Can we play yet?

Sooo, as we come to the end of another yawnfest week of "cart random crap" cg's,
can we now please have some content for the 6-7000 combat pilots which the cg left home for the last fortnight or so?

Or are you seriously expecting trade pilots who benefit little from developing anti thargoid combat weapons to advance the script,
whilst ignoring the target audience completely?

The day I befoul my combat ships with cargo holds will just never come.

Your asking to advance a war whilst so many of us simply want peace.
You don't need a CG to advance your ideals.
Maybe there is an opportunity to have competing CG's to demonstrate where CMDR's opinions towards the THARGOIDS lay.
 

Jex =TE=

Banned
Why don't you patrol the CG to stop the çombat pilot's who attack the traders?

The CG is(was) to provide access to weapons - used by combat players.
Combat players are actively preventing the CG's from moving forward.
Combat players are actively complaining about having nothing to do.

That's a major disconnect right there.

What combat pilots that attack traders? I was outside a CG a few weeks ago, sat there for an hour or 2. There was nobody attacking anybody.
 
So what. I mainly enjoy CGs that are based on BH or CZ, (like the idea of "protecting traders"), but I don't feel the need to whine about it everytime a CG doesn't include these activities, and I usually spend that time working on other objectives. I hit a span a few months ago where every week there was a BH CG, (not to mention the three or four consequtive ones prior to 2.4) and made $5 to $7 million in bounties every night and then capped that off with the $18 to $20 million CG reward. The last few haven't directly offered that kind of experience, so I've spent the time unlocking Palin and investigating Thargoid stuff, and getting into Power Play for the first time so I can get the packhounds I want.

Even if I just had to BH to protect traders or support the CG,there is nothing stopping me from doing so. I may not be rewarded by the CG this time, but so what?

I don't confine myself to one specific role or activity, so for me, there is always content available.

Anyway, as you were.
 

Jex =TE=

Banned
I think Frontier need to spend more time planning their CG's; if they had, they'd likely have seen that combat pilots are being marginalised in this CG.

The focus on this CG is attaining materials in order to build an "anti-EMP" device; which in itself isn't a bad idea as we've had trader-only CG's and combat-only CG's since forever. But one of the materials in this CG required is the Thargoid Cyclops Tissue Samples, which can (to my knowledge) only be obtained by violating a Thargoid vessel; considering traders are not normally equipped to deal with a normal Cmdr, let alone a Thargoid ship; this commodity falls (predominantly) within the combat pilot's jurisdiction.

The issue here is that whilst a trader can putter about the bubble <200ly from Sol looking for the easily obtainable market-commodities; the combat pilot wishing to partake would have to slump off all the way to the Pleiades (or there about); kill a bunch of aliens, then slump all the way back again.
This, I believe, is a monumental waste of time; and highly discouraging to pilots who want to take part, but don't want to trade (and, to be fair, they really don't have to; nobody should be forced to do something they don't want to do).

A better option, IMHO, would have been to make two CG's that are trying to achieve the same goal; the anti-EMP weapons.
One CG is in the bubble, expecting Coltan and Beryllium; the other is in the Pleiades expecting only the Thargoid Cyclops Tissue.
The tiers for each CG should be different and cater for the demographics of the participants; traders vs pilots.

Side note: The two CG's could have been linked by having traders shuffle the Samples from a station in the Pleiades to a station in the bubble; with the threat of Thargoids attacking them (enter CG combat pilot defenders).

Even better would be to have the combat pilots get the materials and dropped them off at the station with trade pilots weaiting to load what was being dropped off. Maybe give the CP's a days head start to fill the holding bays of the station and THEN the traders come in and start shipping it where it's needed.

IMO CG's are just awful but at least the above scenario actually has people working together in some capacity.
 

Jex =TE=

Banned
Been saying this sort of thing since the first AEGIS CGs were announced, and readdressed it after considering some of the feedback from the first post.

You really, really would think that at some point in the design process where you see you've got multiple CGs lined up, you'd consider making some different, and forecast and adjust to the fact that Thargoid Tissue Samples are simply way harder to get than market commodities, and therefore should be valued way higher in terms of contribution to the CG.

That and it'd get people actually engaging the *new* content you put in the game, rather than force them to do a trade grind, which is nothing new, if they want any hope for the CG to succeed.

I know FD staff can't read everything, but I'm just bewildered that despite the lack of constructive content in this OP^ (compared to my linked posts above, or others by various people), first responder to this thread is from FD, while more constructive threads go completely unacknowledged.

^ Despite said lack of constructive feedback, the emotion is relatable.

This and repped!
 
I was wondering whether the huge drop in contributions in the last Aegis appeal was because the destination was an outpost, or because more players are getting fed up with the CGs...
 
Cutting to the chase here...


What is the 'target audience' to you?

the combat pilots who will use the weapons these trade cg's are being used to advance

look at the participation rates, then tell me how sensible it is to exclude combat players from the plot development

after 'cutting to the chase', and after receiving a clear answer (if op already wasn't enough), do you actually have an answer or were you just trying to derail the thread?
 
The Target audience for me are traders and explorers. So combat pilots are welcome to sit out on the CG's as far as I am concerned.
 
The answer to this is SO simple now that I think about it. Make EVERY CG reward bounty contributions.

CG text...

Yada yada yada, combat pilots may contribute by protecting traders in-system by handing in local bounty vouchers at these participating stations.

Profit?
 
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Yeah how about say, Combat Pilots get the Thargoid materials etc. They bring them to Obsidian Orbital and once x amount are delivered the Haulers take them to the bubble and to the corresponding station.

Then you've got the risk of hyperdictions and interdictions by pirates back in the bubble; now the Combat Pilots have another job, to keep the Hualers safe and make sure the required amount gets delivered.

This would be so much more engaging.

Yes people are going to say "well you'd get griefers too." And I say to that so what, this game can't be designed by trying to avoid people being griefed. It's just another task for the combat pilots.

What actually would help would be greater NPC interaction (something this game severely lacks), so not only are player haulers taking the materials back to the bubble but NPC's too. That way, people in solo can also take part.
 
I was wondering whether the huge drop in contributions in the last Aegis appeal was because the destination was an outpost, or because more players are getting fed up with the CGs...

Combination of both I imagine. As I've said already we've had four Aegis trade CGs, right before that we had three to build more stopping off points on the way to Jaques, I think people have hit saturation point with them now.

I am however concerned that my game might be fatally bugged because in two years of playing it I can't recall ever seeing a screen where I had to select whether I was a 'trade' pilot or a 'combat' pilot'. Maybe I need to reinstall. :D
 
Well, now there are TWO combat CGs.. I guess someone is going to find a reason to complain about them too?? ;) hahaha

How about that they're both in Colonia? :D Hope you have an engineered FSD in that combat barge!

Friendship drive charging, 4...3...2...1... engage!

Friendship drive charging, 4...3...2...1... engage!

Friendship drive charging, 4...3...2...1... engage!

Friendship drive charging, 4...3...2...1... engage!

Friendship drive charging, 4...3...2...1... engage!

...
 
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I haven't participated in any non-combat CGs. I have no interest in carting stuff around in vulnerable ships in this game, I want to be in a ship that I can defend myself optimally in, and that means no cargo. I'm happy for traders to do the CGs for me, but it would be nice to participate sometimes.

I agree. I mostly only take part in combat CG's. Ive not been interested in these Thargoid CG's for that reason.

--

But an earlier post does ask the question, How would a combat CG fit into the story, which i understand. But still delivery CG's dont interest me and given that these CG's are not drawing the numbers they should then maybe the CG's need to appeal to a wider audience. There must be a way to include players who are not interested in delivery runs.
 
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