How the hell do you fly your ship down to a planet surface to specific coordinates?


We dont need a great long complicated post about how to work out plnetary coordinates, its enough to know that the ship already knows where it is, the bone of contention is not HOW you find those coordinates, it's that you can't input coordinates into the ships nav system and have it point you at them like it does for all other nav points rather than you having to do it manually which is tedious.
 
Good evening,
I think what they are getting at, is an inbuilt system where as you approach the planet , All relevant (within reason) areas of high interest are identifiable e.g. like planetary scans.
Regards
Pug
 
To everyone opposed to the inclusion of player-set coordinate waypoint markers: if this feature were added to the game, would you start forum threads to demand its removal?
 
To everyone opposed to the inclusion of player-set coordinate waypoint markers: if this feature were added to the game, would you start forum threads to demand its removal?

As I've already said, I'd prefer it if there was a trade-off for the addition ease of use.

Fit a DSS and get extra navigational features at the expense of using up a vacant slot.

Same as if you decide to use a docking computer.
 
We dont need a great long complicated post about how to work out plnetary coordinates, its enough to know that the ship already knows where it is, the bone of contention is not HOW you find those coordinates, it's that you can't input coordinates into the ships nav system and have it point you at them like it does for all other nav points rather than you having to do it manually which is tedious.

Exactly this. The how doesn't matter when that part is already implemented.
 
That just shows your lack of comprehension I'm not complaining about a lack of GPS there is no reason to have GPS on any unsettled world, once again I'll try and explain it to you.

You can select a planetary settlement from your map and the ship will navigate you to it.

The ship must get the coordinates to that settlement from the map info held in the database in order to direct you to the correct spot on the planet.

Therefore the ship CAN indicate directions to you via the planetary coordinates it has access to.

Why can you simply not input any coordinates you desire at the map screen and have the ship direct you to them in exactly the same way it would do had it got those numbers from the database instead or a manual input?

Having to manually fly round a planet watching numbers is not exciting, not fun, does not require skill, is not competitive and does not teach you anything, it is not good "gameplay" it is a chore and an artificially induced one at that.

There are a thousand inconstancies in this game, they are usually there for the benefit of making the game more fun, this one does not add fun so comparing it to the inertia problems of high speed travel is a failed argument and no justification for this particular mechanic.


My comprehension is fine.
I find the arguments petty, that's all.
Not getting smashed is a much bigger inconsistency, and the inconsistency was your point about navigation.
Sorry, not a big deal to me.

As I've already said, I'd prefer it if there was a trade-off for the addition ease of use.

Fit a DSS and get extra navigational features at the expense of using up a vacant slot.

Same as if you decide to use a docking computer.

This is a good take on it.
 
My comprehension is fine.
I find the arguments petty, that's all.
Not getting smashed is a much bigger inconsistency, and the inconsistency was your point about navigation.
Sorry, not a big deal to me.



This is a good take on it.

No, my point was that the inconstancy of "getting smashed" is fine because it enables fun game play and so it bears no comparison to the failings of the navigation system.

You're comprehension is flawed because you fail to see the difference between an inconsistency that is beneficial to the game and one that simply adds tedium.
 

Jenner

I wish I was English like my hero Tj.
It really doesn't make much sense from a lore standpoint that your ship computer can't help you with this. Then again it doesn't make much sense that your ship can't auto-dock without buying an extra item either. lol. Whatever. ;)

Unlike docking, though, which is a quick n' fun little diversion, finding planetary items based on lat/long is just plain long and tedious imho. It's challenging, sure, but not 'good' challenging. Just frustrating. To me, anyway. I'd prefer it if the game would help you more as it *already* does for landing most other times.
 

Jenner

I wish I was English like my hero Tj.
Look - you are supposed to be a pilot on a ship - so you should be able to pilot (as in navigate (look it up)) your ship.

Yeah, I know. I have a pilots license IRL. I've navigated with GPS, VHF omi radio, and dead reckoning.

I stand by my assertion that landing by lat/long in the computer game that is Elite Dangerous is tedious.
 
Last edited:
The simplest way is to fix one at a time by flying on 0/90/180/270 degree headings. But it's quicker if you can visualise it....

https://forums.frontier.co.uk/showt...ething-wrong?p=5898530&viewfull=1#post5898530

This is usually how I do it to get my N/S/E/W bearings, once I know my compass points, I can usually point my ship in the right direction with a fair degree of accuracy. I guess the scouts compass navigation thing did help out with something all these decades later! and my dad thought he was wasting money on that Silva compass!

Z...
 
Yeah, I know. I have a pilots license IRL. I've navigated with GPS, VHF omi radio, and dead reckoning.

I stand by my assertion that landing by lat/long in the computer game that is Elite Dangerous is tedious.

I know what you're wanting... Hide and Seek indicators!

"cold, cold, cold... Oooh warmer, warmer, colder, warmer, warm, even warmer, warmer, hot, hot, roasting".

Of course then Verity would probably go "Eek! Look out!" **proximity alert** **danger** **proximity alert** "taking heat damage" **danger** "taking heat damage" **BOOM**

Ship Destroyed by Terrian
(click here to rebuy)
(kick here to blame Tj) ;)
 

Jenner

I wish I was English like my hero Tj.
I know what you're wanting... Hide and Seek indicators!

"cold, cold, cold... Oooh warmer, warmer, colder, warmer, warm, even warmer, warmer, hot, hot, roasting".

Of course then Verity would probably go "Eek! Look out!" **proximity alert** **danger** **proximity alert** "taking heat damage" **danger** "taking heat damage" **BOOM**

Ship Destroyed by Terrian
(click here to rebuy)
(kick here to blame Tj) ;)

Lol. Substitute Eli and Eden for Verity and that's fairly accurate. ;)
 
From my perspective, to balance quality-of-life against gameplay, I'd want to manually set a waypoint when I am landed at a specific location. So the first time I need to actually fly to a point and then after placing a waypoint I simply follow my compass to the waypoint. While it might seem a tad absurd, given the nature of the tech at the time, this could be a physical beacon that we plant in the ground.

We all know that this is a game and to some extent what might seem like common sense in reality is side-stepped for gameplay reasons. We can all have preferences about realism but I think we can all agree that Elite Dangerous is not meant to be a 100% reality simulation.
 
From my perspective, to balance quality-of-life against gameplay, I'd want to manually set a waypoint when I am landed at a specific location. So the first time I need to actually fly to a point and then after placing a waypoint I simply follow my compass to the waypoint. While it might seem a tad absurd, given the nature of the tech at the time, this could be a physical beacon that we plant in the ground.

We all know that this is a game and to some extent what might seem like common sense in reality is side-stepped for gameplay reasons. We can all have preferences about realism but I think we can all agree that Elite Dangerous is not meant to be a 100% reality simulation.

With all due respect - this is one particular thing which shouldn't even be thought of as needing 'balanced' in some way.

It's a basic navigational aid, to help you reach a set of lat/lon coordinates on a planet surface.

On the thread I started earlier much earlier than this duplicate - we've already covered all these angles, and the consensus opinion is that - yes please! We'd like to be able to simply input a LAT & LON coordinate and have a waypoint to follow down to.

The beauty of it is those who don't want to use it, simply don't input coordinates and fly down the current way.
 
How the hell do you fly your ship down to a planet surface to specific coordinates? Like barnacles?
Struggling with this...have the coordinates but how do you get the right path?

Its not so hard but it is unnecessarily manual imho.

All you do is fly into or close to orbital cruise then fly on a bearing of 90, 180 or 270 and look at the numbers going up or down. Get yourself aligned on one axis (if the numbers are going the wrong way turn 180 degrees) then switch 90 degrees to the other.
 
Back
Top Bottom