PvP Griefers are seriously making me consider quitting

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ALGOMATIC

Banned
I disagree.

Open play is also a non-restricted cooperative interaction with players. Open is not a default player VERSUS player but simply open. Delegating any cooperative action to group mode limits the amount of people you can play WITH and saying that open is exclusively for a PVP crowd is wrong on so many levels.

It allows for PVP but that is not and have never been it's core function.

When you click open you automatically give consent for PVP in any shape or form. This includes 4 vs 1 ganks, traders/exploreres murder and even seal clubbing. This is open mode according to the game rules.
 
In ED they don't call them griefers. They call them "pirates". But whatever you want to call them, I'm sick of their crap.

I've been a huge fan. I own all 30 ships, bought skins for a few, decals, etc. I'm at a point where I've done enough that the only reason to play now is to meet up with some people and have some fun together.

But apparently that's not allowed. The only thing that's allowed is that people get to mug me whenever they feel like it, and then make fun of me for "whining" about it because "that's what Solo is for". They are 100% allowed to ruin anything I'm doing, and I have no possible way of getting revenge except to STOP what I'm doing, blow a few million calling my PvP ship at the nearest station, wait for it to be delivered, and see if I can find them... if they're even still online.

Can't even call them out by name in the forums. That's a "witch hunt". They're just "pirating", which is "valid". Minding my own business and wanting to play with people who won't take advantage of a ship mismatch? That's not valid at all. I should run like a coward or give them my cargo or just let them blow me up. I should play in Solo. I should "know what I'm getting into". I should make people stand guard over me.

Because what I want doesn't count, only what the "pirates" want counts. (not "griefers", they're not "griefers" remember)

The new justice system will raise the amount of Cr they pay... like that will make any difference or pay me back at all for the bull...

So you know what? Screw it. I don't need this in my life.


... maybe... idk... having a real hard time walking away from a game I've poured this many hours into... and the game has so much potential...


But let's face it: I haven't actually enjoyed ED in days.

Anyway... I expect the only people who reply to this thread will be pirates who can't wait to validate the awful way they victimize people for fun so... likely won't be back to these forums... just needed to say it.

I totally hear what you're saying - I think you may need to find a player group outside of the game as there is really no way to find good groups in game that I'm aware of?

What platform are you playing on? I'm guessing PC?
 
Couple of months ago out of the blue I got interdicted by a known Xbox pirate (not known to me at the time) pulled me over asked for cargo, I told I had none he scanned me. He left me saying shame on me for having no cargo this time. I was in a exploracoda he was in a cutter, probes engineered to the gills. I then received a msg and a link to yt thanking me being a good sport and inviting me to view our encounter. I found this to be a decent experience, adding to the fabric of elite dangerous.

Later that same day, another cmdr interdiction this time no comms just killed in about 20s. My exploracoda had no weapons no cargo racks, his corvette my 7Mcr rebuy. But because I was engineering my vette nearby around the same time I took my vette back to the same system. I flew for a few minutes until same cmdr interdicted for the second time I unload on him, he logged. Then msg me stated he didn't know what happened and why I logged on him. Luckily I recorded our encounter and shared it to my various Xbox clubs, I told this cmdr of this and his msgs stopped. A different and yet rewarding encounter nevertheless.

Now older and wiser, fast forward to current cg in eurybia. Known pirate interdicted me msg 50t now pls. I am in my vette full of cargo, I turn round open up, he does nothing, but warned me to comply. After a minute or two realising his shields weren't going down, I decided to flee from this known cutter pirate. Just as my FSD count down finished I get a hatch limpet warning. Too late a high wake out. I wait 5 minutes and jump back into Eurybia, thinking this pirate would give up. No he is persistent interdicted again, the msgs fly. I give in and relent 50t of explosives are his. 15000cr are lost by myself, he hurriedly picks up his booty. Just as I am about to leave he remembers our previous encounter. This cmdr has provided a game experience no npc could match. Only in elite dangerous.

I have lost cargo once, been ganked a few times, even stealth killed at live streams and killed because I didn't know what I was doing. All these experiences even the negatives have gifted me the experience to overcome much more.

That pirate sounds really nice. I've heard through the grapevine that your special 48hr pass is now spent 😀
 
When you click open you automatically give consent for PVP in any shape or form. This includes 4 vs 1 ganks, traders/exploreres murder and even seal clubbing. This is open mode according to the game rules.

Exactly, it gives the OPPORTUNITY for PVP but open is not designed EXCLUSIVELY for PVP and ship to ship combat.
What I could do in group mode I could do on a larger scale in open but a lot of people in open seems to think that IF you go into open you WANT combat PVP.

And while open is that according to "the rules" does not mean we can improve the situation, gameplay and make it into a more sensible world simulation where:...

- System security status makes sense
- Where Anarchy system actually feels different from high security systems in regards to PVP
- Where stations takes crime seriously and not simply ignore the WANTED status
- Where major and minor factions start to have severe issues with wanted mass murderers waltzing through their space and using their stations (with 6K per murder it's not hard to calculate what someone has done when they have 250K worth of bounties...and I do not think the majority would be pad loitering)
- Where ganking a nonwanted target (NPC or CMDR) have long-term repercussions in reputation towards factions

I have no problems with PVP in open except that if one party suffer a repercussion the other party should face equal repercussions for their actions.

Because merely pointing towards the idea that both sides risk getting blown up is a very weak argument in, say for example a Fer-De-Lance blowing up an unshielded non-wanted hauler in a high security system.
 
Piracy, ironically, is actually directly referenced in the game, there is a pirate lord who is the head of a powerplay faction. It has history and lore. So this is 100% intentional from the developer. Understand, that this can happen is entirely intentional. Frontier built the game specifically to encourage and support conflict, as well as exploration, and trade.

While piracy is indeed part of the game Frontier has done a poor job to add actual meaningful criminal gameplay where:...

- Anarchy systems and low security systems becomes the home for players who wants to play as scum and villany.
- Where criminals are the ones who can access black markets (how many regular joe today know where to find an illegal arms dealer or a local black market where to purchase restricted or stolen goods)
- Where lawful minor factions react badly to people with a large criminal record
- Where high security systems are actually VERY safe for nonwanted people and very dangerous for wanted people

Not to mention:

- Better tools for pirates to BE pirates and being able to disable targets without causing severe harm
- Better tools for traders to insure their purchased cargo
- Make so that all abandoned/jettisoned cargo is always considered stolen and require a black market (pirate would merely see cargo but the trader would see that it is marked as stolen and such require a black market)
- Add an elite rating for criminals that reflect access to smuggling and assassination missions

Etc...
 
While piracy is indeed part of the game Frontier has done a poor job to add actual meaningful criminal gameplay...

Same could be said of exploration; has an entire rank dedicated to it, cannot manage much more content than scanning in SC and landing on a single type of body. I'd say we're lacking a lot of meaningful gameplay ;)

That is of course provided people don't take "meaningful" to mean "writes your story". There will always be a sense of less structure in a self-professed sandbox game.
 

sollisb

Banned
Exactly, it gives the OPPORTUNITY for PVP but open is not designed EXCLUSIVELY for PVP and ship to ship combat.
What I could do in group mode I could do on a larger scale in open but a lot of people in open seems to think that IF you go into open you WANT combat PVP.

And while open is that according to "the rules" does not mean we can improve the situation, gameplay and make it into a more sensible world simulation where:...

- System security status makes sense
- Where Anarchy system actually feels different from high security systems in regards to PVP
- Where stations takes crime seriously and not simply ignore the WANTED status
- Where major and minor factions start to have severe issues with wanted mass murderers waltzing through their space and using their stations (with 6K per murder it's not hard to calculate what someone has done when they have 250K worth of bounties...and I do not think the majority would be pad loitering)
- Where ganking a nonwanted target (NPC or CMDR) have long-term repercussions in reputation towards factions

I have no problems with PVP in open except that if one party suffer a repercussion the other party should face equal repercussions for their actions.

Because merely pointing towards the idea that both sides risk getting blown up is a very weak argument in, say for example a Fer-De-Lance blowing up an unshielded non-wanted hauler in a high security system.

PvP is a gaming problem that's been around long before most of the PvPrs here were born. And it's always been the same argument and the same activities, albeit, in varying forms.

PvP, when consentual, leads to a more balanced experience. Proven Fact.

back before Mr. Braben was writing Elite 1, I was writing text based MUDs on Mini's and Mainframes. Even then, we have PvP. Some of it is 'alternative-me' in a networking environment, where no-one really knows who I am or where I live, so I'll just murder-death-kill as much as I like, and then the more sedate, but more challenging, consensual, hunt, be-hunted, and be killed type scenarios.

We got over this by adding a flag. You want to PvP, you flag yourself. And cannot unflag yourself for 90 days. What these players did was hunt each other across the realm with an eventual winner and obviously loser. There was idea back then of 'wings'.. It was you against the other PvP players. And, you could be killed by any of them as could the hunter. For each 'kill' points were awarded based on level discrepancy. So, a L19 killing a L5 wasn't worth the effort. And added to that, fellow player killers would gang up on people killing players more than 5 levels their junior.

What we see mostly in E.D. is the former, bully type stuff with no consequence. So we end up in the situation we are now. Go to a CG in Open, and it's guaranteed, there is some kid with a top combat ship, killing defenseless traders, because 1. He can, 2. there is no consequence 3. It makes him feel good 4. He isn't good enough to good enough to go against real targets.

Hense my reasoning, if you go into Open, then you're stepping into the badlands. There can be no excuse, because, everything you want to do in open (bar PvP) is available in Private group or solo. By stepping into open, you are saying, 'bring it on'..

Consensual PvP to me, makes perfect sense. I can understand it, I can understand the mentality of it.

Killing defenseless ships for lulz though, is to me, and it is my personal opinion, a bully issue.

Either you can make it with the big boys, or you're reduced to killing the traders.
 
I have been destroyed 3 times in ED all in open.
First time looking at barnacles Harry Potter decided to destroy my ship whilst I was in the SRV. I was pi***** off and didn't get it. It was my first time in open and I went back to solo for a while.
Then I got interdicted by a wing and destroyed before I could even scan who was there. Back to solo.
Lastly when I was mining. My fault not paying attention to my scanners and picking the wrong fight
My reaction. Get better Shields. Get a faster ship. Engineer the best way to absorb fire and run. Then go back to open understanding I will likely get the s*** kicked out of me if I start I fight but have a very good chance of escaping if I get jumped.
It's just a game
 
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I have been destroyed 3 times in ED all in open.
First time looking at barnacles .......... decided to destroy my ship whilst I was in the SRV. I was pi***** off and didn't get it. It was my first time in open and I went back to solo for a while.
Then I got interdicted by a wing and destroyed before I could even scan who was there. Back to solo.
Lastly when I was mining. My fault not paying attention to my scanners and picking the wrong fight
My reaction. Get better Shields. Get a faster ship. Engineer the best way to absorb fire and run. Then go back to open understanding I will likely get the s*** kicked out of me if I start I fight but have a very good chance of escaping if I get jumped.
It's just a game

hi
i suggest you remove the name before you get a warning / worse from the mods.
 
PvP is a gaming problem that's been around long before most of the PvPrs here were born. And it's always been the same argument and the same activities, albeit, in varying forms.

PvP, when consentual, leads to a more balanced experience. Proven Fact.

back before Mr. Braben was writing Elite 1, I was writing text based MUDs on Mini's and Mainframes. Even then, we have PvP. Some of it is 'alternative-me' in a networking environment, where no-one really knows who I am or where I live, so I'll just murder-death-kill as much as I like, and then the more sedate, but more challenging, consensual, hunt, be-hunted, and be killed type scenarios.

We got over this by adding a flag. You want to PvP, you flag yourself. And cannot unflag yourself for 90 days. What these players did was hunt each other across the realm with an eventual winner and obviously loser. There was idea back then of 'wings'.. It was you against the other PvP players. And, you could be killed by any of them as could the hunter. For each 'kill' points were awarded based on level discrepancy. So, a L19 killing a L5 wasn't worth the effort. And added to that, fellow player killers would gang up on people killing players more than 5 levels their junior.

What we see mostly in E.D. is the former, bully type stuff with no consequence. So we end up in the situation we are now. Go to a CG in Open, and it's guaranteed, there is some kid with a top combat ship, killing defenseless traders, because 1. He can, 2. there is no consequence 3. It makes him feel good 4. He isn't good enough to good enough to go against real targets.

Hense my reasoning, if you go into Open, then you're stepping into the badlands. There can be no excuse, because, everything you want to do in open (bar PvP) is available in Private group or solo. By stepping into open, you are saying, 'bring it on'..

Consensual PvP to me, makes perfect sense. I can understand it, I can understand the mentality of it.

Killing defenseless ships for lulz though, is to me, and it is my personal opinion, a bully issue.

Either you can make it with the big boys, or you're reduced to killing the traders.
I wouldn't call it the Badlands. I would call it the Chuck-E-Cheese to people who want real Pizza.

Considering it as somehow a higher tier just validates the antics.
 
Every carebear vs griefer argument always reads like a fake debate and manufactured controversy for... I don't know what. Entertainment? Manipulation? Habit? Familiarity?

It's the same phrases and attitudes, repeated over and over again, every thread, since years, decades even. And I don't get anymore what point there is in all of this.

As people personally encounter a problem they feel more inclined to comment upon it.
Once the comment is made people will then pass further comment in response.
If you've just got in to an accident or something you are unlikely to not discuss it with people because hey, this has happened to loads of people before so what's new to say. And people will likewise respond to that.
This does of course mean we have the same discussions going round and round continuously but hey ho..
In this case we have an unfortunate clash of play styles and objectives with game design, focus and development. To be fair unless the game can dynamically adapt to each player individual this will always be a problem and the best the devs can do is try to communicate their vision for the game more clearly and then provide some element of mitigation in design and implementation. The solo/pv/open thing helps with the specific problem here but it is unclear whether further in game changes can make much difference to levels of frustration on every side. Maybe.. I'm hopeful but I think we'll always have some problems but perhaps they can reduce the frequency and scale.
 
In ED they don't call them griefers. They call them "pirates". But whatever you want to call them, I'm sick of their crap.

I've been a huge fan. I own all 30 ships, bought skins for a few, decals, etc. I'm at a point where I've done enough that the only reason to play now is to meet up with some people and have some fun together.

But apparently that's not allowed. The only thing that's allowed is that people get to mug me whenever they feel like it, and then make fun of me for "whining" about it because "that's what Solo is for". They are 100% allowed to ruin anything I'm doing, and I have no possible way of getting revenge except to STOP what I'm doing, blow a few million calling my PvP ship at the nearest station, wait for it to be delivered, and see if I can find them... if they're even still online.

Can't even call them out by name in the forums. That's a "witch hunt". They're just "pirating", which is "valid". Minding my own business and wanting to play with people who won't take advantage of a ship mismatch? That's not valid at all. I should run like a coward or give them my cargo or just let them blow me up. I should play in Solo. I should "know what I'm getting into". I should make people stand guard over me.

Because what I want doesn't count, only what the "pirates" want counts. (not "griefers", they're not "griefers" remember)

The new justice system will raise the amount of Cr they pay... like that will make any difference or pay me back at all for the bull...

So you know what? Screw it. I don't need this in my life.


... maybe... idk... having a real hard time walking away from a game I've poured this many hours into... and the game has so much potential...


But let's face it: I haven't actually enjoyed ED in days.

Anyway... I expect the only people who reply to this thread will be pirates who can't wait to validate the awful way they victimize people for fun so... likely won't be back to these forums... just needed to say it.

With all the rhetoric, debates, opinions, and general spittle from everyone aside, I hope you don't quit (the forums or ED).
 
I have been destroyed twice by "Griefers". It didn't make me want to quit, the opposite in fact. Pick myself up, dust myself down and learn from the experience. I feel sorry for them in a strange way if that is the only satisfaction they get from gaming by ruining everybody elses fun.
 
How about starting a vigilante group, not a "private group" in the ED game mode sense, but a group of people you have as friends in ED. When you get griefed, message them, and they can come looking for revenge. If ED's policing mechanics/penalties are not strong enough, then start your own. Same as real life :). Probably need discord or some such to set it up, complain about infiltration etc.
 
How about starting a vigilante group, not a "private group" in the ED game mode sense, but a group of people you have as friends in ED. When you get griefed, message them, and they can come looking for revenge. If ED's policing mechanics/penalties are not strong enough, then start your own. Same as real life :). Probably need discord or some such to set it up, complain about infiltration etc.

Not a practical solution. For starters, finding one specific player is nearly impossible, and you have to be in the same location AND be able to be instanced with them (good luck). The there is the fact that most of these players don't care about rebuys because they have billions of credits, are using a cheap ship, or both.

Its not a bug, its a feature.

Human bug.
 
The perceived level of time and difficulty, and the skill of the advanced players who would no doubt try to kill me in open are a big part of why I bought this game.
Sure I would be horribly outgunned in equipment at the start, that's a given but they've made open, solo and private seamless.
It's also a giant game.
When I read of consequences, people losing months(years?) of work because they got killed (possibly by someone with nothing to gain but amusement) or made a simple mistake, what did I think?
Sign me up!

I really don't understand why people expect otherwise.
Makes me think they don't look both ways when crossing the street.
 
Ok, that would be hard, but what if you could buy that information? Sounds like something pretty cheap to implement

Mob/witch hunting/harassment. Major no-go right there. Why would FD implement something that would encourage people to violate the EULA? Causes more problems than it solves.
 
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