Can we play yet?

What is wrong with having the traders do the hard work in getting the combat people what they need?

How would combat help in the development of new technologies?

My only beef with the CGs is how you can buy goods that are not Thargoid stuff to advance the Thargoid related CGs. If it was collect alien stuff only, it would make a lot more sense.

There's nothing wrong with it. They just don't seem to want to do it. The numbers speak for themselves. The first two Aegis Initiatives failed to complete. The second two have had their fulfilment requirement lowered and have done even worse than the first two. It's not rocket science to see people aren't interested and FD should recognise that fact and adjust what they are asking people to do to assist the storyline accordingly.

Maybe if they put a bounty CG on at the same location as the trade CG so combat pilots can "protect" the Traders delivering Goods, have this influence the outcome of the trade CG required for creating the AX gear, it would work better instead of a separate trade CG delivering rares for max profit cutting into the uptake for the Aegis Initiative?
 
To exclude a group because they don't WANT to perform a given activity is different to excluding somebody because they are incapable of performing an activity due to skill lack, especially when the proposed reward is unable to be gained in any manner that requires different skills.

Combat pilots CAN haul stuff and simply choose not to. Trade pilots are neither equipped nor in many cases skilled to be able to perform difficult combat.

Only having missions that do not cater to your particular interests even though you can do them is not the same thing as only having missions that you're unable to do.

You're saying that excluding people on the basis of interest or preference is valid, while excluding people on the basis of skill is not valid. I'm saying that for any given CG, any form of exclusion is fine, so long as over time there are CGs to cater to all types of players. My main issue with the Thargoid CGs is that the choice of whom to exclude, is totally inappropriate because it is at odds with the title and theme of the CG, and also undercuts the value of all the Thargoid content that the devs have created, which the CGs are ostensibly supposed to support.
 
I think part of the point behind CGs is to get players to do things outside their comfort zone. Personally, I'm not a fan of mining, yet I've been enticed to mine for a few CGs. I did actually enjoy it, even though I seldom mine w/o a CG involved.

Personally, I'd like to see some completely different types of CGs, not just trading or combat. How about having to fly to a neutron star, sample the jets with some new exploration gear, charge your FSD, and jump back to the bubble, to turn in your jet data? Or how about a CG which requires the use of an SRV to perform some action that you can't do in a ship? I'm sure we players could come up with some good CG ideas that are quite different from what we've been doing lately.
 
You're saying that excluding people on the basis of interest or preference is valid, while excluding people on the basis of skill is not valid.

No I'm not, I'm saying that providing missions that you can do which however don't cater to your specific interests is not exclusionary.

If you as a combat pilot were UNABLE to perform hauling missions THEN it would be exclusionary.
 
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Sooo the target audience in a 400 billion+ star simulated galaxy are nothing but combat pilots? That is some awe inspiring amount of bullcrap you're flinging around. This is a sandbox game and perhaps your new means many play styles are the " Target audience "

And this is coming from a guy who vastly prefers combat. Traders move the economy and expand tech so the combat guys have more impressive things to shoot alien scum with and it took explorers to find the alien scum for the combat pilots to shoot at.
 
Maybe combat players' reliance on traders who contribute these AX CG's leads to a different kind of respect .. and trader is seen, less like a clubbable target but valuable, as an ally. Might even be worth escorting and protecting the CG 'unofficially'. It doesn't always have to be about 'money now' does it? Seeing the trade CG through, unlocks weps for later.
 
What is wrong with having the traders do the hard work in getting the combat people what they need?

How would combat help in the development of new technologies?

My only beef with the CGs is how you can buy goods that are not Thargoid stuff to advance the Thargoid related CGs. If it was collect alien stuff only, it would make a lot more sense.

Proposal: Ram Tah's Guardian Ruins mission can be completed by figuring out all the guardian relic combinations and scanning the sites, OR by mining Bromelite.

Proposal: CG to unlock new type of mining laser. You can contribute by mining low-temperature diamonds, OR turning in combat bonds.

Proposal: The Empire is trying to track down a missing person and is requesting explorers turn in system scan data to help the search. But you can also haul biowaste and that's just as good.

Proposal: Emergency! A passenger convoy has been blown up and we need CMDRs to collect and turn in as many occupied escape pods as they can salvage. Datamined Wake Exceptions and coffee will also be accepted.

Etc.
 

NecoMachina

N
Cutting to the chase here...
What is the 'target audience' to you?
I think what he's trying to say is that the CG's benefit only those who want to shoot at Thargoids. But the CG's need people running cargo. There's a bit of a disconnect - if you aren't a "combat guy", you're doing these CG's that aren't really doing anything for you.

Essentially, what I think he's asking is "Can us non-combat guys have some fun and some new content too please?"

EDIT: Ok actually it seems I was talking about the wrong end of the disconnect issue. He seems to be a "combat guy" not wanting to run cargo for CG's to get the weapons needed. Probably finds cargo-carrying CG's incredibly boring (alot of us do) and just wants to get on with moving the story forward and get to the good part where all the tools are unlocked and the big baddies come into play.

The "disconnect" I'm talking about is the combat guys need the cargo haulers to get the weapons they need. But the cargo haulers don't really seem to care about these CG's (they are only hitting tier 3).
 
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GALNET [FakeNewsOutlet]

A spontaneous pause in trade grinding of all kind left combat pilots stranded. No ammunition, no weapon modules, no working synthesis. All that because space truckers felt insulted by some "target audience" blah in an old style cmdrs' forum.
"I don't know what to do without having the option to provide salt to nice chaps", one SDC guy complained, "I am considering open the window and see real people. Please help me!"
Regular trade is expected to reach standard levels again on monday next week, one Trucker said, in his words: "It was time to show them, the 'target audience' is only a small part of this galaxy!"
 
No I'm not, I'm saying that providing missions that you can do which however don't cater to your specific interests is not exclusionary.

If you as a combat pilot were UNABLE to perform hauling missions THEN it would be exclusionary.

I'm not super fixated on how any given player self-identifies. My issue is that the CG is exclusionary of a particular type of activity (Thargoid interaction) which it seems like it should be designed to promote.
 
why not actively engage the vast majority of combat relevant commanders sitting around waiting for a scripted role.
let us fight for our prize. sure let the traders trade, the science/canon collect and the sheriff/cowboy element pvp,

You seem to think those roles are all mutually exclusive. Do you have some sort of metrics that would prove that 'vast majority' of pilots are just sitting around doing nothing, as opposed to actually participating in the events in question?
 
You seem to think those roles are all mutually exclusive. Do you have some sort of metrics that would prove that 'vast majority' of pilots are just sitting around doing nothing, as opposed to actually participating in the events in question?

We *do* have a metric. It's the CGs themselves.
 
Sooo the target audience in a 400 billion+ star simulated galaxy are nothing but combat pilots? That is some awe inspiring amount of bullcrap you're flinging around. This is a sandbox game and perhaps your new means many play styles are the " Target audience "

And this is coming from a guy who vastly prefers combat. Traders move the economy and expand tech so the combat guys have more impressive things to shoot alien scum with and it took explorers to find the alien scum for the combat pilots to shoot at.


Well that's not really what I'm saying at all. This is the snapshot:

if we want everyone to participate, why deliberately put any segment of the playerbase's preferred content behind a wall of other less preferred content.?

Lots of commenters allude to being forced/prompted to try other activities.

For anyone who went through the rank, powerplay , fleetbuilder, engineering content previously you know full well we have already tried the other activities hundreds, if not thousands of times to get where we are.

Im asking to be included. That is all.
 
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To react in a negative manner, while the CGs and development of new weapons and defenses via CGs is limited, exactly how would shooting things develop new tools out of thin air?

The CGs should weight the Thargoid tissue samples etc. to be worth a thousand time the common items needed, but just shooting things means nothing here.

Even shooting Thargoids and analysing the results would simply show us what we already know, our current weapons don't work. A more complicated process of trialling new weapons to see what would work would make more sense but that should be alongside these CGs with set missions to try out the next weapon variant on them and then return it with the sensor data to see how they worked. The more variants tried, the better end result. But that would need to be alongside, would take more complicated programming and is always subject to certain players keeping what worked just for themselves.
 
Well that's not really what I'm saying at all. This is the snapshot:

if we want everyone to participate, why deliberately put any segment of the playerbase's preferred content behind a wall of other less preferred content.?

Lots of commenters allude to being forced/prompted to try other activities.

For anyone who went through the rank, powerplay , fleetbuilder, engineering content previously you know full well we have already tried the other activities hundreds, if not thousands of times to get where we are.

Im asking to be included. That is all.

But you were included, everyone active Commander in Open, in Groups and in Solo was invited as they are for every CG. You, and you alone, decided you didn't want to participate because it didn't fit your playing style. End of Story
 
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