When I first heard about this seal clubbing I thought that it would be really cool if a couple of wings of max out vettes could come in and take them on. But then I realized that the probable outcome of that would be the same as some punk/bully being challenged on even ground: They would run. Cowards are like that.
Which is actually a non-issue.
These encounters are never gonna be about an even match or honourable duel. It's about one side attempting a stomp and the other to either get away or be able to fight.
The main issue is that in-game law enforcement CANNOT be delegated to players because it would in many cases be arbitrary or a skewed focus or merely a cops n robbers PVP fest but lacking any depth of added gameplay.
What is needed is that regardless of action there are equal consequences and currently System Security status, criminal system and the possible gameplay mechanics are completely absent.
- bounties are useless since people do not really care about them so they should be changed.
- add bounties to rebuy values
- have an active WANTED status (Regardless of location and jurisdiction) be a hindrance in everyday life depending on system security status.
- Long term effects should instead play a part like loosing a LOT of reputation with ruling factions in a system when doing crimes there
- Stations should really scan incoming CMDR ships and their ID's for criminal activity and any visible WANTED sign on a CMDR should block them from even landing on a larger station. Especially if the station is controlled by a ruling faction.