What else do you hope to see in E: D "Beyond".

I want to see luxury interiors for non luxury ships, a nice new shiny flight deck/ cockpit purchasable via the online store for my keelback or viper mkiii etc.
 
The Borg. :)

Cuthulu. :)

Aliens. :)

Predators. :)

Steel-cage deathmatch with the Thargoids, after eating the bubble as the warm-up act.

Then, all the leet players will feel that there is sufficient challenge, with no handholding. :)
 
The Tionisla Orbital Graveyard.

"The best way to see the wreckplace at Tionisla is to approach it from the Sun (a reasonably safe thing to do since Tionisla, being a Democracy has few pirates in its system). Tionisla itself is a bright yellow world, and the cemetery is always between the planet and its star. As you fly close, the whole strange graveyard seems to be expanding from the circle of the world behind.
The first thing you see is a shimmering, silver disc, a double spiral of tiny bright points. It slowly turns: it's a galaxy in miniature, with the same intense blur of light at its centre, because here is where the biggest tombs are to be found.
Come closer and soon you can see that the stars in this galaxy are markers, great lumps of metal, heavily inscribed with the words and symbols of a thousand religions. The cemetery is a bizarre and moving sight. The markers are rarely less than a thousand feet across. There are chrome-alloy crosses, titanium Stars of David, duralium henges, and all the strange symbolic shapes of the worlds, and the minds and the faiths that have come to die in this Star traveller's special place.
Tethered below this vast, rotating mausoleum is the dodecahedral shape of a 'Dodo' class space station, the home of the Cemetery Authorites. Here you go through security checks and get your visitor's visa. And as you stand in the queue, staring up through the translucent ceiling of the Customs Hall, you can see the battered, broken ships of many of the dead, still attached to the silent tomb that contains the body."

from Robert Holdstock's The Dark Wheel.
 
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Procedural life generation.

The alien organisms we have in game at the moment are hand crafted. Yet the galaxy is teaming with life. If we can find strange lifeforms clinging to airless planets in our near vicinity then we should find it all over the galaxy and it should be different all over the galaxy.

For the 2018 Beyond season it doesn't have to be any more complex than what we have at the moment. No need to go full NMS right now. In fact we should have simpler stuff to find like slimes and molds in rocks and geyser vents. To go with this we need new scanner / sampler tech for explorers to catalogue the stuff they find.

If FD seriously are looking at landings on planets with atmospheres then procedural life generation needs to be worked on. A homogenous galaxy of cookie cutter life isn't going to cut it. I don't reckon we'd be going to landing on earth likes straight off as it's such a huge technical jump for the game. I imagine some mcguffin like the nav computer restrictions enforced by "the authorties" will prevent us for a while. But, if we find life on airless moons we should find even more on planets with atmospheres. Even apparently barren planets with atmospheres ought to have simple ecosystems clinging to the nooks and crannies.

FD have said they are working on updating planet generation and stuff for explorers. If the developers are serious about a future ED in which we can land on complex atmospheric worlds then we'll need procedural life tech and it makes sense to start with a simple version for airless worlds to go into the Beyond planets and exploration updates.

I'm hoping that Frontier are already working on this: Getting their procedural generation / stellar forge boffins talking to guitar playing astro-biologists and learning from approaches used in other games. They could make something really amazing that could bring real richness to their simulated galaxy.
 
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Mainly, that one of the other new ships (they suggest there are several others coming) is a general purpose ship that fills the gap between my Python and an Anaconda. I've been stuck on this thing for what feels like nearly half my time in the game, and while my Python's A-rated and kitted well for most tasks, I'm still a long, long way off being able to afford even a fairly basic Anaconda. Yet another small alternative to the Cobra doesn't do me a lot of good.

Right now, it looks like the only sensible alternative is to strip this thing down to a good outpost-capable freighter and buy a Fer-De-Lance for shooting duty, but in both cases the jump distances are pitiful.
 
I don't want much, just the destruction of all placeholders, including USS, exploration improvements based on the vast amount of explorer's wish-lists, not non-explorer's ideas, and purge engineers from the game.
 
I hope to see soon a real roadmap, because honestly the one shown at Expo 2017 was not done well. the frontier must be specific to avoid creating false expectations.

https://elitedangerous2016.files.wordpress.com/2017/09/roadmap.jpg?w=702

That is too vague, there is a risk that players fill the empty roadmap with personal ideas and illusions.

Except they have told us what is coming in these updates. I love how you put up the pic but leave out the text explaining what is coming with each update.

Let me add the rest:

Quarter 1 update

Here are just a few things we talked about coming as part of the Quarter 1 update in the Beyond series.
Engineering - We’re going to make sure that every upgrade you craft with engineers will be an improvement on what you currently have

Crime and Punishment - We’re going to add teeth to system authority ships response to better support meaningful consequence for criminal activities

Trade - We’re going to improve trade data information to let you make more informed decisions when trying to buy low and sell high

Wings - We’re going to add challenging wing missions you will be able to take on with your friends.

Planetary tech improvements – We are revisiting the shaders and the graphs that generate our planets. We’ll be adding detail, contrast and colour for a richer more detailed, more realistic look. You’ll start to see that variety throughout the Elite Galaxy from our Q1 update.

Continuing Narrative - From update 1 in the Beyond series you’ll see all of the current story threads continue to develop. The story will continue to influence the content and gameplay of Elite Dangerous. As the community explore the locations progressing the global narrative this will also unlock items for individual Commanders.

GalNet Audio – A new way to enjoy the narrative threads of Elite Dangerous. GalNet audio will read the news to you as you explore the galaxy in your ship.

Content updates

more information coming but this will include things such as new ships, missions, scenarios and other new content.

New Ships

New ships will be released throughout the Beyond series of updates, and we showed off two of them at FX2017. We’re bringing back a much-loved classic from the original Elite with the Krait, and giving the Alliance some love with the combat-leaning Chieftain.

Quarter 4 update

Here are just a few things we talked about coming as part of the Quarter 4 update in the Beyond series.

Squadrons - Players like working together, w so we’re going to add a new organisation structure for player groups, called Squadrons. You’ll be able to create your own squadron with tools to manage its hierarchy and membership. Squadrons will feature enhanced communication options, making it easier to coordinate your efforts, whether you’re doing completing community goals, supporting your power or manipulating the background simulation. And as a little treat, squadrons will be able to purchase a fleet carrier, giving members a mobile base of operations where they can restock, refuel and respawn.

Mining - A big focus of these updates is core gameplay, so we want to take another look at mining. We want to make the processes of mining more involving and satisfying. It needs to be more than just lasering an asteroid. We want to expand the ways in which you detect and extract resources, give you a tool set, variety and choice in how you mine. Importantly, we want invoke the feeling of Wild West prospecting: jeopardy from crises and challenges out in the void, and the potential for striking it big finding the mother lode in special asteroids. Our goal is to make mining a fully-fledged career, something that you can progress and work on.

Planetary Tech Improvements – Leading up to the Q4 update we’ll be making Improvements to our lighting model, our scatter rock system, improving ambient effects, planetary phenomena, volumetric effects and vapour. These techniques will combine to create richer environments to explore in our Q4 update. These are important steps in our ongoing planetary development.

Exploration - we’re going to significantly improve and build on exploration. The exploring flow will be more involved, more efficient and more satisfying. These new mechanics will also improve the experience for anyone searching for something, be that a mission or a particular resource. To support exploration we’re adding the Codex, an archive that logs your exploration achievements and acts as a repository for game lore. There will also be new phenomena, anomalies and other exciting things to discover.


I am not sure how much more specific they need to get.
 
Planetary bookmarks.

Errr .... yup, just that please ... planetary bookmarks.

Edit: oh, and a fix for the decrement quantity button not making any sound.
 
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SRVs useable while in a multicrew session.

Multicrew, plus wings (up to four players maximum) available.

an extra utility slot and small speed/agility boost for the Cobra mk4.

Bookmarks on planet surfaces in specific co-ordinates, placeable by being there only.
 
1. Space Whales
2. Cool space glasses DLC
3. Planetary waypoints
4. Multiple waypoint galaxy navigation
5. Holo-me lip sync and head look sync
6. Ability to trade in cheese
7. Dazzle skins for other ships
8. Ship kits for Imperial ships, 2 flavours Ultra Baskers and Grunge
9. NPC chatter in speech
10. Landing light icon on main display
11. HUD colour settings in game
12. 3rd party integration option for all platforms.
13. Multicrew SRV integration
14. SRV outfitting with new alternatives to the basic SRV
15. A better profanity filter for ship names
16. Exploration Hardpoints
17. Multicrew exploration roles
18. Mining “fighter” variants
19. Holo-me o7 salute emotes
20. Premium DLC double rimmer o7 emotes
21. NPC crew escape pods
22. Slave transport in cockpit sound affects
23. Nintendo Switch variant
24. Better engineer unlocks, rather than 50 x rare, 2 of a range of rares.
25. Quick text message options for chat - either fixed “I surrender”, “Look at all that tasty cargo”, “so this is it, I’m going to die” or customisable

I think we had one of these threads before didn’t we?
 
I want to fly a destroyer or a heavy cruiser with masses of turrets and fighter support

Space legs and FPS, board other ships and capture them
 
Stateful resources at least in a small number of "hot spots" (think POIs), to truly kickstart some areas of exploration and mining.

eg: As you explore, you can locate a rich hot spot (seam) of a material (eg: palladium in a ring). This will heavily skew the dice in favour of finding this material as you mine. As you do mine it, its percentage will reduce down until the hot spot is gone forever!

This mechanic could be used even as part of some CGs for a gold rush where FD spawn a bunch of these hot spots in a region. Consider if sometimes they are OPEN only events to, to facilitate PvP orientated gameplay.

If capital ships for squadrons can then be used to help make a claim on such a hot spot (so one else can mine it), used to store the mined materials, and potentially even sell it to NPCs or other CMDRs... all the better!
 
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