Exactly, it gives the OPPORTUNITY for PVP but open is not designed EXCLUSIVELY for PVP and ship to ship combat.
What I could do in group mode I could do on a larger scale in open but a lot of people in open seems to think that IF you go into open you WANT combat PVP.
And while open is that according to "the rules" does not mean we can improve the situation, gameplay and make it into a more sensible world simulation where:...
- System security status makes sense
- Where Anarchy system actually feels different from high security systems in regards to PVP
- Where stations takes crime seriously and not simply ignore the WANTED status
- Where major and minor factions start to have severe issues with wanted mass murderers waltzing through their space and using their stations (with 6K per murder it's not hard to calculate what someone has done when they have 250K worth of bounties...and I do not think the majority would be pad loitering)
- Where ganking a nonwanted target (NPC or CMDR) have long-term repercussions in reputation towards factions
I have no problems with PVP in open except that if one party suffer a repercussion the other party should face equal repercussions for their actions.
Because merely pointing towards the idea that both sides risk getting blown up is a very weak argument in, say for example a Fer-De-Lance blowing up an unshielded non-wanted hauler in a high security system.
PvP is a gaming problem that's been around long before most of the PvPrs here were born. And it's always been the same argument and the same activities, albeit, in varying forms.
PvP, when consentual, leads to a more balanced experience. Proven Fact.
back before Mr. Braben was writing Elite 1, I was writing text based MUDs on Mini's and Mainframes. Even then, we have PvP. Some of it is 'alternative-me' in a networking environment, where no-one really knows who I am or where I live, so I'll just murder-death-kill as much as I like, and then the more sedate, but more challenging, consensual, hunt, be-hunted, and be killed type scenarios.
We got over this by adding a flag. You want to PvP, you flag yourself. And cannot unflag yourself for 90 days. What these players did was hunt each other across the realm with an eventual winner and obviously loser. There was idea back then of 'wings'.. It was you against the other PvP players. And, you could be killed by any of them as could the hunter. For each 'kill' points were awarded based on level discrepancy. So, a L19 killing a L5 wasn't worth the effort. And added to that, fellow player killers would gang up on people killing players more than 5 levels their junior.
What we see mostly in E.D. is the former, bully type stuff with no consequence. So we end up in the situation we are now. Go to a CG in Open, and it's guaranteed, there is some kid with a top combat ship, killing defenseless traders, because 1. He can, 2. there is no consequence 3. It makes him feel good 4. He isn't good enough to good enough to go against real targets.
Hense my reasoning, if you go into Open, then you're stepping into the badlands. There can be no excuse, because, everything you want to do in open (bar PvP) is available in Private group or solo. By stepping into open, you are saying, 'bring it on'..
Consensual PvP to me, makes perfect sense. I can understand it, I can understand the mentality of it.
Killing defenseless ships for lulz though, is to me, and it is my personal opinion, a bully issue.
Either you can make it with the big boys, or you're reduced to killing the traders.