So we saw all the officially announced content, but they admitted that this was just a small taste of what is to come. So what else do you guys hope gets included in 1 of the 4 scheduled updates for 2018? I have a reasonably extensive list, but will try summarise.
Missions: more descriptive text for missions, & inbox text messaging for all missions-to help improve context. More frequent & more difficult wrinkles for high paid missions. Have mission specific enemies demand mission specific cargo (when applicable).
Passenger Contracts: dynamic passenger satisfaction levels (let player actions increase satisfaction as well as lower if). Traits for bulk passengers-to make them a bit more unique. More frequent & more difficult wrinkles for high paid missions. Kidnapping.
Engineers: allow favours to be used to adjust indivdiual upgrade stats. Allow material substitutions to give a bonus to upgrades. Give us more means to increase rank with Engineers (doing missions; providing data, salvage, commodoties, stolen goods, combat bonds etc etc). Material/Data brokerage.
Factions: Haggling (call in a favour to alter a mission payout). Get an inside track (call in favours to get a shortcut to access to certain engineers-if they share a Super Power Affiliation, or short cuts to military rank).
Power Play: better & more explicitly integrate Power Play into the BGS. Have powers be affiliated to factions-& vice versa, & make certain missions Tie in directly to Power Play.
Super Powers: just please give us a proper military career......and make it harder to be high ranked with multiple Super Powers.
USS: Make these feel more alive & dynamic, rather than set pieces, & more persistent. Have Private Data Beacons be occasional sources of missions or tip offs. Make Trade Beacons more common.
Well, that is mostly it from me. Anyone else got any more to add?
CMDR Marcus Hicks II.
Missions: more descriptive text for missions, & inbox text messaging for all missions-to help improve context. More frequent & more difficult wrinkles for high paid missions. Have mission specific enemies demand mission specific cargo (when applicable).
Passenger Contracts: dynamic passenger satisfaction levels (let player actions increase satisfaction as well as lower if). Traits for bulk passengers-to make them a bit more unique. More frequent & more difficult wrinkles for high paid missions. Kidnapping.
Engineers: allow favours to be used to adjust indivdiual upgrade stats. Allow material substitutions to give a bonus to upgrades. Give us more means to increase rank with Engineers (doing missions; providing data, salvage, commodoties, stolen goods, combat bonds etc etc). Material/Data brokerage.
Factions: Haggling (call in a favour to alter a mission payout). Get an inside track (call in favours to get a shortcut to access to certain engineers-if they share a Super Power Affiliation, or short cuts to military rank).
Power Play: better & more explicitly integrate Power Play into the BGS. Have powers be affiliated to factions-& vice versa, & make certain missions Tie in directly to Power Play.
Super Powers: just please give us a proper military career......and make it harder to be high ranked with multiple Super Powers.
USS: Make these feel more alive & dynamic, rather than set pieces, & more persistent. Have Private Data Beacons be occasional sources of missions or tip offs. Make Trade Beacons more common.
Well, that is mostly it from me. Anyone else got any more to add?
CMDR Marcus Hicks II.