Can we start calling it "Star Lie" or something ever so witty like that now?
+1 Virtual rep as I can't give you an more.
Can we start calling it "Star Lie" or something ever so witty like that now?
Cosmo have you watched the 3.0 livestream and presentation? It exists only as a fragment not connected to the game to show of, its scripted to be used only at this very one gamescom, there is no indication anything like that will land on our HD any time soon. Smoke and mirrors. Their engine cant handle this sort of scale at the moment. Please dont bring SC "planetary tech" as a example of existing game play as it exists only as a gamescom presentation.
SC isn't released yet, but they showed that it's possible on current high-end PCs.
Another example is Space Engine which has a more accurate and detailed simulation of the Milky Way imo. Atmospheric planets have been done before and it would work on medium to high end PCs.
https://www.youtube.com/watch?v=XvKbF1DBlPk
Another example is Outerra which has procedural Earth-like worlds. This video shows a 1:1 scale planet Earth.
https://www.youtube.com/watch?v=DlKz6r1uCfw
Another example is Space Engine which has a more accurate and detailed simulation of the Milky Way imo. Atmospheric planets have been done before and it would work on medium to high end PCs.
https://www.youtube.com/watch?v=XvKbF1DBlPk
Another example is Outerra which has procedural Earth-like worlds. This video shows a 1:1 scale planet Earth.
https://www.youtube.com/watch?v=DlKz6r1uCfw
I just found this and want to share this:
Procedurally generated clouds (to fly through) & weather effects ...
Beautiful!
https://www.youtube.com/watch?v=YApVrVPiWv4
It is apparently possible on current computers.
And if it is possible, it can (and will) be done by FDev ...
https://www.youtube.com/watch?v=lQOOQ-KB0Ec
Another case of how it can be done. This engine is also use for dual universe.
https://www.youtube.com/watch?v=lQOOQ-KB0Ec
Another case of how it can be done. This engine is also use for dual universe.
Don't we need something like the prodecurally-generated cities?
In other words would you rather have a basic something now or wait for the bigger everything later?
Now add the need for networking, highly detailed ships and CMDR's, various kinds of weapons and their effects (particles).
Smoke.
Fire (because oxygen and what not).
And the need to design it for a multitude of different PC setups, not to mention the consoles.
Lets just start with few rocks and trees and maybe a river shall we?Well, I dont have any examples of massive cities PG but looking at few city builders games that I own, big city like to eats your FPS quite fast. Also, no idea how FD would pull full grown city with moving cars and flying ships right now. What could be done is limited POI system for populated areas, I would be fine with it to be honest.
i was just stumbling around You Tube and was looking at some of the planet coaster vids and i got to thinking...
Would you be happy with (just as a start) frontier making earth like worlds that we could land on with the basic starting backdrop from planet coaster?
Don't we need something like the prodecurally-generated cities?
i was just stumbling around You Tube and was looking at some of the planet coaster vids and i got to thinking...
Would you be happy with (just as a start) frontier making earth like worlds that we could land on with the basic starting backdrop from planet coaster? forget the effects of atmosphere on the hull entry and all the physics and details just basic trees, green fields blue sky etc & the ability to knock around in an SRV with the knowledge that the detail would follow.
I'm not going to say it would be easy for them because i don't know what exactly would be involved, maybe impossible but they do already have that infrastructure and knowledge in place
In other words would you rather have a basic something now or wait for the bigger everything later?
Just thinking
https://i.kinja-img.com/gawker-medi...ogressive,q_80,w_800/kwon7xxl6xeo8vgxpz9b.jpg