MAIN POST UPDATED.
So, this got quite a few clicks, replies and people off.
Also alot of people +1 me, (far more than the amount of zealous defenders in the following thread), so i am not alone stating that "Blaze your way" should be charged with "false advertisement" and renamed to "Grind your way".
I have removed and reorganized the content of this post, so it, hopefully, shows better what i mean and removed the "rant" away.
1. Combat
- single building block present
- CZ/RES/crime sweep is the same renamed instance
- no higher goal nor scenarios/defences/invasions/battlegrounds, just chaotic 1v1 ship grind.
- theres alot of existing mmos showing what can be done to change tech-demo into a campaign that keeps the player having fun
- combat gets boring as it looks exactly the same, single aircarft or wing farming endlessly for claims/coupons/cash
2. Trade
- clicking a slider and jumping between stations
- to ease the grind, people use third party tools to find the best trade route
3. Exploration
- some find it fun
- after scanning N plantets in X systems you have seen everything.
4. Engineers
- no alternative gamestyles, just +% upgrades
- easily recogniezed as the new base powerlevel
- no "options" in the end, more grind to unlock, grind to get mats, grind to get good rolls
- a supposed "fix" - change the lower limit to the current roll - not a fix for anything
5. Magic material storage
- why 1000?
- why teleporting between ships?
- just a lot of why's...
6. Powerplay
- dead.
7. Community goals
- more grind, just a single "scenario" (material transfer/bounties)
- each one revolving around people doing space-trucking
8. Guardians
- one mission that is done by 0.00001% of community on their own
- 1% (maybe) did it with printed out cheatsheets
9. Thargoids
- awesome idea
- game is lacking content
- thargoids have nothing to interfere with as players are either farming red ships in CZ or shoving cargo over.
10. Mining
- limpet design, insanely cumbersome "make 200 tonnes of limpets into 200 tonnes of cargo"
- prospector limpet role design, leads to even greater limpet cargo hold needed
- better than trading - a minigame
- with current rewards, has no impact on the game itself, like petbattles in wow (except pet battles in wow has more content than entire ED)
11. Flying - https://forums.frontier.co.uk/showthread.php/384871-Blaspheming-against-the-flight-model
- any explanation for maximal speed limits on ships?
- acceleration should be used instead (of max speed) when a more agile ship has to outrun a bigger ship
- yaw/roll/pitch on some ships make no sense. theres no sane explanation for a space craft to have different speeds there
12. People are watching NETFLIX while playing your game and claim they are having fun.
13. Ship design
- why most ppl fly pythons / anacondas?
- there are some niche ships but largely ignored (or treated like stepping stone for python/anaconda/cutter/corvette)
- module sizes are broken. If we take x2 modifier based on cargo racks sizes then it quickly gets ridiculous when you try to estimate the efficiency of given module in regards to its size.
- how much aircraft space does a ADS needs? Size-1. Why big ships have modules sizes down to 3. Unable to split them, leading to a fun situation when a giant craft like cutter can choose between docking computer OR ads but not both, coz there is no space.
14. Ranking with empire/federation
- people complain about loosing sanity when they want to reach the big2 "fast"
- "slow" way means "never", at least for me. (missions are repetitive, restarting in a new system for a new rankup mission feels like a slap)
- no incentive to go thru this grind other than the ships... but even then, anaconda is still pretty good, so why bother.
15. Right now the best way to experience this game is to watch ObsidianAnt's videos.
My main pain with ED is that in a world of possibilities to choose from we got a game that is bare bones with questionable design choices.
Fixes might be coming, eg mining fix is scheduled to happen in q4 next year.
Initially i was making fun of Star citizen, but now im not sure whats better: release a full but incredibly dull grind game, or release modules that are playable, albeit very very short.
Thanks! Fly safe.
So, this got quite a few clicks, replies and people off.
Also alot of people +1 me, (far more than the amount of zealous defenders in the following thread), so i am not alone stating that "Blaze your way" should be charged with "false advertisement" and renamed to "Grind your way".
I have removed and reorganized the content of this post, so it, hopefully, shows better what i mean and removed the "rant" away.
1. Combat
- single building block present
- CZ/RES/crime sweep is the same renamed instance
- no higher goal nor scenarios/defences/invasions/battlegrounds, just chaotic 1v1 ship grind.
- theres alot of existing mmos showing what can be done to change tech-demo into a campaign that keeps the player having fun
- combat gets boring as it looks exactly the same, single aircarft or wing farming endlessly for claims/coupons/cash
2. Trade
- clicking a slider and jumping between stations
- to ease the grind, people use third party tools to find the best trade route
3. Exploration
- some find it fun
- after scanning N plantets in X systems you have seen everything.
4. Engineers
- no alternative gamestyles, just +% upgrades
- easily recogniezed as the new base powerlevel
- no "options" in the end, more grind to unlock, grind to get mats, grind to get good rolls
- a supposed "fix" - change the lower limit to the current roll - not a fix for anything
5. Magic material storage
- why 1000?
- why teleporting between ships?
- just a lot of why's...
6. Powerplay
- dead.
7. Community goals
- more grind, just a single "scenario" (material transfer/bounties)
- each one revolving around people doing space-trucking
8. Guardians
- one mission that is done by 0.00001% of community on their own
- 1% (maybe) did it with printed out cheatsheets
9. Thargoids
- awesome idea
- game is lacking content
- thargoids have nothing to interfere with as players are either farming red ships in CZ or shoving cargo over.
10. Mining
- limpet design, insanely cumbersome "make 200 tonnes of limpets into 200 tonnes of cargo"
- prospector limpet role design, leads to even greater limpet cargo hold needed
- better than trading - a minigame
- with current rewards, has no impact on the game itself, like petbattles in wow (except pet battles in wow has more content than entire ED)
11. Flying - https://forums.frontier.co.uk/showthread.php/384871-Blaspheming-against-the-flight-model
- any explanation for maximal speed limits on ships?
- acceleration should be used instead (of max speed) when a more agile ship has to outrun a bigger ship
- yaw/roll/pitch on some ships make no sense. theres no sane explanation for a space craft to have different speeds there
12. People are watching NETFLIX while playing your game and claim they are having fun.
13. Ship design
- why most ppl fly pythons / anacondas?
- there are some niche ships but largely ignored (or treated like stepping stone for python/anaconda/cutter/corvette)
- module sizes are broken. If we take x2 modifier based on cargo racks sizes then it quickly gets ridiculous when you try to estimate the efficiency of given module in regards to its size.
- how much aircraft space does a ADS needs? Size-1. Why big ships have modules sizes down to 3. Unable to split them, leading to a fun situation when a giant craft like cutter can choose between docking computer OR ads but not both, coz there is no space.
14. Ranking with empire/federation
- people complain about loosing sanity when they want to reach the big2 "fast"
- "slow" way means "never", at least for me. (missions are repetitive, restarting in a new system for a new rankup mission feels like a slap)
- no incentive to go thru this grind other than the ships... but even then, anaconda is still pretty good, so why bother.
15. Right now the best way to experience this game is to watch ObsidianAnt's videos.
My main pain with ED is that in a world of possibilities to choose from we got a game that is bare bones with questionable design choices.
Fixes might be coming, eg mining fix is scheduled to happen in q4 next year.
Initially i was making fun of Star citizen, but now im not sure whats better: release a full but incredibly dull grind game, or release modules that are playable, albeit very very short.
Thanks! Fly safe.
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