But apparently that's not allowed.
Sorry? The developer designed the game to allow combat at a time that is expressly not of one's choosing, for reasons not of one's choosing. There are a number of aspects that are a part of the game, that you may not agree with; this doesn't automatically make them incorrect. There are, however, a number of player groups, who operate for all manner of reasons, as a potential option.
Piracy, ironically, is actually directly referenced in the game, there is a pirate lord who is the head of a powerplay faction. It has history and lore. So this is 100% intentional from the developer. Understand, that this can happen is entirely
intentional. Frontier built the game specifically to encourage and support conflict, as well as exploration, and trade.
So, how to go forward from here. Suggest private groups; there are a number who are actively looking for like-minded people. Private groups, friend. Give them a shot. I'm typically in open, I prefer the notion I am not 100% in control (I can blaze my own trail, but so can everyone else, and that might include being shot at) and that's how frontier pitched and sold the game, but I will happily jump into a friend's PG if they are not comfortable in open. I'll then pop back to open when done.
The game does have huge potential, but it's worth remembering that a game that can challenge, that can offer morally ambiguous options and that has consequences to those morally ambiguous options (to their credit, frontier is finally starting to address this) allows the game to offer a lot more, than something that might be more one-dimensional and disinteresting.
You can also block folks, if they become a pest.
I'm not going to tell you to get gud, I'm not going to tell you, your experience is wrong. But I'm not going to say the ganker is specifically wrong, or the pirate, either. It's an
electable choice. Even if it has negative consequences. Frontier has, again, started to redress some of the criminal code, but ultimately, some folks are just going to be bad, in a game that allows for that.
At the end of the day, we all have a choice; and we have three game modes that allow some degree of freedom. I'd encourage leveraging that to help improve your experience. Frontier will eventually get a handle on the criminal code; it will just take time and iteration to make it workable. The massive amount of work Sandro and his team has done with the pilot's federation bounty versus powerplay, shows they are actually well aware of some of the intricacies and are up to the task of improvements. That's actually a good sign.
Anyway, hopefully this provides some solutions to your quandary. Fly safe, cmdr! o7
edited.