Will I ever be able to get out of my ship?

Jex =TE=

Banned
Yeah, there's a lot on Star Citizen that makes me drool, too (walking around, atmospheric worlds, an over all better visual design, etc.); but guess what? SC is still in the Alpha stage of development after how many months/years? Elite, on the other hand, as been in our hands since 2014 and are releasing major updates several times a year. Star Citizen's reach has strayed quite far from its grasp and I think that the last thing this community wants is for Frontier to fall into the same rut.

And good it's "still in development" - if you want a space game devoid of depth you release early and we have ED. If you actually want the space game YOU want to play, well you have to wait.

At what point should they have released then? When they had a few ships? When they had FPS? When they added missions? When they added a planet? When they add more planets? When they add in the wing commander part?

I mean when would be a good time to launch where they then don't mess it up?

Everyone says, "FDev do it slow to get it right" and then say "SC are taking too long!!!"

Talk about hypocrisy.
 

Jex =TE=

Banned
We've all walked around an airport.
Many have been to racetracks.
We've been to harbors.
No one has mingled in a star pilot lounge in the far reaches of the galaxy.

THAT'S THE DIFFERENCE!!!! 🙄

But I've been to airports and I love airplanes but I don't go to airports for the fun of it because after you've been to a few then what? You're just going to look out a window for hours doing nothing? I have a few screen savers for you if you want :p
 

Jex =TE=

Banned
Because those megaships and tourist attractions are just props without them. Imagine being able to EVA into a generation ship and run into an Event Horizon type of scenario, investigating from within. Instead of just scanning a few nodes and listening to/reading logs.

I'd love to see that but who's going to code the entire story - so basically a dead space game you're going to make but that game took huge staff and resources... with everything else going on that's unrealistic and anything less would be meh?
 
Many people seem to think spacelegs are never going to happen, but I don't think this is the case. From what I've read, they are planning on implementing it at some point, it was part of their original plan, and I don't think they'll give up on i that easily. Many people thought planetary landings would be way way off, but FD surprised us. I think it will probably unfold much as they said it will, the next year is going to be fleshing out the game more, after that, maybe space legs. People are giving up on this game too easily, this is Braben's baby, and as long as Frontier is making money on the whole, ED will continue.
 

Jex =TE=

Banned
I meant in the normal course of gameplay. I don't play games to use debug cameras. Taking screenshots is not playing a game.

It's not a debug camera anymore - they made it a fully working camera and idk why anyone wouldn't want to use it. One thing FDev got right was the art in both sound and graphics. I'd be using that camera a lot to grab pics or just look at my ship. Now that we have telepresence, you can fit it into lore as well.
 

Jex =TE=

Banned
Many people seem to think spacelegs are never going to happen, but I don't think this is the case. From what I've read, they are planning on implementing it at some point, it was part of their original plan, and I don't think they'll give up on i that easily. Many people thought planetary landings would be way way off, but FD surprised us. I think it will probably unfold much as they said it will, the next year is going to be fleshing out the game more, after that, maybe space legs. People are giving up on this game too easily, this is Braben's baby, and as long as Frontier is making money on the whole, ED will continue.

Sandro made a comment about space legs I think basically signally it's not happening anymore iirc - someone I'm sure has a link for that. "Planning on implementing it at some point" is about as vague as you can get. that says "we're thinking about it and we might do it at some point" - about as non-committal as you can get with an answer.

Planetary landings were in FE2 over 20 decades ago - I'm not sure what the big fuss is over lifeless planetoids or why people think it's a huge achievment.
 
Sandro made a comment about space legs I think basically signally it's not happening anymore iirc - someone I'm sure has a link for that. "Planning on implementing it at some point" is about as vague as you can get. that says "we're thinking about it and we might do it at some point" - about as non-committal as you can get with an answer.

Planetary landings were in FE2 over 20 decades ago - I'm not sure what the big fuss is over lifeless planetoids or why people think it's a huge achievment.

Sandro made an off-hand comment to the effect of "not any time soon" in a live event. What dismays me is what I referred to in post #243. The spirit to push on and achieve this appears to be lacking, despite what was promised in the LEP advertising.

I think we would be appreciative if we saw the ability to stand and walk inside the ships, even if it was limited in scope. It shows a willingness to proceed and to develop the game in the direction as promised.
 
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To be honest walking on ships is probably much harder to do than walking anywhere else. They would have to model dozens of module configurations for any unique interior in any ship in game. And what about different types of cargo? Rapid movement of the ship? Different groups of passengers? 30 refugees? A famous explorer? Business persons in different types and sizes of passenger quarters? And what about a damage model? How would it look like when the ship would get severely damaged? Knowing Fdevs attention to detail creating new ships would take years and not months like now. Also, introducing a new interior module in different sizes would take weeks of work.
 
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I'd love to see that but who's going to code the entire story - so basically a dead space game you're going to make but that game took huge staff and resources... with everything else going on that's unrealistic and anything less would be meh?

The point is that EVA would add a ton of depth to the game with things like this. Just being able to explore a derelict ship rather than stare at it would be a huge improvement.

It means we're actual people in this galaxy, rather than a tripod mounted in a seat.
 
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Sandro made a comment about space legs I think basically signally it's not happening anymore iirc - someone I'm sure has a link for that. "Planning on implementing it at some point" is about as vague as you can get. that says "we're thinking about it and we might do it at some point" - about as non-committal as you can get with an answer.


During a Q&A at PAX East 2017, lead designer Sandro Sammarco said:

"Just to set the record straight, Space Legs and EVA gameplay, that's way off in the future. That's a goal. I've talked to David and it's always been part of his core vision for what Elite really is, even from way back in the day, it's always been about you're a person in a real futuristic setting, not just a ship. "

I think thats the one you looking for Jex.





mods, can we have a one mega topic about SL, its like 3 separate discussions going on all the time. Its a very popular one too and its getting bigger slowly.
 
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During a Q&A at PAX East 2017, lead designer Sandro Sammarco said:

"Just to set the record straight, Space Legs and EVA gameplay, that's way off in the future. That's a goal. I've talked to David and it's always been part of his core vision for what Elite really is, even from way back in the day, it's always been about you're a person in a real futuristic setting, not just a ship. "

I think thats the one you looking for Jex.





mods, can we have a one mega topic about SL, its like 3 separate discussions going on all the time. Its a very popular one too and its getting bigger slowly.

Have some rep for that quote
 

Jex =TE=

Banned
The point is that EVA would add a ton of depth to the game with things like this. Just being able to explore a derelict ship rather than stare at it would be a huge improvement.

It means we're actual people in this galaxy, rather than a tripod mounted in a seat.

I get that but I took it a step further and ok you've seen one ship, you've seen them all - now what? What are you going to do with derelict ships. If people just want content made specifically for them for an "experience" that's not going to happen - it's a game and needs playable content.

I agree that exploring a derelict ship would be fun the first time - as game designers, they're not going to add that in because dev time / content isn't worth it. It requires they make an inside of the ship and not just the outside. They need to make sure the player can move and collision detection is spot on with no clipping. Once you've explored 10 derelict ships, will you start to get bored?

During a Q&A at PAX East 2017, lead designer Sandro Sammarco said:

"Just to set the record straight, Space Legs and EVA gameplay, that's way off in the future. That's a goal. I've talked to David and it's always been part of his core vision for what Elite really is, even from way back in the day, it's always been about you're a person in a real futuristic setting, not just a ship. "

I think thats the one you looking for Jex.





mods, can we have a one mega topic about SL, its like 3 separate discussions going on all the time. Its a very popular one too and its getting bigger slowly.

So to "set the record straight" he provides a non-commital answer LOL
 
Because it's not currently in game doesn't (to me) mean that it's not part of the game's intended core mechanics.
 
I get that but I took it a step further and ok you've seen one ship, you've seen them all - now what? What are you going to do with derelict ships. If people just want content made specifically for them for an "experience" that's not going to happen - it's a game and needs playable content.

I agree that exploring a derelict ship would be fun the first time - as game designers, they're not going to add that in because dev time / content isn't worth it. It requires they make an inside of the ship and not just the outside. They need to make sure the player can move and collision detection is spot on with no clipping. Once you've explored 10 derelict ships, will you start to get bored?

But;

Once you've done one frame shift jump, you've done them all....

Once you've seen one black hole you've seen them all....

Once you've been in one conflict zone, you've been in them all....

Once you've seen one Thargoid, you've seen them all....

I could go on and on.

I keep seeing people saying things like this, "oh once you've walked around your ship" or whatever, "you'll be bored." It makes no sense since that same logic can be applied to everything we do in game.

But what you say raises a good point about Frontier making sure there's sufficient variety and things to do with space legs. Derelict ships would need to have variety, like dangers and encounters with pirates or....other things hehe.

There is a lot of depth that could come with space legs.

I mean, would could be abducted by the Thargoids as they scoop up our escape pods....imagine that....
 

Jex =TE=

Banned
But;

Once you've done one frame shift jump, you've done them all....

Once you've seen one black hole you've seen them all....

Once you've been in one conflict zone, you've been in them all....

Once you've seen one Thargoid, you've seen them all....

I could go on and on.

I keep seeing people saying things like this, "oh once you've walked around your ship" or whatever, "you'll be bored." It makes no sense since that same logic can be applied to everything we do in game.

But what you say raises a good point about Frontier making sure there's sufficient variety and things to do with space legs. Derelict ships would need to have variety, like dangers and encounters with pirates or....other things hehe.

There is a lot of depth that could come with space legs.

I mean, would could be abducted by the Thargoids as they scoop up our escape pods....imagine that....

Well the thing with ED is that it's very much, once you seen one, you've seen all.

Black holes - used to kill you. Now you can't get near them so I hear. What's there to do with one then? With no gameplay around them they become pointless. So yes, once you've seen one then ok and? Now if youwarped into a system and alrms started bleating off because omg crap! There's a black hole hard to port!!! Full thrusters!!! LOL something like that - this will never happen in ED.

FSD jumps are insanely boring. just imagine having to do 30...now imagine that when we didn't have modded engines - oh it's 60 jumps then (still is for non horizons players). What is interesting about going through a 45 second loading screen 60 times just to get somewhere? Not only that, but absolutely predictably boring outcome at the other end.

Conflict zones differ. At least you're doing something. There's a risk of failure. Some skill is required. Explosions are cool :) but even then they get boring. Do them a hundred times and well - it's the same black area of space, a void with an infinite amount of ships inside that you can never defeat the enemy and you can switch sides on a whim - so FDev found a way to make a poi8ntless task even MORE pointless lol
 
I get that but I took it a step further and ok you've seen one ship, you've seen them all - now what? What are you going to do with derelict ships. If people just want content made specifically for them for an "experience" that's not going to happen - it's a game and needs playable content.

I agree that exploring a derelict ship would be fun the first time - as game designers, they're not going to add that in because dev time / content isn't worth it. It requires they make an inside of the ship and not just the outside. They need to make sure the player can move and collision detection is spot on with no clipping. Once you've explored 10 derelict ships, will you start to get bored?



So to "set the record straight" he provides a non-commital answer LOL

Enemies on board the ships. Salvage. The start of a mission chain. It opens up endless possibilities for extra gameplay opportunities. It adds a ton of depth.
 

Jex =TE=

Banned
Enemies on board the ships. Salvage. The start of a mission chain. It opens up endless possibilities for extra gameplay opportunities. It adds a ton of depth.

Yes and we can go on all day long on all the cool things "we'd" like but reality is going to disappoint us. You need legs, you need ai, you need physics, AI needs AI to fight you, salvage needs adding and coding and added to the BGS as a sellable stock. So 3.0 will build on existing gameplay remember. Without legs means no ship exploration or things to fight and 3.0 will take 2 years at least.
 
Yes and we can go on all day long on all the cool things "we'd" like but reality is going to disappoint us. You need legs, you need ai, you need physics, AI needs AI to fight you, salvage needs adding and coding and added to the BGS as a sellable stock. So 3.0 will build on existing gameplay remember. Without legs means no ship exploration or things to fight and 3.0 will take 2 years at least.

You're shifting the goal posts. I simply said what space legs can give us. You're speculating on what we will or won't get.
 

Jex =TE=

Banned
You're shifting the goal posts. I simply said what space legs can give us. You're speculating on what we will or won't get.

We're not arguing so neither of us can switch the goalposts. you said

Enemies on board the ships. Salvage. The start of a mission chain. It opens up endless possibilities for extra gameplay opportunities. It adds a ton of depth.

Which is speculating - I just added to it ;)
 
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