Modes ED "Beyond" Disappointing, anyone have similar feelings?

If you wait till it's released to complain then it's too late IMO, FD will have moved onto whatever else their developing. Now is the time to help FD develop what's important and not just deliver any old guff because it's cheap and easy so you can tick a box saying "Mining Improved" tick
But that's exactly the way it is right now.
Feedback does not change the basic constructs of content, ever.
If it did, we wouldn't have RNGgineers, or teleprescence, or MC.
 
Last edited:
Yes, I do see your point but without more detail we have nothing to say or feedback on.

The problem is that I'm not sure FDev know exactly what the solutions to some of these core issues are. I'm sure they've discussed possible solutions for hours on end, have probably singled out a bunch of issues they think need to be tackled but actually having an agreed solution and a plan to implement it, I seriously doubt they know that level of detail yet.

Of course I'm guessing but reading between the lines from FX17 that's the impression I got...the stuff they discussed and showed us is being worked on, everything else is still up in the air to some extent.

One solution to that is to ask the community what they would like.
It worked for supercruise in the DDF it could work for Beyond if they approached it in the same way.

If that's not possible then the only recourse we the players of the game have is to exclaim to FD that what will not suffice is a similar approach to Beyond that they took with Horizons, low effort bare bones releases.

My fear is that Beyond is just kicking the can down the road and this time next year we'll be complaining how shallow and bare bones the Beyond updates were.
 
Last edited:
When you say "there are still problems", am I correct in translating that into "I wish this computer game was better?"?



yeah, everyone who disagrees is a poopy-pants. Stupid them! but if you agree with me its absolutely valid and you will be perfectly right. Makes life so much easier. :p


Could you raise some valid arguments against my posts?

Your view on roadmap scope (*facts* not hopes)
State of combat/mining/exploration?
Or something that was brought up few posts earlier - having to watch netflix while grinding away at the "content" to not go insane.
 
I find the codename beyond amusing. For me, the 2018 roadmap look like below-minimal-plan and i find its beyond disappointing. Shocking in fact.

After days of mining players were telling that the mechanic is annoying, limpet stocks are super-annoying, and "shooting-rocks" apart from being insanely boring, can be best described as "tech-demo". ED was ignoring the community for 3 years, then, finally, gave in and admitted this needs a full redesign. And it will take a year. Jesus. Who was the person taking money for the design, ticked it as "working-as-intended" and refused to listen to community for 3 years? :(

Combat. Yes the building block is there now. What about taking the chaotic 1v1 dogfighting tech demo and putting it into larger battleground/invasion/ctf environment? Do you need supersmart game designers to do that? Every half-wit can notice that :(

Trading. Animated slider and flying station to station. Big change for q1 is "you wont have to keep the webbrowser open (as much) to find trade routes". Thing is, why are you building a space truck simulator that centers around shoving cargo over. (if anything passenger mission is exactly the same abstract cargo, just different looking menu with other type of slider). Again, do you need to hire someone competent as a game designer? Instead of the procedural dumb way of station-to-station, maybe tweak it. Change the amount of cargo to RARE goods only, and allow oth traders and pirates easily find the routes and ppl flying there. There, you have content. Group 1 farms cash. Group 2 steals from G1. Group3 bounty hunts Group2. Hard?

What else is there? Powerplay? Implemented and left to die. Dead now. How about increasing the salaries from PP so everyone WANTS to sign up and then basing the missions available on your standing/rank?

Planet surfaces? Shooting rocks for engineers.

Engineers. Well. Grind to unlock, then 60seconds to rank5 with each. Then treated as a new-baselevel for power. Good desgin? HELL NO!

Sound in space - please, for the love of god, let us at least optionally disable the "space sounds". AspX flying close to my ship, with the sound of diving messerschmidt is not something that should be heard in space and it completely breaks the immersion. Space is silent. Cold. Dead.

Problem with sandboxes is that your procedures are naive and after seeing 50 solar systems theres nothing new. Reducing the scope to 1/100000000th of galaxy (putting the rest behind a story of "you-cant-jump-farther-because-of-reasons" - whatever lore reasons) and putting the content into these few systems would benefit the game much more.

The game gets boring very fast because theres nothing new in it. Combat/trading/mining looks exactly the same all the time. The only thing keeping some ppl in gameplay is some temporary cash exploit. This is sad.

Ship selection is horrible too. Basically great majority of people settles for flying python and some upscale to bigger 3. AspX as the bubble-commuter. Not a very good plannning :(

How many people did the guardian mission (scan 100 objects while keeping a combination of cargo items)? How many people found it "fun"? How many people did it on their own, without printed out cheat-sheets where-to-click-what?

Thargoids... I can fly somwhere far to drop into USS which is always the same and after seeing it on utube once, i dont really see the point of doing that. Fighting thargoids can be done in that one scenario too, and requires few people at least. So... Is that realy a good content design?


Well. See you in 4-6 months. Will download the patch and check if ED delivers on their promise of not having to launch EDDB in order to trade. 6 months. Wohoo. Maybe a new ship too.

God.




you_are_wrong.jpg
 
But that's exactly the way it is right now.
Feedback does not change the basic constructs of content, ever.
If it did, we wouldn't have RNGgineers, or teleprescence, or MC.

When did you find out the details of RNGgineers or MC?

Was it early enough that you/we could have pressured FD to do better or was it close to release when the work had already been done and FD were just bug fixing.
 
Actually i have to agree with the OP on some points.

I agree the rework on missions and Mining are good and hopefully we get missions that are based on the capabilities of our ships instead of this random carbage we currently get. And current mining was bad design to beging with

Reduction of the Grind needed for the game and enjoying the game play and discovery would have been much appreciated allready 3 years ago.( And no for me stacking missions or doing 1 mission a time for months is a grind since currently the missions are repetative at best) (and Having ship with 40+mill rebuy cost does not help. No pvp or open play for me because it takes too long to get that back if doing missions 1 at the time especially)

Thargoids were interesting concept but i wanted more and something else than just shooting em (big potentiality nearly bare minimum used) and there should have been smaller variants for solo play now it is allmost mandatory to have wing to do em. (and after nerf to thargoid weapons its even bigger hassle)

I agree with ship slection also its bad i wonder if 75% of players fly python? because it is just that good.

I did not do any of the Guardian missions because i found em extremely time consuming and annoying to do.

What i would have wanted to see is something Truly New and different (atmospheric planet landings) (walking on said planets) Actual Discovery of something Meaningfull and new.

Also the galaxy feels currently Dead this is supposed to be human empire and for some reason it just feels dead.(systems declaring war and and famine retreat all these modes in systems feel like nothing is actually happening it feels like alll that comes to diceroll but nothing actually happens)
 
Last edited:
When did you find out the details of RNGgineers or MC?

Was it early enough that you/we could have pressured FD to do better or was it close to release when the work had already been done and FD were just bug fixing.
In case it's not clear, I'm trying to agree with you.
 
I'm not initially overly impressed by next year's road map. If the engineering and trading improvements are deep, involved and layered, great! And if squadrons and their capital ships likewise give/add layers of depth, excellent!

But my fear is, like the past 2yrs, the mechanics will be mini-game and thin in nature. eg: Wing missions are simply more/bigger enemies, and not actually more involved, interesting and varied combat scenarios!

And if what we've been told about is basically the sum total of 2018, without any other significant payable DLCs, then that doesn't do much for me...

Guess we'll see over the next 12months, but TBH, little in next years road map makes me think I'll be playing much next year. I hope I'm wrong!
 
Last edited:
OP unfortunately your lack of knowledge towards game design totally devaluates your ravings.

Could you refer to any of my points instead of comments like that?

I pointed out more than a few things that i consider broken on design level.

You bring up enigmatic "lack of knowledge towards game design" and call my comments "ravings".

Whats the point of your post, again?

Who sane person would even do that to himself?

I believe that half of r/eliteminers or traders :)

Powerplay people too i guess (if they are still there...)
 
Nobody forces you to use that ship.

And nobody forces you to be an smart***? (Sorry but your attitude annoys me and has been for long time) (you defending the game like there is nothing wrong with it with the same comment and defending the ridiculous amount of grind needed just for the grinds sake does not make the gameplay good)

But all seriousness No nobody forces me to use the ship BUT IF i happen to like the ship and enjoy using it I definetely am not going to use some Subpar piece of equipment if better is available and i can Expect to be compensated of Using said equipment to do the job Better, faster, further compared to the subpar equipment.
 
I was hoping for space legs, ship interiors, a spanner, and a fire extinguisher.

What we will get though is re-texturing of planets, some nifty audio galnet in flight info, overhaul of mining and possible exploration things to.

Whilst I'm a little droopy lipped about not having a spanner, fire extinguisher, and a space toilet.. we have some things to look forward to.

Disappointing? nah. It's slowly coming along.

The new ships and other stuff will amuse others, but, likely all the good stuff will come at the end of 2018, and we'll be speculating this time next year on what's still to come.

Space legs has to come at some point :)
 
No nobody forces me to use the ship BUT IF i happen to like the ship and enjoy using it

Then you have to pay the price when it goes boom.

i can Expect to be compensated of Using said equipment to do the job Better, faster, further compared to the subpar equipment

But not necesseraly to the point of balancing out the higher rebuy or (one can dream) upkeep. Real world example the Concorde used to do the route London New York hrs faster then anything else - a Ticket on a Concorde was about 5X the price of a ticket on a standard Airliner. Still the Concorde never managed to be profitable.
 
If you wait till it's released to complain then it's too late IMO, FD will have moved onto whatever else their developing. Now is the time to help FD develop what's important and not just deliver any old guff because it's cheap and easy so you can tick a box saying "Mining Improved" tick

But wouldn't that require 'suggesting stuff' rather than just complaining?
 
Back
Top Bottom