Space Legs is something I've not been bothered with either way to tell you the truth, but been waiting for this topic to come up again as I have been thinking about how it could be implemented. The problem as FD have pointed out is not introducing space legs, but the game-play needed to support it.
I think its fair to say that FD have been burnt a little since the release of ED with accusations of in game place holders, or lack of depth in general so are not going to want to go down this route again, and also I suspect for there decision to make "Season 3" a focus on core game-play and fleshing out parts of the game.
With this in mind, how could you and what would you need to do to introduce space legs?
Features1. I suspect that game-play would have to focus on space based and planetary points of interest.
1.1 These would have to be either hand crafted or procedural generated. To avoid having to create 100's on manually built POIs I suspect procedurally generated would be needed
a. Planetary Bunkers?
b. Derelict Space Wrecks?
c. Space Stations?
d. So many more.....
1.2 You would need hazards and obstacles (puzzles) so add challenge into these locations.
2. You would need to come up with things to do.
2.1 General scavenging?
2.2 Find the item for a mission?
2.3 Get something back online?
2.4 Fix something?
2.5 But the above are all variants, explore, find and carry out action - could become repetitive.
3. Tying into the current game - How would this work with the current game?
3.1 Solo and Online?
3.2 Server capacity?
3.3 Existing mission systems, faction influence, rewards etc
3.4 Community Goals around these?
3.4 Linking these activities together, chaining activities.
The above is no way even a complete list so I can imaging coming up with the assets even for procedural generated levels would be a huge job to even keep enough variety for the short terms, let alone the technical requirements and programming. But then you might want to add in Caves, manual ship repair etc
You would be in effect creating a First Person game which had the potential to be as big as ED was at launch. I don't know the inner workings of the COBRA engine its limitations etc but this cant be a quick or easy job. What would be the Return on Investment? You could spend millions on this and easily two years or more with a fairly decent size team only to find time moves on and the number of people left playing the game or purchasing it wont return anything.
Anyway just my thoughts, sure theres a lot more to it than I have thought of.