Alpharoids.
Is that the latest alien species in the 'Verse?
Alpharoids.
That's not how asteroids work. That's not how anything works. "space sim"?
Dont be silly. Its clearly that the asteroids are orbiting a quasar there ask CR he knows about those things pretty well. They come out of nowhere without warning those sneaky funballs.
I think this is more case of hiding the truth in plain sight - the avo's will be needing positive feedback
/emote eyetwitch
Don't make me bring out the copypasta.
"Distance to Ceilin: 8855km"
Wot?!
https://tof.cx/images/2017/10/12/c0a8e12c694a9819a1687135ee6ea67b.png
"Distance to Daymar 107158Km"
Wodda heckin wut?!?!!!
https://tof.cx/images/2017/10/12/9e95def0d5452be223f1624779140809.png
And yes, the Immershun Outcentered Helmet Technology™ is awful.
So it's the MVPMVP? The Minimum Viable Preview of the Minimum Viable Product?
On a different topic, I was pleased to hear Ed Lewis refusing to say anything negative about Star Citizen on last night's FD stream. There's no need for tribalism amongst gamers, and there's plenty of room for more space games. Seems to me there's nothing FD would like more than a flourishing ecosystem of space games.
On a different topic, I was pleased to hear Ed Lewis refusing to say anything negative about Star Citizen on last night's FD stream. There's no need for tribalism amongst gamers, and there's plenty of room for more space games. Seems to me there's nothing FD would like more than a flourishing ecosystem of space games.
I would even say that i am sad about the horrific state of SC because if becomes less a competition for ED with every year.
So it's the MVPMVP? The Minimum Viable Preview of the Minimum Viable Product?
I don't think competition works in that level as many people assume. SC didn't force FD to say anything about space legs coming soon two years ago and haven't forced to do them now. FD has it's own plan to follow and they know that. Also let's be honest - as niche games, all space games compete with other ways to waste time - movies, traveling, etc. So devs know they have to make that time into game worthwhile.
No, but if one game tries out some mechanic and it works well, it will likely be adapted to other similar games. The success of X-Com reboot showed that turn based combat can be fun, and now we have much more games with turn based combat.
True, but that's 'too late' for ED. FD has locked down on concept, and some people like it, some not, some see bigger picture...it really does not matter.
For smaller games, yes, they mix and match concepts to see what's working and what's not. For big games like ED you really have to lock down design philosophy early, because it is very costly and almost impossible to change course later on. That's mistake Chris made, and it seems that his unwillingness to understand that cost him SC.
Well i was hoping that SC may influence FD to present things in a less spreadsheet way, mainly the trading part. Or focus on missions with more action/drama - i am mainly speaking about the presentation (e.g. audio alerts when pirates pop up).