshold to fit in this nonsense. The fact they are showing this off after failing to show any real depth to their foundations is hugely telling.

Mind you, a good developer could knock something like that up in less time than it takes Chris Roberts to pitch it. What? Four lines of code, play the corresponding animation or alternative voice recording. There is no way that a real games developer would waste CPU cycles and development time on any specialist "AI" for such a trivial feature that adds nothing of note to gameplay. It's gone beyond patronising now.
 
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