Can we play yet?

So because there is no combat CG there is no content for combat pilots this week? :|

No what I want is a combat option to help push the story forward. The death toll of course will not alter while I wait,
but the goids were fun then they broke my toys. [knocked out]
 
This is how I envision the CG/story narrative progression:

Step 1: Trade CG's to provide materials and alien samples to build anti-alien weapons. ( in progress )
Step 1.1: Trade CG's failed/partially completed. Anti-alien weapons less available.
or
Step 1.2: Trade CG passed. Anti-alien weapons more available.

Step 2: Combat CG to test out the new anti-alien weapons and return with bonds/samples/whatever. ( forthcoming )
Step 2.1: Combat CG fails/partially completed. Alien's adapt.
or
Step 2.2: Combat CG passes. Alien's on partial defensive.

Step 3 (from 2.1): Aliens advance aggressively. Trade/Combat CG to provide materials to stations to build more better weapons. Combat to protect traders/fight against invasion. Hard difficulty.
Step 3 (from 2.2): Aliens advance carefully. Trade/Combat CG to provide materials to stations to build more better weapons. Combat to protect traders/fight against invasion. Medium difficulty.

And so on..
 
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Going to reply to you since those 3 replies are pretty much the same. btw would love Thargoid invasion, but right now we are in the building and research phase of things. The tech people can salvage or invent new tech to help us out that's why they need supplies. Once they are done I'm sure the fighting isn't over by far but again we need to research the tools to be the most effective. Cant kill a rhino with a BB gun or maybe you can but would be most effective with a big gun.

But if the Rhino had a brain, humans willing to sell out and inform them where the big gun was being developed (which from forum posts, there is at least 1) wouldn't the rhino risk the BB gun to stop the big gun development?

There is room for more, the question is more what programming limitations within the game will allow currently.

We only need to look at WW2 to see the work the allies did to stop the development of super weapons. Bombing production bases, interrupted supplies, cutting off fuel needed for jets and limiting heavy water supplies springs to mind as a few examples. As the Thargoids are intelligent it's not unreasonable to think they may try to react too.

I doubt programming will allow this, but would love to be proved wrong.
 
This thread tl;dr version :
We got our tanks through the Villers Bocage countryside, why on earth should we need the Red Ball Express to supply us with anything?

The mentality of combat pilots is hilarious.

yes well the tanks and the baggage wagons could have stayed at home if the airforce had been developed properly.
the viewpoints of trade merchants is equally hilarious, lets face it its a game we play because we choose to.

Id like more choice of ways to participate in the new season progression. whats wrong with that?
 
Also as my mind is now off chasing trails, we should be having exploration CGs to scout Thargoid territory and find targets at some point too. None of those yet either.
 
I will be honest and admit I have only ever participated in one CG and even then I took the easy option and carted commodities rather than the hard to locate alien gooey bits (and I probably won't participate in anymore either unless the 'role or story' attracts my interest).

OP, so how do these combat only CG's work, is there just wave after wave of NPC's being fed into the grinder? Or do you chose sides and have a massive PvP? If the latter, how do those who play in Solo and PG participate? Got to admit, if it is just endless NPCs then it sounds about as exciting as hauling cargo back and forth.
 
This whole thread could have been avoided with a simple change in tone:

"Fdev, can we please have a combat CG this week?"

combat cg participation outnumbers trade cg every single time.
trade cg's frequency outnumber combat cg's 2:1

go figure.

of course no ones ever thought to ask, wow what a great suggestion.
how hard is it to pencil in a combat option to get more people involved?
 
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yes I do. its the actual numbers of commanders who participate in the relevant cg categories.
and no I don't think anyone is sitting around, but when every single bounty cg has ATTRACTED between 8-10 thousand players,
and the trade cg's generally average about half that number or in instances much less, like the current one.

I've seen trade CG's with nearly 10,000 participants (I'm fairly sure there was at least one with more). I've also seen BH CG's with far fewer than 8,000 (One had a whopping 346!!). The claim that BH CG's always bring more players than trade is patently false. All one need do is look at the archives that list the participation and rewards for each CG to see that your claims are based on opinion and speculation, rather than facts.
 
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I've seen trade CG's with nearly 10,000 participants (I'm fairly sure there was at least one with more). I've also seen BH CG's with far fewer than 8,000 (One had a whopping 346!!). The claim that BH CG's always bring more players than trade is patently false. All one need do is look at the archives that list the participation and rewards for each CG to see that your claims are based on opinion and speculation, rather than facts.

and your's aren't? go and have a look for yourself, as you say the numbers are available.

I am asking for more combat cg's, I still cant see the problem with having equal amounts of the different types to cater to a larger audience?
 
Yes, but that's infinitely slower than boring A=>B trade runs because the results count tonnage. You get one seven-hundredth of the progress for infinitely more time wasted and danger.

Time wasted? Wouldn't you have fun in the process though? Sure, you're not contributing as much as the traders, but you are contributing, while having fun with the part of the update you like.
With that said though, I totally agree that the Thargoid samples should be worth a lot more than the normal materials for the CGs. I just think that the mindset of not being efficient enough always leads to frustration.
 
Is seems to me that there is a very simple solution to the OP problem with trade CGs and that is... Help protecting the traders!

Either wing up with them and act as bodyguards or fly around the system taking out those that try and stop the traders.

This way you're getting your combat time and help the CG. They'll be bonus payments as well if you act as part of a wing with the traders.
 
No what I want is a combat option to help push the story forward. The death toll of course will not alter while I wait,
but the goids were fun then they broke my toys. [knocked out]

Wing up with traders to protect them from pirates. You get some cash from the trade, plus the bounty from killing the pirate, plus some good banter from your wing mate, and helping the CG run faster. Sounds like a good deal to me. Work with the traders instead of seeing them as the enemy. Then you get your new toys against the thargoid threat.

Ninja'd by Fenris.
 
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This thread makes me happy I play and enjoy all aspects of the game, instead of getting upset that my mega conda won't be blowing stuff up for now I jumped in my trader Python and hit the bricks.

Some people seem to have issues with the fact this game has choice, it makes no sense to me

Choice is not Exclusion
 
Sooo, as we come to the end of another yawnfest week of "cart random crap" cg's,
can we now please have some content for the 6-7000 combat pilots which the cg left home for the last fortnight or so?

Or are you seriously expecting trade pilots who benefit little from developing anti thargoid combat weapons to advance the script,
whilst ignoring the target audience completely?

The day I befoul my combat ships with cargo holds will just never come.

Cutting to the chase here...


What is the 'target audience' to you?

Meanwhile, people who *want* to engage the thargoid content *still* get completely overlooked.

Tomorrow's CG prediction: Hauling some arbitrary market cargo in the hundreds of tonnes, *or* collect the very difficult to get Tissue Samples which contributes stuff all to the CG, for Corrosive Armour.
 
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Wing up with traders to protect them from pirates. You get some cash from the trade, plus the bounty from killing the pirate, plus some good banter from your wing mate, and helping the CG run faster. Sounds like a good deal to me. Work with the traders instead of seeing them as the enemy. Then you get your new toys against the thargoid threat.

Ninja'd by Fenris.

I have been doing exactly this for all except the three brief days where ax missles were effective.
that's three days of the season content spread amongst three weeks of not engaging thargoids directly as preferred.



and for Cmndr Wulfen, all I have done is ask for more choice, more inclusion, more reasons for us all to be in the same game.
what is wrong with that?
 
No what I want is a combat option to help push the story forward. The death toll of course will not alter while I wait,
but the goids were fun then they broke my toys. [knocked out]

Why don't you patrol the CG to stop the çombat pilot's who attack the traders?

The CG is(was) to provide access to weapons - used by combat players.
Combat players are actively preventing the CG's from moving forward.
Combat players are actively complaining about having nothing to do.

That's a major disconnect right there.
 
Why don't you patrol the CG to stop the çombat pilot's who attack the traders?

The CG is(was) to provide access to weapons - used by combat players.
Combat players are actively preventing the CG's from moving forward.
Combat players are actively complaining about having nothing to do.

That's a major disconnect right there.

There is no disconnect, myself and countless others are doing exactly this but it doesn't speak to the point im making.

The anti thargoid weapon development tick is tied to the tier progression of a series of cg's whos major participants don't benefit from said weapons.
Because of this the numbers are down so the tier achieved is lower and the weapons are more slowly rolled out.
If the large numbers of combat pilots we see at combat cg's are enticed to participate then the results could be expected to be higher also.

where am I going wrong?


EDIT

Don't answer that, I went wrong right off the bat with the snotty attitude I posted the thread with.
Once again a valid issue is clouded by childish vitriol.

Appolagies to all commanders.
 
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I will never do a CG ever again until the day arrives when I can actually work against it in a meaningful manner. This isn't to say that I would work against them but I'm sick to death of the fact that once announced the only real thing left to discover is to what degree they succeed.
 
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