What happened to the graphics / textures?

Actually I find many of your screenshot images inferior to the current stages. For example, the planet with zillion craters, looks totally artificial. Now it's much more "natural".
Going to have to disagree. There's nothing unnatural/artificial about a crater riddled planet. Especially ones without an atmosphere; in fact, IIRC, it's quite normal.
Example, The moon:
rhea-1.jpg
 
^ Yeah but look how was it implemented in the first screenshots.

bcPdTTp.jpg



Looks totally "beta" to me. Same craters copy-pasted throughout the whole planet, not even part of the dents - just pasted on top of it. They look like raindrops.
 
I mentioned that I would post my settings for the galaxy color and brightness, so here they are:

Code:
<GalaxyMap>
.
.
.
    <High>
      <LocalisationName>$QUALITY_HIGH;</LocalisationName>
      <NebulasCount>30</NebulasCount>
      <NebulasInBackgroundCount>100</NebulasInBackgroundCount>
      <LowResNebulasCount>200</LowResNebulasCount>
      <HighResNebulasCount>200</HighResNebulasCount>
      <LowResNebulaDimensions>64</LowResNebulaDimensions>
      <HighResNebulaDimensions>256</HighResNebulaDimensions>
      <LowResSamplesCount>276</LowResSamplesCount>
      <HighResSamplesCount>552</HighResSamplesCount>
      <MilkyWayInstancesCount>16000</MilkyWayInstancesCount>
      <LocalDustBrightness>-0.12</LocalDustBrightness>
      <MilkywayInstancesBrightness>0.1</MilkywayInstancesBrightness>
      <MilkywayInstancesSize>3.9</MilkywayInstancesSize>
      <MilkyWayInstancesOffscreenRTEnabled>false</MilkyWayInstancesOffscreenRTEnabled>
      <StarInstanceCount>240000</StarInstanceCount>
    </High>
</GalaxyMap>

The important nodes for color are LocalDustBrightness and MilkywayInstancesBrightness
[imgur]W0e3x[/imgur]
 
I mentioned that I would post my settings for the galaxy color and brightness, so here they are:

Code:
<GalaxyMap>
.
.
.
    <High>
      <LocalisationName>$QUALITY_HIGH;</LocalisationName>
      <NebulasCount>30</NebulasCount>
      <NebulasInBackgroundCount>100</NebulasInBackgroundCount>
      <LowResNebulasCount>200</LowResNebulasCount>
      <HighResNebulasCount>200</HighResNebulasCount>
      <LowResNebulaDimensions>64</LowResNebulaDimensions>
      <HighResNebulaDimensions>256</HighResNebulaDimensions>
      <LowResSamplesCount>276</LowResSamplesCount>
      <HighResSamplesCount>552</HighResSamplesCount>
      <MilkyWayInstancesCount>16000</MilkyWayInstancesCount>
      <LocalDustBrightness>-0.12</LocalDustBrightness>
      <MilkywayInstancesBrightness>0.1</MilkywayInstancesBrightness>
      <MilkywayInstancesSize>3.9</MilkywayInstancesSize>
      <MilkyWayInstancesOffscreenRTEnabled>false</MilkyWayInstancesOffscreenRTEnabled>
      <StarInstanceCount>240000</StarInstanceCount>
    </High>
</GalaxyMap>

The important nodes for color are LocalDustBrightness and MilkywayInstancesBrightness
[imgur]W0e3x[/imgur]

Hmm, I used to tweak those similarly (2 releases ago) but I don't recall much convincing results. I'll try again.
 
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