Star Citizen Thread v6

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It does sound a little desperate for the backers to be interpreting the "one of" as to possibly include others. I'm not really sure whether this is supposed to be an evolution of 2.6.3 or an offshoot of it. If I was feeling particularly pessimistic it sounds to me like there will be one moon you can land on and fly into "orbit" it does specifically mention flying into the atmosphere so I would be surprised if they couldn't do that. But it doesn't mention other locations at all so perhaps you won't be able to warp to other locations/planets. Or perhaps it might be accurate to say you can warp between locations orbiting that one moon. If there were multiple moons, even ones you can't land on, they would have mentioned that, surely?

At this point, with multiple delays and a growing impatience from the community it seems to me every bit of wording, statements and announcements is put under great scrutiny immediately. Not undeservedly, though - it's a situation they've put themselves in by overpromising and underdelivering. I'm hoping 3.0 will be an entertaining slice of the cake but remain pessimistic.
 
If CIG take more time, the singularity of game making will reverse and we will all be playing pong with much immersion.

Pong with immersion actually looks quite cool:

[video=youtube;ukUtd3tlRQE]https://www.youtube.com/watch?v=ukUtd3tlRQE[/video]

No immersion toilets to mop though, so 'meh' I guess...
 
A sense a "major blocker" incoming a day before release...

But they were sooo close to releasing everything they said they would as well! Just a few more days, but they don't want to delay any more, its not fair to the backers. But don't worry, it will all be coming in 3.1, the new jesus patch!

PS: Here's another concept sale!
 
Star Citizen is a real world demonstration of what happens when there is no "evil publisher" to step in, who says:

"Ideas time is over, wrap it up and ship it!"

This is absolutely glorious from so many perspectives, because it debunks the whole game developer utopia of no oversight and unlimited crowdfunding. From now on the "never been tried" excuse doesn't work anymore. Star Citizen tried, and they tried HARD. And failed.
 
A sense a "major blocker" incoming a day before release...

With the amount of cutting and slashing they've done lately to get the bug count down to a level that would allow them to call it a release, I can only really think of a handfull of blockers that would hold them back:

• The game just doesn't compile.
• If compiled, it fails to run.
• If it runs, it crashes as soon as you move or shoot.
• You can accidentally access a ship you haven't paid for.

Anything less, and they'll shove it out and rely on backer self-deception and rationalisations to fuel the “…but future patches will fix it” excuse cycle.
 
Anything less, and they'll shove it out and rely on backer self-deception and rationalisations to fuel the “…but future patches will fix it” excuse cycle.

Excuse cycle, that describes CIG's business exactly.
When I look at it now, I can't decide am I more angry at CIG for conditioning their player base to accept anything they shove down their throats, or at people for allowing themselves to be so easily conditioned (or in their defense, "deceived").
 
Star Citizen is a real world demonstration of what happens when there is no "evil publisher" to step in, who says:

"Ideas time is over, wrap it up and ship it!"

This is absolutely glorious from so many perspectives, because it debunks the whole game developer utopia of no oversight and unlimited crowdfunding. From now on the "never been tried" excuse doesn't work anymore. Star Citizen tried, and they tried HARD. And failed.

I think its a bit like when you work at home. You know you have that deadline and everything around you wants to distract you. If you dont have the willpower to work at home and getting things done then it will never work.
The same for developers that arent able to say "enough" and trying to get something done rather then losing themself in their fantasys and dreams when they dont have someone that tells them to "stop dreaming start working".

The problem with CR he already had that featurecreep attitude before he did go kickstarter. I mean after the SC debacle and looking at CR history, i should have known from the start that this will not work with a person like CR.
Considering he already had a independent studio for Freelancer, featurecreeped himself into being bought up by microsoft and loosing all decision making position, before the game got released.
 
The problem with CR he already had that featurecreep attitude before he did go kickstarter. I mean after the SC debacle and looking at CR history, i should have known from the start that this will not work with a person like CR.
Considering he already had a independent studio for Freelancer, featurecreeped himself into being bought up by microsoft and loosing all decision making position, before the game got released.
Seems like his visions for games only can be fulfilled when he's not part of it.
 
Star Citizen is a real world demonstration of what happens when there is no "evil publisher" to step in, who says:

"Ideas time is over, wrap it up and ship it!"

This is absolutely glorious from so many perspectives, because it debunks the whole game developer utopia of no oversight and unlimited crowdfunding. From now on the "never been tried" excuse doesn't work anymore. Star Citizen tried, and they tried HARD. And failed.

Star Citizen will be a cautionary tale that evil publishers tell their children on Halloween. <grin>

Just because Chris Roberts needs an evil publisher to keep him on the straight and narrow doesn't mean the same thing would happen if you gave another developer a completely free hand and unlimited finance.
 
It is an ambiguous statement. If could be like "lying on one of Cornwall's beaches", which doesn't mean Cornwall only has one beach.

We should save the quotes from the people saying it can't possibly mean there will actually be only one moon, so we can do an A/B comparison of their claims in a couple of weeks should CIG announce that there really will be just one landable Moon. Which, given their technique of fixing bugs by dropping features and content, is quite likely.

I can't wait to do a detailed survey of this first landable moon. Who knows what rich content will lie there waiting for the Evocati to discover? It will be proper exploring at long last. With a means of jumping around the planet's surface, if I understand correctly: there will be some sort of teleportation, which sounds immersive.

Incidentally, the "no bamboozles" chap has given up on up his statistical predictions with a final prediction that 3.0 will probably be available by Citizencon, and it will 100% certainly be available by Christmas at the very latest. Who'd have thought?https://www.reddit.com/r/starcitize...mboozles_release_forecast_for_september_23rd/

I love these 'predictions' that people make without having any insight into the actual work processes within that company.

And regarding the moon-statement: I mean, what do you expect. People on these forums will tell you that it was clear that the game won't be released 3 years after the officially announced release date. These guys on these forums will defend anything, regardless what it is about, to protect the credibility of that company. There are no delays, there are no feature cuts, there are no problems in any way. Strange, he? Compared to the Star Citizen reddit forum the next used-cars dealer is a voice of truth.
 
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I love these 'predictions' that people make without having any insight into the actual work processes within that company.

That's the funny thing, though.

The methodology he's using is legit, well-established, and pretty darn good at what it's supposed to do. It just has one real flaw: it requires sound base estimates. “Sound” doesn't even have to mean accurate, just that they have some rationale behind them and that this rationale is applied consistently and intelligently across all processes. An estimate that is wrong, but consistently wrong, will end up as close to a perfect estimate on a statistical certainty level that you often really can't ask for more — and, more importantly, nor do you actually need to. It just becomes a systemic error that you can trivially compensate for to determine the end result.

Problem is, CIG's estimates have no such consistency or rationale behind them, other than maybe “this should keep them quiet for a while”. That's not really something you can build a useful statistical prediction on.
 
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Dear Miles Eckhart's AI has become sentient - is now demanding a pay rise, a working cup, a table he won't glitch through, and a blanket for when he curls up in a corner on the floor.

Or as someone else pointed out on SA, Miles Eckhart's AI will eventually have him demanding to be in a better game.
 
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