Tested different types of loadouts (also fun builds ex. only PAs, Rail Guns, Fragment Cannons, ...) in res and czs.
All of them have their pro and con.
Before i write 20+ builds here with fixed/gimballed and turrets, i limit it to 4 good ones.
- 2x Huge Overcharged G5 Multicannon | (Gimballed) | Incendiary rounds
- 1x Large Overcharged G5 Multicannon | (Gimballed) | Incendiary rounds
- 2x Medium Overcharged G5 Multicannon | (Gimballed) | Incendiary rounds
- 1x Small Overcharged G5 Multicannon | (Gimballed) | Incendiary rounds
- 1x Small High Capacity G5 Multicannon | (Gimballed) | Corrosive shell
Pro:
- Very Good against small/medium/large ships
- Heavy dmg. output
- PP down in few secs
- 4 pips in sys is no problem
Con:
- Heat goes fast up in permanent fire
- Ammo isn´t unlimited (even with synthesis)
- Reload times
- Hull dmg. little bit weaker cause of thermal, but high enough
- Chaff from enemy disturb your aim
- 2x Huge Efficient G5 Plasma Accelerator | Target Lock Breaker | Dazzle Shell
- 1x Large Overcharged G5 Multicannon | (Gimballed) | Smart Rounds
- 2x Medium Overcharged G5 Multicannon | (Gimballed) | Auto Loader
- 1x Small Overcharged G5 Multicannon | (Gimballed) | Emissive Munitions
- 1x Small High Capacity G5 Multicannon | (Gimballed) | Corrosive shell
Pro:
- Very Good against small/medium and good against large ships
- Good dmg. output
- PP goes very fast down
- Enemy need to search you (miss you), cause of PA effects
- Stealth ships can be revealed with emissive effects
Con:
- Ammo isn´t unlimited (even with synthesis)
- Reload times
- Chaff from enemy disturb your aim, but PA isn´t affected
- A good aim is required, especially by high manoeuvrability ships
- Wep drain medium in permanent fire
- 4 pips in sys not always available
- 2x Huge Efficient G5 Beam Laser | (Gimballed) | Thermal Vent
- 1x Large Efficient G5 Plasma Accelerator | Target Lock Breaker
- 2x Medium Overcharged G5 Multicannon | (Gimballed) | Auto Loader
- 1x Small Overcharged G5 Multicannon | (Gimballed) | Emissive Munitions
- 1x Small High Capacity G5 Multicannon | (Gimballed) | Corrosive shell
Pro:
- Very Good against small and good against medium ships
- Good dmg. output
- Burns shields away
- Enemy need to find you more (miss you), cause of PA effect
- Stealth ships can be revealed with emissive effects
Con:
- Ammo isn´t unlimited (even with synthesis)
- Chaff from enemy disturb your aim, but PA isn´t affected
- Wep drain very high in permanent fire
- Heat goes fast up in permanent fire
- 4 pips in sys not always available
- Bad against big ships
- 2x Huge Overcharged G5 Multicannon | (Gimballed) | Auto Loader
- 1x Large Overcharged G5 Multicannon | (Gimballed) | Corrosive shell
- 2x Medium Efficient G5 Beam Laser | (Turreted) | Thermal Vent
- 2x Small Efficient G5 Beam Laser | (Turreted) | Thermal Vent
Pro:
- Good against small/medium and medium against large ships
- PP goes fast down
- 4 pips in sys is no problem
- No heat problems
- Wep drain low
- Enemy can be hit even out of sight, cause of turrets
- You can stay hours in res/czs, cause MCs aren´t always needed in combats
Con:
- Ammo isn´t unlimited (even with synthesis)
- Chaff from enemy disturb your aim
- Medium dmg. output
- Corrosive hardpoint below
- Longer fights
Let´s dont forget: The pilot ability is an important point and can change every combat.
All of them have their pro and con.
Before i write 20+ builds here with fixed/gimballed and turrets, i limit it to 4 good ones.
- 2x Huge Overcharged G5 Multicannon | (Gimballed) | Incendiary rounds
- 1x Large Overcharged G5 Multicannon | (Gimballed) | Incendiary rounds
- 2x Medium Overcharged G5 Multicannon | (Gimballed) | Incendiary rounds
- 1x Small Overcharged G5 Multicannon | (Gimballed) | Incendiary rounds
- 1x Small High Capacity G5 Multicannon | (Gimballed) | Corrosive shell
Pro:
- Very Good against small/medium/large ships
- Heavy dmg. output
- PP down in few secs
- 4 pips in sys is no problem
Con:
- Heat goes fast up in permanent fire
- Ammo isn´t unlimited (even with synthesis)
- Reload times
- Hull dmg. little bit weaker cause of thermal, but high enough
- Chaff from enemy disturb your aim
- 2x Huge Efficient G5 Plasma Accelerator | Target Lock Breaker | Dazzle Shell
- 1x Large Overcharged G5 Multicannon | (Gimballed) | Smart Rounds
- 2x Medium Overcharged G5 Multicannon | (Gimballed) | Auto Loader
- 1x Small Overcharged G5 Multicannon | (Gimballed) | Emissive Munitions
- 1x Small High Capacity G5 Multicannon | (Gimballed) | Corrosive shell
Pro:
- Very Good against small/medium and good against large ships
- Good dmg. output
- PP goes very fast down
- Enemy need to search you (miss you), cause of PA effects
- Stealth ships can be revealed with emissive effects
Con:
- Ammo isn´t unlimited (even with synthesis)
- Reload times
- Chaff from enemy disturb your aim, but PA isn´t affected
- A good aim is required, especially by high manoeuvrability ships
- Wep drain medium in permanent fire
- 4 pips in sys not always available
- 2x Huge Efficient G5 Beam Laser | (Gimballed) | Thermal Vent
- 1x Large Efficient G5 Plasma Accelerator | Target Lock Breaker
- 2x Medium Overcharged G5 Multicannon | (Gimballed) | Auto Loader
- 1x Small Overcharged G5 Multicannon | (Gimballed) | Emissive Munitions
- 1x Small High Capacity G5 Multicannon | (Gimballed) | Corrosive shell
Pro:
- Very Good against small and good against medium ships
- Good dmg. output
- Burns shields away
- Enemy need to find you more (miss you), cause of PA effect
- Stealth ships can be revealed with emissive effects
Con:
- Ammo isn´t unlimited (even with synthesis)
- Chaff from enemy disturb your aim, but PA isn´t affected
- Wep drain very high in permanent fire
- Heat goes fast up in permanent fire
- 4 pips in sys not always available
- Bad against big ships
- 2x Huge Overcharged G5 Multicannon | (Gimballed) | Auto Loader
- 1x Large Overcharged G5 Multicannon | (Gimballed) | Corrosive shell
- 2x Medium Efficient G5 Beam Laser | (Turreted) | Thermal Vent
- 2x Small Efficient G5 Beam Laser | (Turreted) | Thermal Vent
Pro:
- Good against small/medium and medium against large ships
- PP goes fast down
- 4 pips in sys is no problem
- No heat problems
- Wep drain low
- Enemy can be hit even out of sight, cause of turrets
- You can stay hours in res/czs, cause MCs aren´t always needed in combats
Con:
- Ammo isn´t unlimited (even with synthesis)
- Chaff from enemy disturb your aim
- Medium dmg. output
- Corrosive hardpoint below
- Longer fights
Let´s dont forget: The pilot ability is an important point and can change every combat.
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