...I like earning money.

I did actually read it as their entire motivation for playing was earning credits.

As you resort to that beaten old strawman of the tried and true abstract concept of a "win button", adding zero value to the discussion, I'm not so sure you were able to follow them then. Edit: Or even wanted to in the first place? "Earning" being the key word OP did use and emphasized throughout their post. Unless you like to argue that amassing credits by partaking in a challenging, yet well rewarded game mechanic is not intended in Elite Dangerous?


@OP: I hear you. The everlasting circle of Frontier wasting time by chasing over-effective credit making schemes they clearly didn't intend while simultaneously introducing ever new ones as side effect of mission generation RNG and background sim is imho a pretty sad thing to watch. I've given the same thing a bit of thought and posted a suggestion for a fix in the suggestions sub-forum, but frankly, nobody's shown any interest in discussing it whatsoever. Still, I feel that this would allow to address precisely what you are complaining about.

Summary of the key points, bolded part for emphasis on what I feel would help to introduced controlled high-profitability missions that aren't the ususal exploits Frontier feels the need to nerf into the ground every time they show up:

  • The mission board has to persist through modes.
  • Per system, per station and per faction, a player should only ever be able to take single mission of one mission type. E.g. "massacre 100 enemy ships". As long as that mission is pending, no other mission of that type/faction/station will be generated/offered to the player.
  • The missions must offer the player an opportunity to select a scaling factor, chosing the missions "payload" and scaling payout accordingly. E.g.: "Bring us X tons of resource Y". The player should be able to select X from a range determined by the game and the payout should scale accordingly. This removes the need to take a dozen of the same RNGenerated piecemeal missions and spend 15 minutes on mode hopping and mission board re-instantiating to even get them.
  • All of this prevents over-effective mission schemes, that usually appear, because missions are RNGenerated, players can take a load of the same mission types from one faction and station and there's a high chance of same mission types spawning in corner cases of the background simulation. Which Frontier has no hopes of thoroughly testing before a release whatsoever, let alone balancing them.

Net effect: mission give both, low and high rank players more value for their time due to proper scaling. Nobody has to re-instantiate the bloody mission board all the time anymore and hop through game modes, resulting in less time wasted on not playing the game, but having to "game the game" instead. Frontier gets pretty precise control of the payouts offered with missions and is far less likely to unknowingly untroduce ultra effective exploitative schemes resulting in less time wasted by the devs on threadbare "fixes" and workarounds.
 
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As you resort to that beaten old strawman of the tried and true abstract concept of a "win button", adding zero value to the discussion, I'm not so sure you were able to follow them then. Edit: Or even wanted to in the first place? "Earning" being the key word OP did use and emphasized throughout their post. Unless you like to argue that amassing credits by partaking in a challenging, yet well rewarded game mechanic is not intended in Elite Dangerous?

I have no idea what your beef is here. I simply asked OP how they would feel if FD gave them a pile of cash. Would they stop playing? Would they still continue focusing on credit? Or would they change how they play?

I asked a question, i'm waiting to see if OP answers. That is all.
 
I have no idea what your beef is here. I simply asked OP how they would feel if FD gave them a pile of cash. Would they stop playing? Would they still continue focusing on credit? Or would they change how they play?

I asked a question, i'm waiting to see if OP answers. That is all.

Asking reasonable questions and expecting reasonable answers, are we? Oh dear. [squeeeee]
 
I have no idea what your beef is here. I simply asked OP how they would feel if FD gave them a pile of cash. Would they stop playing? Would they still continue focusing on credit? Or would they change how they play?

Your answer to OP pretty unambiguously lamenting the lack of high risk + high reward options resulting in what they feel is a "boring" experience, is to ask them how they feel about a zero risk + ultra-high reward option? Yes, very reasonable question. Cuts right to the heart of the complaint.

If - really - if what you're trying to get at without quite saying it, is that they have the "wrong" motivation for enjoying the game, I'd like to remind you of something:



Only if that's the angle you're trying to take here. If it isn't though, would you mind explaining how that "innocent" "win-button" question addresses the OP's complaint? "These recent changes make the game less enjoyable for you? How would you feel if these changes were really taken that much further?" Silly me, for finding your question a bit obsolete and trollish in the context of actually discussing OP's complaint.
 
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I really miss Robigo, or smuggling in general.

It used to be so much fun. Now it's just a cargo delivery.

If I could bring them back, I'd do it.
Same small cargo runs, so you can take loads, and cause yourself loads of issues with security. It also meant it scaled well with ship sizes.
Similar payouts, so it's worth it, maybe a bit less, because we can travel faster these days.
And fail on scan, so you can lose it all with a botched landing. Plus a massive fine, so not only do you lose the reward, you have to cough up for the fines. Plus massive rep loss for both the mission giver, and the local faction that scanned you.

I'd fix being able to sell the cargo back to the station, and I think the silly "insta-dictions" are fixed already.

Then, I'd apply a similar system to all missions. Making them fun, risky and rewarding again.

CMDR Cosmic Spacehead
 
The best time I ever had in ED were the white knuckle Robigo runs in my AspX. Honestly, the game has been kinda stale since they took them away. I just do the occasional bounty hunting CG to hang with other commanders.
 
The best time I ever had in ED were the white knuckle Robigo runs in my AspX. Honestly, the game has been kinda stale since they took them away. I just do the occasional bounty hunting CG to hang with other commanders.

Yes, Robigo before the changes, Robigo when a scan meant failing every mission and losing a ton of rep, that was fun. That was the perfect risk & reward.

I’m kind of getting the impression that VIP criminals are the new Robigo, but it’s not as profitable as I could only squeeze a few of those guys into a Python. Bulk Econ, Southwest Airlines in space, that’s where the cash is but there’s no danger; there’s nothing to make it fun.

I don’t expect anyone to fess up to it, but I’d like to know if there’s a place to pick up VIPs that really pays for the trouble they can cause you
 
Just made 114m credits on a single run and that's with most factions at cordial.

Trinity, I've found a nice cluster of systems and the payouts are nice indeed. But the boards are freezing after a couple flips. Are you having the same issue? It can take up to a whole hour just to fill the Annie
 
Trinity, I've found a nice cluster of systems and the payouts are nice indeed. But the boards are freezing after a couple flips. Are you having the same issue? It can take up to a whole hour just to fill the Annie

Yeah slow going today, still been mostly working on rep.
 
Krait
Chieftain
T-10
Fleet Carrier
+Modules for all that lot!

All good reasons to get more credits in. :)

Its not certain that the main cost of Fleet Carriers will be credits.

It might be....

iJuQPd1.png
 
Hmm... so, what would you do in game OP if for example FD gave you 100000000000000 credits?

Knowing Frontier, I probably wouldn't be able to log in due to some server error.

What was the point of the question? I said I already have more than enough money. Adding a few zeroes really doesn't change much.
 
Knowing Frontier, I probably wouldn't be able to log in due to some server error.

What was the point of the question? I said I already have more than enough money. Adding a few zeroes really doesn't change much.

Then that doesn't mesh with your opening statement.

...I like earning money.

Just what the title says. It's how I have fun in Elite.

So, you have more than enough money, adding a few zeroes doesn't change much. So... you don't need more credits. You don't want more credits. But you get fun in ED by making credits.

You see what i'm struggling to understand here?

So... what is your motivation for playing the actual, you know, game?

You would be happy if FD reinstated Sothis/Ceos to their former glory? Or Rhea before it was nerfed? You will happily do loops from now until eternity, satisfied that each time you make a loop you have anther 100 million credits you don't need?

I'm still not getting it at all.
 
Then that doesn't mesh with your opening statement.



So, you have more than enough money, adding a few zeroes doesn't change much. So... you don't need more credits. You don't want more credits. But you get fun in ED by making credits.

You see what i'm struggling to understand here?

So... what is your motivation for playing the actual, you know, game?

You would be happy if FD reinstated Sothis/Ceos to their former glory? Or Rhea before it was nerfed? You will happily do loops from now until eternity, satisfied that each time you make a loop you have anther 100 million credits you don't need?

I'm still not getting it at all.

I do WANT more credits. I just want to make them playing the game. If Frontier simply added credits to my account, I don't get the satisfaction of earning it. It's just what I said; earning money is how I have fun, not by having it magically added to my account.

Another part of that is money gives you the freedom to do what you want. When Frontier add other content I enjoy, I'll use those "useless" credits to buy stuff that will inevitably cost more than it needs to, or for the rebuy of my larger ships if/when I manage to wreck them.
 
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