Why is the new Krait so big?

What's a sway bar?

Not a drinking establishment

Sway bars eliminate roll when turning, keeping the vehicle flat and level through a turn, thus preventing lift on the inboard side that would result in loss of road contact for the inboard tires.

I actually stayed with a Porsche on an exit ramp once and had the Porche drive totally floored that a Fiesta could handle that well. It was a surprising little ride.
 
Not a drinking establishment

Sway bars eliminate roll when turning, keeping the vehicle flat and level through a turn, thus preventing lift on the inboard side that would result in loss of road contact for the inboard tires.

I actually stayed with a Porsche on an exit ramp once and had the Porche drive totally floored that a Fiesta could handle that well. It was a surprising little ride.

AKA an anti-roll bar. See, why do people have to use such undistricptive words. Like pavement vs sidewalk. Sometimes I look at Americans and laugh, sometimes, they make absolutely sense in their words. Then I get really confused with how the rest of the world doesn't follow suit.
 
I think they should have kept it small, made it a bit heavier and slower than a sidewinder with less jump range, but a bit more armour and cargo and given newbies their first choice of ships with comparison stats to start.

Us oldies expect a Krait to be a Krait. It was old and dated back then but still a useful ship in its class. With the legacy ships I don't think we need a full reworking of what they are, they should offer differences from what already exists for the class which would reflect that we don't all play or fly the same.

Ok but isn't that pretty much what the Adder does?
 
THe problem is that another small ship would be redundant before they put it in the game. IMO the Krait should be in the FDL, FAS, or Clipper category, otherwise it will be an overnight novelty.

Agreed, at the very least it should be a step up from a Vulture. And for the love of god, have a decent jump range and a power plant worthy of the name.

...Us oldies expect a Krait to be a Krait...

You run the risk of sounds like Theresa May. Which is very not good.
 
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I guess the Sidey is the Krait of ED before The Krait appeared, butyes, perhaps this is the Mk.II?

What's a sway bar?

The Krait was a tiny wee ship with massive guns that was easy to chuck about, easy to swat if you could hit it, and didn't have a jump drive.

The modern E: D equivalent of the old Krait is the Imperial Ship-Launched Fighter GU-97
 
If they were going for a bigger krait, I'd wish they'd gone for other ships in the FFE roster instead, like puma clipper, tiger trader, imperial explorer, panther clipper, round out the alliance ships, etc.

The "chieftan" looks too much like a departure from the current aesthetic. really more like the interplanetary shuttle turned into some kind of gunship.
 
The Krait was a tiny wee ship with massive guns that was easy to chuck about, easy to swat if you could hit it, and didn't have a jump drive.

The modern E: D equivalent of the old Krait is the Imperial Ship-Launched Fighter GU-97

In all honesty in the old pictures of the original krait, it bears more of a resemblance to the F63 condor....

You know, if Fdev just said the condor was a core dynamics licensed version of the krait (like the imp eagle for gutamaya), then the oldies could have their ship, and it'd be fun if the new one does launch SLF, to pretend we were launching a krait from a krait. Kraitception!

I'm just fantasizing probably though.
 
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If they were going for a bigger krait, I'd wish they'd gone for other ships in the FFE roster instead, like puma clipper, tiger trader, imperial explorer, panther clipper, round out the alliance ships, etc.

The "chieftan" looks too much like a departure from the current aesthetic. really more like the interplanetary shuttle turned into some kind of gunship.

I will gladly forgive her the SC-esque feel if the nacelles are articulated. She's one sexy beast.
 
THe thing about the smaller ships is they very quickly become useless, which is a shame since it would be cool if they werent made so redundant by ones that were later put into the game. Bar a change to the flight model I wonder if reducing their heat output, and therefore their signature becoming fuzzy on the scanner at shorter ranges, might make them a more attractive proposition even for veteran players. Potentially this could mean fliying in a wing of smaller ships (i.e. eagles, vipers, etc) could be effective in skilled players hands. And perhaps also lead to missions where using a smaller ship is of an advantage.

They do have their uses. My fleet is pretty large, and I still find uses for my iEagle and iCourier. Been tempted to do some work to the Sidewinder to, just for LULZ'es.

I do agree there, I think small ships should be the "go to" for smuggling and black ops kind of stuff. A bit of a heat buff could work well. There always needs to be some thought re gank squads in open, though. I'm sure there are plenty who'd love the idea of near silent small ships they can use to gank the unsuspecting.

Z...
 
If this thing is getting two seats then the gunship should get two seats too. As it is it can launch two fighters but my two friends can't join and fly them (only one and an NPC).
 
In all honesty in the old pictures of the original krait, it bears more of a resemblance to the F63 condor....

You know, if Fdev just said the condor was a core dynamics licensed version of the krait (like the imp eagle for gutamaya), then the oldies could have their ship, and it'd be fun if the new one does launch SLF, to pretend we were launching a krait from a krait. Kraitception!

I'm just fantasizing probably though.

3200 Era Krait Body Kit for the F63 Condor, complete with Wireframe Paint job
 
They do have their uses. My fleet is pretty large, and I still find uses for my iEagle and iCourier. Been tempted to do some work to the Sidewinder to, just for LULZ'es.

I do agree there, I think small ships should be the "go to" for smuggling and black ops kind of stuff. A bit of a heat buff could work well. There always needs to be some thought re gank squads in open, though. I'm sure there are plenty who'd love the idea of near silent small ships they can use to gank the unsuspecting.

Z...

The Sidewinder is great for smuggling, I can not remember the last time System Security scanned me on docking, if there are any other ships around.
No Silent running or speed or heat sinks, they are just always put on the bottom of the list of ships to scan
 
Ok, the Krait portion of this discussion has now ended, and we'll be focusing on a more meaningful topic for the remainder of the thread.

The Mamba!

I've never played nor heard of Elite anything prior to playing this game last year, but a few weeks ago I was reading a book about snakes to my youngest, and after reading about the black mamba, my mind drifted off to imagining the ship version of The Black Mamba.

Not sure if it existed in prior versions/Elite universe, but if not it should be:
- small, slender, and have a coffin shaped cockpit/body
- fastest non-SLF than anything else in the game and extreemly agile
- extreemly deadly hardpoint capacity. I'm thinking like, two huge and two large hardpoints
- weak armor, but large enough power supply and generator capacity, would be able to rely on rapid biweaves for defense

Basically, and big kids version of the Imperial Aegies SLF. Stuipd fast and agile, but no armor. The fastest and highest damage per shot than almost every other ship.

It would be the ultimate for experienced combat pilots, but less experienced pilots would likely die easily.

Who's with me!

The Mamba was an old Elite ship. It was a racing ship.

mamba.jpg
 
Why do I get the feeling you like Voyager from Star Trek: Voyager because of that fact.

Well, yeah. Who doesn't, though. :)
I generally like ships with moving parts, engine nacelles in particular. Serenity, Prometheus, Normandy SR-1, etc. They feel... alive.

Even in Elite I enjoy what little articulation our ships have. Like Cutter's cooling fins or Keelback's side engines, although I was gutted when I found they don't turn downwards over planets and during landing/take off. They just alternate and make the ship to roll faster, which is kind of lame.

Anyway, enough OT. Krait is about the size of an Asp to fit the hangar and hopefully a lot of guns. Or, if they want to honor the past, only a couple of guns, but big. :D
 
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Well, yeah. Who doesn't, though. :)
I generally like ships with moving parts, engine nacelles in particular. Serenity, Prometheus, Normandy SR-1, etc. They feel... alive.

Even in Elite I enjoy what little articulation our ships have. Like Cutter's cooling fins or Keelback's side engines, although I was gutted when I found they don't turn downwards over planets and during landing/take off. They just alternate and make the ship to roll faster, which is kind of lame.

Anyway, enough OT. Krait is about the size of an Asp to fit the hangar and hopefully a lot of guns. Or, if they want to honor the past, only a couple of guns, but big. :D

I found it really hard to tell the scale from that image. Some cockpits can be misleading. I couldn’t make heads or tails of whether the Krait would be the size of a Cobra, an Asp or a Python. How certain is everyone about the Krait?
Will it really have a hangar? Have people managed to decipher its proportions?
 
I found it really hard to tell the scale from that image. Some cockpits can be misleading. I couldn’t make heads or tails of whether the Krait would be the size of a Cobra, an Asp or a Python. How certain is everyone about the Krait?
Will it really have a hangar? Have people managed to decipher its proportions?

The thing on the belly is hangar. Whether it will have hangar is up in the air, but why would they use hangar door texture on the bottom of the ship, otherwise?

If it IS a hangar, though, just compare the relative size of the hangar door to the whole ship - it's definitely longer than Keelback and wide almost as FGS. That's why I said it could be about Asp-sized
 
The thing on the belly is hangar. Whether it will have hangar is up in the air, but why would they use hangar door texture on the bottom of the ship, otherwise?

If it IS a hangar, though, just compare the relative size of the hangar door to the whole ship - it's definitely longer than Keelback and wide almost as FGS. That's why I said it could be about Asp-sized

Right. Cheers. I suppose the hangar bay is a solid point of reference.
 
I've always said i'd like to see more variation, as it is all ships try to have their own niche instead of competing against each other.
FDev could double or treble the amount of ships fairly easy just on visuals alone keeping their stats fairly similar. Why would i want the same ship but 3 different skins?
The same reasons people buy BMWs over Audis or vice versa, people like visual choice even if the performance is roughly the same. Virtually every car company on current day earth puts out an almost identical compact, hatchback, van etc etc with very similar stats to it competitors.
Even with the limited non-competing nature of the ships we have there are still brand fanboys and girls.
I fly a lot in my aspx, i'd love it if there was an identical ship in the same price range with great jump range and all the internals but made by a certain company who produce ships in imperial white. I'd not touch an Asp ever again.

The other thing i see discussed a lot is making small ship viable, they were at one point when Anacondas were the only big ship and it had a surface mounted power plant.... But the salt flowed around a half billion dollar ship losing to a 1.5million Eagle and we have the sad state of affairs we have now which is an invulnerable big 3 and useless small ships.
 
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