Modes ED "Beyond" Disappointing, anyone have similar feelings?

The one thing Sandro did say about engineer rolls has been picked up and dissected by the community, it was one example off the top of his head.

Do you realize that games are fun because of options. If there is a "compulsory" option that everyone picks, then its not a good design. Engineers should offer options, not raw power upgrades, because everyone wants these power upgrades and everyone will grind it out. Then, its not an option, rather a necessity.

Looks at how "many" (ha ha) engineers upgrades people are using. Efficient beams. Overcharged MCs. Increased FSD. These are not options that broaden your gameplay. This is +% improvements that become the new baseline after feature liek engineers gets released.

<No Need>
 
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Nope, don't even remotely agree with the OP. I'm extremely excited to see significant fleshing out of core game-play mechanics, & hopefully connecting up of currently disconnected parts of the game.

Of course, if that's not to your taste, there is always CoD. I hear they're planning to release another Cookie Cutter game soon.

Do you realize that games are fun because of options. If there is a "compulsory" option that everyone picks, then its not a good design. Engineers should offer options, not raw power upgrades, because everyone wants these power upgrades and everyone will grind it out. Then, its not an option, rather a necessity.

Looks at how "many" (ha ha) engineers upgrades people are using. Efficient beams. Overcharged MCs. Increased FSD. These are not options that broaden your gameplay. This is +% improvements that become the new baseline after feature liek engineers gets released.

<No Need>?

Yawn. You asked a question, & the answer so far has been pretty clear. Few people-if any-agree with you, & you just come across sounding overly entitled.
 
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You want to cut the galaxy down to 1/100000000 its current size?

You think you can't trade without EDDB?

You think combat is a "1v1 dogfighting tech demo"?

You think every Thargoid encounter is the same?

You think you've seen everything after 50 systems?

You think the only reason people are still playing is cash exploits?

You think planet surfaces are just for shooting rocks?


Go home OP, you're drunk.

I can trade without EDDB. The question is - why such a website exists if you claim that trading is ?fine? The existence proves that trading itself is rather hard to make "optimal" without external tools. This is bad. Yes.

Dogfighting? Yes. How about some large scale player content? Battlegrounds? It is very basic right now. Please tell me why you think its not?

So, you sometimes might get pulled out of witchspace or u go into USS to find thargoids. What other options are there now?

Yes, each system is a star or two and some celestial bodies around them. I can scan them for money. Thats it. Apart from neutron stars every other thing is very similar. What have you seen?

Cash exploits. ;-) yes alot of them log for the new quince/rhea type of procedural-messup.

What else are planet surfaces for right now? To find random 2tonnes of platinum and shoot down a skimmer? After doing 50 surface missions theres nothing new that changes. But there is another funny thing i can reference:
- lets build a planet surface base! with protected area! and gates! and tall walls and GUNS. yes GUNS. Aaaaaand lets put that ramp on the side so (on a low-g planet that we are) any srv/spacesuit with thruster can easily jump into our base undetected. Also, these super secret data pylons, lets build them so close to the wall that default wifi connects so it can be hacked from outside. :D

Funny, eh? Good planning too!
 
If only the UK would pay tech jobs better...

Then OP would create the single most awesome game of all time for us.
 
What i like most about the Beyond concept / roadmap is, that they will work on features to get all the activities closer together, like linking mining with exploration, add every discovery and probable next steps into the codex. This will allow for a much richer gaming experience.
And i do not understand the grind about some people are talking. I play for almost 3 years now and i have never grinded, yet i have everything i want and find everything i need, just by prowling around the galaxy. And i play no more than 3 to 10 hours a week.
Elite is a great game, that got even better with each update and what i heard and saw about the coming season is very very promising to bring this game to the next level of gameplay.

Be seeing you in the void, CMDRs.

o7
 
You think every Thargoid encounter is the same?

While I don't condone or support the OP's attitude, the above has very much been my experience, drop into USS, see a couple floating ships in among debris, same ships, same positions, only difference is the scattering of containers and their content, other than that, it's been copy/paste instances for me.
 
I can trade without EDDB. The question is - why such a website exists if you claim that trading is ?fine? The existence proves that trading itself is rather hard to make "optimal" without external tools. This is bad. Yes.

It exists because people treat trading not as skill but as way to ship cargo from a and b and claim it shallow. In same time, they want to get max profit so they use these tools. Some people trade without them and find quite engaging to do so. Of course adding more details there would help, but existence of the site does not prove much about the game as whole - most MMOs have these third party tools for people who 'don't like to grind' or basically they want to get best gear/most credits in shortest time.

So, really not a problem of the game here.

Dogfighting? Yes. How about some large scale player content? Battlegrounds? It is very basic right now. Please tell me why you think its not?

EvE is click and point game and even they struggle to do large scale combat. ED combat zones however sometimes have tens of players with lots of NPCs. Is that small? Are capital ship action small? I really doubt that. Again, there's no scale to which you compare to. Very basic comparing to actually what?

So, you sometimes might get pulled out of witchspace or u go into USS to find thargoids. What other options are there now?

So that's not enough? Don't worry, there will be more.

What else are planet surfaces for right now? To find random 2tonnes of platinum and shoot down a skimmer? After doing 50 surface missions theres nothing new that changes. But there is another funny thing i can reference:
- lets build a planet surface base! with protected area! and gates! and tall walls and GUNS. yes GUNS. Aaaaaand lets put that ramp on the side so (on a low-g planet that we are) any srv/spacesuit with thruster can easily jump into our base undetected. Also, these super secret data pylons, lets build them so close to the wall that default wifi connects so it can be hacked from outside. :D

Funny, eh? Good planning too!

And when you make it too difficult to scan or achieve goals in that mission, you get people complaining that learning curve are too steep and they are leaving.
 
It's too early to be disappointed I think. I reserve judgement until such time as the update(s) become available. There's a realistic chance that the implementation of the planned bullet points is sufficiently great to significantly change this game for the better and add more long-term motivators.
 
Well. See you in 4-6 months. Will download the patch and check if ED delivers on their promise of not having to launch EDDB in order to trade. 6 months. Wohoo. Maybe a new ship too.

So after all that... you have planned to come back already? - Praise indeed! - I purchased NMS and have no intention of playing it again! Food for thought.

See you in 6 Months Commander o7
 
While I don't condone or support the OP's attitude, the above has very much been my experience, drop into USS, see a couple floating ships in among debris, same ships, same positions, only difference is the scattering of containers and their content, other than that, it's been copy/paste instances for me.

That is indeed the case. And this a little bitter pill we have to swallow. A sandbox game this large simply cannot be filled with individual content. It has to rely on systems that take a variety of assets and create that content on the fly. As the game development progresses, we will see more complex systems, lots of more assets these systems can choose from and more of unique encounters, most likely at important story points of the narrative.
The road to an all around decent game is still long, no doubt about that, but Frontier is working very hard on getting there, with the intention and ambition to make it good.
Asking for patience after 5 years of development might seem wrong, but that is the one and only attribute one needs to enjoy the game. We will get there.
 
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I agree that the game’s deveopment has not seemed very well designed (there’s not much actual game) but, I am pleased with what I’ve heard regarding the year to come and I hope that it will lead to further inprovements beyond Beyond.
 
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No, common sense. Calling ED a tech demo is nonsense. It is a game. Lot of steps or activities you do aren't that complex or complicated, yet together they work quite well. That's how FD works with ED - they extend it and fill with everything they want. Make it more detailed.

Fact you don't provide any shred of evidence that you actually understand complexities and amount of work involved just disqualifies this post as mere rant about some game you don't like.

A Tech Demo would be Star Citizen. An alleged 'game' which has been in a perpetual state of Alpha Test since before Elite: Dangerous was launched commercially. Yet Star Citizen is a game on a much smaller scale.
 

Avago Earo

Banned
You want to cut the galaxy down to 1/100000000 its current size?

You think you can't trade without EDDB?

You think combat is a "1v1 dogfighting tech demo"?

You think every Thargoid encounter is the same?

You think you've seen everything after 50 systems?

You think the only reason people are still playing is cash exploits?

You think planet surfaces are just for shooting rocks?



Go home OP, you're drunk.


In that case, the pubs must be full because I don't think he's the only one.
 
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While I don't condone or support the OP's attitude, the above has very much been my experience, drop into USS, see a couple floating ships in among debris, same ships, same positions, only difference is the scattering of containers and their content, other than that, it's been copy/paste instances for me.

You're describing the game as it is *now*, the OP is talking about hating on next year's updates.....before he has actually seen them. I will happily criticize E: D where I think it deserves criticism-& the lack of dynamism within USS's is one of my biggest complaints-but I am hopeful that it is that kind of thing that next year's updates will improve upon. Contrary to what the OP claims, I have noticed that FDEv are extremely receptive to what the community asks for....even if it can sometimes take awhile to come to fruition.
 
I think FD realised they don't need to charge for a minimal expansion when store items brings in enough cash to keep it ticking over. More payed for cosmetics I assume are on the way, as many as they can think of. After that, a paid expansion might be on the cards again but I doubt it. I don't think FD are moving towards a large expansion, more maintenance mode.

Some of the features announced show potential - the lighting and fog models particularly because I think that hints at getting COBRA ready for atmospheric planets and hopefully gas giant play, however I don't think they're coming anytime soon and by the time they can, I think they playerbase will have dwindled with little to do. I don't get the feeling that FD are in a rush to strike while the iron's hot. This '10 year plan' isn't a great idea if by the end of the 10 years, there's only Obs Ant, Mobius and Harry Potter playing.

Anyway, we've got the plan until at earliest Q1 2019 now.
 
Dear God it's another one. And this one manages the dubious feat, without actually using the word "suck", of being even more insulting that the "you suck" thread. Quite an achievement.

Look, this game isn't perfect. It's far from it. And most of us at some point have questioned some design decisions, or pondered the mysteries of why it takes months to patch out a known bug only for something similar to emerge again in a later build. But there's a world of difference between a constructive critique and merely reposting a bunch of known issues interspersed with attacks on the competence or value of people who can't even defend themselves even if they had the desire to engage.

The next time there's a forum reorganisation can we please have a Whine Cellar subforum where these entitled, ugly threads can go?
 
Yes, it's always annoying when free stuff doesn't meet my expectations.

The only thing worse is when free stuff which I haven't yet seen fails to convince me that it will meet my expectations.

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Frontier are doing exactly what they must be doing, taking a look back to fix what needs to be fixed. We've had two years and a half of breathless feature churn, they have amassed a good bit of technical debt because of things they wished to implement or implement differently but needed to stick to the schedule.

Obviously from a new features pov 2018 is dissapointing, but would you rather have a solid core game or ever more half-implemented features?
Heck, I doubt even one year will be enough to address all my grievances, but I'll take it.
 
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I'm looking forward to it. :)

They're promising to fix loads of the placeholder mechanics in game, and add a load of multiplayer gameplay, while advancing the story of the Thargoids and the Guardians.

What's to be disappointed about?
No space legs or atmospheric landings? Bah. Gimmicks. They can wait.

See you when you come back!

CMDR Cosmic Spacehead
 
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