PvP Aliens are ruining PvP

What we today for exploration is a bunch of loading screens with proc generated star systems with nothing in them but bare beige planets. You dont need to go to Sag A or beagle point to realise this.
I wanted to go to Sag A but gave up after 5000 ly from the bubble, I couldnt do this to myself any longer. At least it helped me unlock Palin.

I prefer exploring to combat - my trips showed plenty of variety. Combat bores me - think Marmite.

Cheers, Phos.
 
But there are only some places in EVE where you can claim space. It's easier to "claim" an anarchy CG system in Open :)

It's not the specific mechanic I object to, it's spending time with people whose idea of fun requires them inflicting themselves on other players. Which EVE tends to attract, as that's what it's designed to offer as gameplay.

Claiming ownership of territory beyond supporting minor factions in ED is inherently impossible thanks to the modes design, much to the ire of the wannabe galactic overlords.
 
Well, yeah. That's something no one can deny. You can avoid all the things you don't like about multiplayer games by chosing another mode. For me it's just lazy game design. 'Hey! Our open world multiplayer mode sucks, but it's great because you can skip it, once you are fed up with it! "

But I'm glad they see the light now and actually try to improve the official multiplayer mode of this game.

And coming back to EVE. Yes, it's one of the only games that have robust complex content for empire builders and people who would like to be part of a real giant player organization. But there the same amount of "free" pilots and zones and content for them.

Player organizations also make gankers less toxic because they give you real protection and Intel on enemy ship movements.
 
Last edited:
Well, yeah. That's something no one can deny. You can avoid all the things you don't like about multiplayer games by chosing another mode. For me it's just lazy game design. 'Hey! Our open world multiplayer mode sucks, but it's great because you can skip it, once you are fed up with it! "

But I'm glad they see the light now and actually try to improve the official multiplayer mode of this game.

Lazy ?, it was the thing that convinced me the game was worth buying. Maybe you'd be better off reading up on games before buying them.
 
Well. I knew about the 3 modes, but I didn't knew the other 2 modes would be an lazy excuse for not balancing the Open mode experience at all. It's currently probably the most "anarchic" online game I have played. That's simply bad game design. The setting isn't a Mad Max universe and the game was supposed to be about small fish and not infamous Warlords killing whatever they like without any meaningfully reaction from the factions.

Still. I wouldn't play the game if not for an open PVP mode - but it needs lots and lots of improvement.
 
Last edited:
Well. I knew about the 3 modes, but I didn't knew the other 2 modes would be an lazy excuse for not balancing the Open mode experience at all. It's currently probably the most "anarchic" online game I have played. That's simply bad game design.

i agree with you... the modes should not be the reason for not trying to make ALL modes work within the game lore.
 
It's currently probably the most "anarchic" online game I have played.

The two more 'anarchic' games I've played were some of the best gaming experiences I've ever had.

Not that I think some more plausible reactions from the powers that be in Elite aren't in order.
 
Well. I knew about the 3 modes, but I didn't knew the other 2 modes would be an lazy excuse for not balancing the Open mode experience at all. It's currently probably the most "anarchic" online game I have played. That's simply bad game design. The setting isn't a Mad Max universe and the game was supposed to be about small fish and not infamous Warlords killing whatever they like without any meaningfully reaction from the factions.

Still. I wouldn't play the game if not for an open PVP mode - but it needs lots and lots of improvement.

So how would you improve it ?, bearing in mind C&P is under development and you can't touch the modes.
 
Way to cherry pick from 300+ posts. Bravo.

Is that the best you've got?

dude, it was the opening post. it's usually what sets the mood for the whole thread.

This thread was primarily about the pathetic nerf done to AX weapons.

my comment was primarily about the cheap tactic of calling moaning to any difference in opinion. ;)

This resulted in anyone who choose to hunt aliens being vulnerable to CMDR's who run a traditional fit. Tell me about improper design. We can talk about it all day, I think. We certainly have enough recent examples.

i didn't get that from your first two posts. actually ... are you're making this up now? vulnerability by chosen layout is not a design flaw per-se, it's a feature. a specialized trader or explorer are vulnerable to specialized pvp'ers too, and do that knowingly at their own risk, which i assume is part of the appeal and gameplay. it's not imbalance but asymmetry. i don't see why alien hunters should be different. (not saying they shouldn't, but can't consider either option as a flaw).

the main design flaw here is (still) combat logging, which is just the tip of the iceberg of a failed multiplayer system.

Oh... I hate combat loggers too, so I threw that in the mix...
Are you going to tell me a forced disconnect is OK under certain circumstances now?

my opinion (insert moaning here at leisure) is that the entire combat log affair is frontier's fault, by improper design and negligence. it's a mess with consequences to gameplay, but it's their mess and no amount of forum discussion (from which we've had already metric tons) can possibly fix that. ironically, if you think about how frontier reacts to the feedback here ... talk about cherry picking! :D
 
Here we disagree to an extent. Although not concerning trade / exploration fits vs PvP fits.

The AX weapons didn't start out being completely useless against players / human targets. They told us the aliens were adapting, but changed the weapon stats across the board. That is a flaw in design, regardless of the intent.

yes, that sounds about right. seems we do agree in the end ;)

but hey, i can moan anyway, for free and for no reason! :D
 
I have! I see people debating open vs solo, bgs influence, and so forth.

Have you read the thread?
I did one better. I contributed something useful to it! Yay me \o/

But enough about me. Yeah, there's people bringing up the modes, BGS and other stuff but there's also, a lot more may I add, productive discussions about crime and punishment, a karma system and the AX weapons. If you're only seeing the modes and BGS posts then you've either blocked a lot of the people in this thread or you're only focusing on those particular buzz words, if I may say.
 
So I just noticed the fourth Aegis initiative CG barely made it above tier 2.

It's kind of sad, really. The Thargoid invasion could have been a lot of fun.

I think this goes a long way toward supporting the argument that not many wanted AX weapons to work quite the way they do.

Maybe if the Thargoid equipment was useful for more than solely Thargoid content more people would have been interested. Especially after what happened with the first new weapon that suddenly became useless (or close enough) after SDC mastered the pve content in a couple of hours lol.
 
Last edited:

rootsrat

Volunteer Moderator
So I just noticed the fourth Aegis initiative CG barely made it above tier 2.

It's kind of sad, really. The Thargoid invasion could have been a lot of fun.

I think this goes a long way toward supporting the argument that not many wanted AX weapons to work quite the way they do.

I think people are possibly getting fed up with progressing the story via boring CG's and manual searching of bases on planets... That's one of the reasons I didn't get involved in any of the CG's, they were pretty dull stuff unfortunately.
 
Probably, the trouble is, I don't see another way a collaborative curated story could be played out. :(

I do. They could set many surprise triggers throughout the game that would update the gal net and push things further along. An incidental hyper interdiction here, a Thargoid response to one of theirs being destroyed there, items found in long lost outposts during exploration leading to new technologies, potential conflict between powers over how to handle the reappearance of Thargoids etc. there are ways to littler the universe with potential triggers that will keep the introduction of Thargoids surprising, engaging and fun for everyone in a number of ways.
Drawn out CGs, 80s console boss mechanics and weapons that only work for specific content and for a brief period of time are not among them. Also, hype, hype hype with no real payoff. Meh. I don’t think it’s been handled well and there are a variety of obvious ways to do it better.
 
Could you flesh those ideas out a little more?
I don't see how a large group of people could benefit from triggered events that would be activated by a single person?
 
Last edited:
Back
Top Bottom