Probably, the trouble is, I don't see another way a collaborative curated story could be played out.
Well, the CG's as a story progression is not a bad tool at all - I'm fine with that. But somehow these particular ones were a little bit meh in my opinion. More than a bit actually. They were just plain boring and dull. There was no real challenge, just "haul as much stuff as you can". Most of the items were just ordinary stuff you can get at any starport. They could have been thought out a bit better IMHO.
Remember the Cerberus Plague? Where players had to choose which starports to save? There was a choice to be made - we either try to help all and fail or focus our efforts on a single starport and win. That was engaging. It forced the community to actually cooperate to achieve a common goal. I personally loved it. I still think this was the best CG storyline to date.
The Aegis ones could possibly ditch the ordinarily available goods and focus purely on Thargoids tech instead. Let the players use all that new content that was introduced to the game.
We have Barnacles, we have Meta Alloys, we have alien ship crash sites, we have alien bases, there is also all this new salvage stuff - scientific data, encrypted correspondence, damaged escape pods, all that kind of stuff that involved Thargoid related gameplay. And all that could have been used as Aegis CG goods to be delivered. I'd be the first one trying to grab all that salvage from Non-Human Signal Sources, right from under Goids' noses. I'd happily search the alien bases for the required stuff - and if there were Thargoids there do defend the stuff and stop me from getting it - even better!
That's much more interesting and fun than good old "haul me some explosives, some nerve agents and some whatever-the-other stuff-is". Been there, done that, yawn, boring. I don't know, maybe FDEV have other plans for all that new stuff that is in the game, but at the moment all we can do with it is just visit it. Once you experience it once, there is no reason to come back really. How many times can you watch alien ships scooping the escape pods? How many times can you activate the weird machine at their bases? Let us actually DO something interesting with all that shiny and cool stuff. Because it really is new, cool and shiny - and I LOVE this new content. A shame that all we get is hauling explosives back and forth...
All the ideas I've listed above can be easily realised with the current CG mechanics. There is no need to reinvent the wheel - like I said, generally CG as a story progression tool are perfectly fine. It's the contents that's just old and boring.