PvP Aliens are ruining PvP

First of all this feature was introduced mid way, before it was affecting the comms only. Right now its supposed to affect the instancing, however its still unclear whether it actually works.

Nope it was always supposed to work the way it does right now from well before release, around the time the game came out and for the first few years it was comms only (due to whining probably) but it now works as it was always supposed to.

Second, it doesn't bother me at all tbh, people who block others in an ONLINE MULTIPLAYER GAME, should play single player offline games. The mere fact that fdev introduced this feature shows they have no idea what a multiplayer game is, but they already showed this by going with p2p and also having no multiplayer content for since the the first release.

If it doesn't bother you what on earth are you going on about it (inaccurately) for ?.

I don't always like playing with chest beating pew flinging numbskulls, so I checked if I could avoid them when I wanted before buying the game. I read about the modes, the block function and the one shared BGS before I got my credit card out. Face it you bought the wrong game.

Third, the blocking function was supposed to be used against harrasment, racial/homophobic slur in the comms and other type of cancer that comes from RL, but people ofcourse chose to abuse it and use against someone who killed them unjustifiably according to their own opinions.
So what now, if I kill someone as part of PP wars and they decided from some uknown reason that they were "griefed" and chose to block me, how is that not abusing this feature?

Nope, the example given by the devs for use of the block was actually chain interdiction which isn't any of those things

I think the problem you are having is like you knew nothing about the game before buying, you also know nothing about the block function. This is why you make poor purchasing decisions and don't currently understand how or why blocking works.

That's zero out of three.
 
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ALGOMATIC

Banned
Nope it was always supposed to work the way it does right now from well before release, around the time the game came out and for the first few years it was comms only (due to whining probably) but it now works as it was always supposed to.



If it doesn't bother you what on earth are you going on about it (inaccurately) for ?.

I don't always like playing with chest beating pew flinging numbskulls, so I checked if I could avoid them when I wanted before buying the game. I read about the modes, the block function and the one shared BGS before I got my credit card out. Face it you bought the wrong game.



Nope, the example given by the devs for use of the block was actually chain interdiction which isn't any of those things

I think the problem you are having is like you knew nothing about the game before buying, you also know nothing about the block function. This is why you make poor purchasing decisions and don't currently understand how or why blocking works.

That's zero out of three.

I bought this game as a space exploration, but after 40 hours of gametime and realization that this game in fact has 0 exploration content, I decided to "hunt other cmdrs" instead like the sales pitch line was advertising.

If being chain intredicted causes you to feel griefed enough to report a player in a space shooting multiplayer game, you are the one playing the wrong game.
 
The two features are related. I was blown up by another commander while actually in a fight with a Thargoid. It was obvious that he knew people engaged in that would have AX stuff fitted and be easy prey. I'm not complaining, it's allowed gameplay. But so is using the game's block feature, so I can make sure he doesn't do it again.

I'm also not complaining about the AX weapons. I think the choice of fitting out to fight thargoids or other ships is an interesting game dilemma.

I don't often fly in Open but when I do I want a game experience where people are behaving reasonably "in character" as space pilots, not just engaging in "lulz". Therefore, my policy now is to block anyone who attacks without comms showing an in-game reason, provided I'm not wanted or in a CZ.
 
I bought this game as a space exploration, but after 40 hours of gametime and realization that this game in fact has 0 exploration content, I decided to "hunt other cmdrs" instead like the sales pitch line was advertising.

If being chain intredicted causes you to feel griefed enough to report a player in a space shooting multiplayer game, you are the one playing the wrong game.

Some players I'm happy to talk to, others are a waste of space. The blocking feature allows separation of wheat and chaff. Exploration and trading give me more enjoyment than combat does - I play this game my way, you play it yours.

Cheers, Phos.
 
The block function is like the one BGS and three modes, sensible idea's for giving players choice.

If their mere existence hurts you so very deeply, you should put some effort into researching your future purchases to avoid this type of easily avoided self inflicted misery.

For example I don't like 3rd person only games, so I check if it's a thing and don't buy them if it is.
What you wrote doesn't really make sense. 3 modes all affecting the BGS equally when 2 of those modes offer immunity from direct retribution I would not consider sensible. It's a recipe for some of the worst kind of online troll behaviour. And the block feature was recently added and was never mentioned beforehand for people to know when they were deciding to buy the game or not. You can't just use the "research before you purchase" blanket excuse for something that wasn't in the game from the beginning.
 
I bought this game as a space exploration, but after 40 hours of gametime and realization that this game in fact has 0 exploration content, I decided to "hunt other cmdrs" instead like the sales pitch line was advertising.

Advertising is like the tooth fairy beyond a certain age you should know better.

If being chain intredicted causes you to feel griefed enough to report a player in a space shooting multiplayer game, you are the one playing the wrong game.

Now you see you've failed to read things again. I never mentioned reporting players, you just made that up or misunderstood or where a bit too desperate to tell me I bought the wrong game and crowbarred it in as an excuse.

Being chain interdicted makes me laugh, if you actually check what I wrote you'll see it's what the dev's (lead dev actually) gave as an example of when to use the block function. I think that's going overboard, but what the hell I support player choice so each to their own.
 
The fact that players choose to cheat to deal with their in ability to cope with all situations equally, is an entirely separate concern.
Going back to the OP; that the introduction of AX weapons, and their associated load outs, has indirectly impacted people's willingness to engage in PvP.
I don't feel Frontier's intention was malicious or an attempt to fragment the players at all, merely a way of encouraging more variety.

As always it has been met with disdain because, as much as we all cry out for change, people hate to see an upset in the status quo.
Not quite. When some of us cry out for change we expect it to be an improvement and not a further fragmentation/compounding of already existing problems. That being said FD are between a rock and a hard place with Xeno weapons. If they make them too strong against human ships they'll become the new PvP meta.

Personally I think a middle ground would have been better, i.e. make AX weapons only slightly weaker so as to accomodate the lore that the AX guns are meant to damage organic matter rather than metal hulls. BUT make part of their damage always bleed through shields. That way you're at least being an annoyance to someone who comes along to gank you while you're Thargoid hunting. In the very least Goid builds can then always cost PvP builds a repair bill, which is a step up from a PvE build doing absolutely nothing to an uber shielded PvP build. It'd be miles better than what we have currently with AX weapons actually being even weaker to defend yourself with than a regular PvE build.
 
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What you wrote doesn't really make sense. 3 modes all affecting the BGS equally when 2 of those modes offer immunity from direct retribution I would not consider sensible. It's a recipe for some of the worst kind of online troll behaviour. And the block feature was recently added and was never mentioned beforehand for people to know when they were deciding to buy the game or not. You can't just use the "research before you purchase" blanket excuse for something that wasn't in the game from the beginning.

I think the shared BGS is sensible because three separate sets of news and community goals would be a total waste of time and resources. The single BGS and modes were never concealed, they've always been hot topics thanks to the endless whinging.

You are wrong about when, how and why the block function was introduced. There's a thread with sourced quotes and posts from the dev's in question that goes into it in detail here : https://forums.frontier.co.uk/showt...ners-advice-on-dealing-with-griefing-(part-2)
 
If being chain intredicted causes you to feel griefed enough to report a player in a space shooting multiplayer game, you are the one playing the wrong game.
I'm going to read "report" as "block" here.

Couple of things.
1. This isn't a space shooting multiplayer game, it's a space multiplayer game were shooting can occur.
2. "If being chain interdicted causes you to feel griefed enough to block a player in a space multiplayer game" you bought the right game, since it has options specifically designed to circumvent that unwanted attention. Options which were a large factor in me purchasing this game.
 
I want a game experience where people are behaving reasonably "in character" as space pilots, not just engaging in "lulz". Therefore, my policy now is to block anyone who attacks without comms showing an in-game reason

Acting like some comic book archetype who undoes themselves in the exposition right before carrying through with their plans is exactly the opposite of "behaving reasonably 'in character' as space pilots".

I categorically do not communicate with hostiles once combat is inevitable as it's wholly counter productive, and I'm busy with much more pressing matters. Those that waste their time bantering or smack talking only harm their chances of reaching their goals. If I'm hunting someone, I don't want them to even know I'm there, let alone have to rattle off my manifesto while they escape or preemptively strike, which is surely what I'm doing when someone is wasting their words on me.

Behaving reasonably in-character often mandates silence.

Not quite. When some of us cry out for change we expect it to be an improvement and not a further fragmentation/compounding of already existing problems. That being said FD are between a rock and a hard place with Xeno weapons. If they make them too strong against human ships they'll become the new PvP meta.

Both AX weapons utter ineffectuality against CMDRs and how mandatory they are for fighting Thargoids were mistakes, IMO. No fancy rules or fixes were needed to sufficiently encourage their use without making those using them defenseless.

They should have made them normal weapons with relatively poor statistics that would preclude them from becoming general purpose mainstays and then given them significant bonuses against Thargoids. Normal, non-AX weapons should also be effective against Thargoids, but suffer penalties significant enough that anyone actually going after Thargoids would be much better off with AX weapons.

This all or nothing stuff should have been seen as silly in conception and is clearly divisive in practice.
 
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My question is why dont all the people who like to just hunt down other live commanders create their own private group to PVP each other in?

Or you don't because you might actually have to face people with matching engineered ships that might actually cause you to do more rebuys. You can even team up and effect the BGS there also.
 

Jenner

I wish I was English like my hero Tj.
Two things:

1) This is the Elite Dangeorus PvP sub-forum, not the 'Forum PvP' sub-forum. Keep comments civil (ie-no calling each other 'stupid')
2) Combat logging is against the rules, and posts flaunting/admitting such actions can be moderated under forum rule #3

Carry on.
 
I think the shared BGS is sensible because three separate sets of news and community goals would be a total waste of time and resources. The single BGS and modes were never concealed, they've always been hot topics thanks to the endless whinging.

You are wrong about when, how and why the block function was introduced. There's a thread with sourced quotes and posts from the dev's in question that goes into it in detail here : https://forums.frontier.co.uk/showt...ners-advice-on-dealing-with-griefing-(part-2)
Fair dues, you've done your research. I also have to rep you for another masterfully shameless self-promotion of your thread :)

I don't recall ever coming across that quote from Sandro about being able to actually block players from instancing with you when I was deciding on buying but then again it wasn't one of my pressing concerns when checking up on the game. In researching how the 3 modes of play worked I found they were enough of a "player filter" for me if I wanted/needed it. The shared BGS is something I had and still have largely no issue with. CG's across 3 modes have never been a massive problem in my eyes. It's when it comes down to the nitty, gritty of working the BGS to support a faction that it starts to sour. But this isn't the thread to get into it.
 
Combat logging is against the rules, and posts flaunting/admitting such actions can be moderated under forum rule #3
Curse that rule #3! Whatever it is. My post was in jest, but I'll bring balance to the force.

Remember kids! The only combat logging allowed is what you get up to in the privacy of your own lavatory. There is no place for it within the game! [mad]
 
Curse that rule #3! Whatever it is. My post was in jest, but I'll bring balance to the force.

Remember kids! The only combat logging allowed is what you get up to in the privacy of your own lavatory. There is no place for it within the game! [mad]

Let's just be glad this game doesn't have Captains :D

funny-star-treck.jpg
 
Fair dues, you've done your research. I also have to rep you for another masterfully shameless self-promotion of your thread :)

I don't recall ever coming across that quote from Sandro about being able to actually block players from instancing with you when I was deciding on buying but then again it wasn't one of my pressing concerns when checking up on the game. In researching how the 3 modes of play worked I found they were enough of a "player filter" for me if I wanted/needed it. The shared BGS is something I had and still have largely no issue with. CG's across 3 modes have never been a massive problem in my eyes. It's when it comes down to the nitty, gritty of working the BGS to support a faction that it starts to sour. But this isn't the thread to get into it.

When I heard about ED the MMO my first though was "I hope it's not like EVE" so I went digging for specifics like modes and block. I was surprised to find the quote myself, I could vaguely remember it from back then but any mention of it tends to get shouted down which is one reason why the prevailing opinions about it are wrong.

Anyway as you said wrong thread, clogging is lame and wrong.
 
People already do that, but expecting everyone to only do PvP in private groups is just silly. If you don't like facing engineered ships, there are other modes for you. Or you could *gasp* take the time to engineer your ship to open standards. :rolleyes:

I do play in other groups *gasp* Mobius. I have engineered ships. I dont get a lot of time to play the game. Other worldly duties. I'm good at fighting NPC's. I pretty much suck at PVP fighting. Can I put more time in to learn how to fight other CMDR's? Yes I can, but comes back to my limited time. Do I play the game working on CG's/Rank/Money? Or do I spend my precious time practicing combat which will probably go to waste since I don't play enough to actually keep up said practice. So I choose to play in a group that allows me to still have interaction with other people and able to play the game at my pace and schedule. PG's are one of the main reasons I got the game 2 years ago.
 

Jenner

I wish I was English like my hero Tj.
Curse that rule #3! Whatever it is. My post was in jest, but I'll bring balance to the force.

Remember kids! The only combat logging allowed is what you get up to in the privacy of your own lavatory. There is no place for it within the game! [mad]

Ziggy - you always make me laugh. Have a rep. ;)
 
Actually, as a long time Eve Online pvp player I can tell you ED is much more "dangerous" and "anarchic" than Eve. It's a gankers paradise. The only thing that is easier in ED are the death penalties. It's much more costly to lose a ship in Eve, in ED it's almost free.
 
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