Okay we need to talk about how wanted levels are handed out.

Actually the point still stands - if it was a pirate that flew across the fire and got hit - why do they have 'report crimes' turned on to generate that bounty and attract the local fuzz?
he is aware of your combat reputation and thinks that prison is preferable to death.
but of course, the cops are going to kill HIM, just as soon as they're finished with YOU.
less paperwork.
 
FD have introduced leeway for friendly fire.
Yeah but this isn't friendly fire. This is a player shooting a hostile ship that hasn't been scanned.
And the whole tiny bounty = death nonsense, well I'm not going there.
Anyway, I think I'm shouting in the wind a little here, and I've just been interdicted by Damon Hill so I'm off to laser his eyebrows!
G'nite peeps!
 
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Getting assult charges for shooting an unscanned ship is all fine and dandy. The bounty hunting rules in elite require scan id and comformation of wanted status before it is lawful for you to attack them.

However.. there is a problem.. many of you may not have come across it as you run when you get wanted.

If after hitting an unscanned ship (that IS wanted) and gaining a bounty. Then scanning it and seeing that it IS wanted and then killing the ship.. you get a murder bounty! For killing a wanted pirate/scumbag who you first assulted.

That makes no sense.

I will take the assult bounty.. i broke the law and shot an unscaned ship. But then i scanned him saw that oh yes indeed he is wanted i now can lawfully claim the bounty.
 
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Actually the point still stands - if it was a pirate that flew across the fire and got hit - why do they have 'report crimes' turned on to generate that bounty and attract the local fuzz?

Well when I'm 'Wanted' in various systems. I leave report crimes on so that any Bounty Hunters that attack me get 'Wanted' status.
And I can kill them with impunity.
 
It wasn't an assumption. Different encounters are different premade events that are just placed around in unknown signal sources. Unless you want to tell me that me finding three wanted anacondas grouped around a little pile of floating loot multiple times in the same hour is a complete coincidence. Sure I didn't see the words WANTED on the ship, but I think it's reasonable to infer what a situation holds based on encountering the exact same situation several times back to back.
OK, I get the message: You are right and nothing is going to change or influence that opinion.

However: The next time and EVERY time you shoot at a ship that you have not scanned first. You WILL get a warning and if you continue, you will get a fine. If you stick around, you will have the local security ships destroy your ship. No amount of opinion or justification is going to change that fact, but as the game says. Play your own way.

Next subject could be: Why do I have to die when the life support timer runs out? I mean if I am on 30 or 40 seconds away from docking, why do I have to die; when I can hold my breath for that long?
 
Attention on deck!

Firing a weapon is a serious action and combat requires an open mind and wake senses at all time.

Taking the finger of the trigger at any necessary moment to prevent damage to uninvolved ships and individuals is an
essential part of every pilots combat skill. Collateral damage has to be avoided at all cost. It is your responsibility alone.

That is all cadet.

As you were!
 
I think the main problem is that people complaining about this mechanic can't really apply a normal everyday logic into such situation.

"Yes, officer, I was being shot at so I was within the right to defend myself and shoot back"

"Yes, this other person just kind of ran into my field of view, so I shot them, too."

"No, officer. I am pretty sure they were with the other guy and were going to shoot me some time later."

"What? How sure I am?"

"Well... pretty?"


Complaining that a game is robbing you of your freedom to do what you want? Well, you'd surely be robbed of your freedom in a case like this. :)
 
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Woooh, we haven't had one of these threads in, like, days!

How exactly, does an Anaconda, one of the largest ships in the game, sneak in to your forward firing line?

:p

In my experience, turrets don't cause assault, unless targeting that ship. When I used to use turrets on my Anaconda, I actually sat and watched them try to shoot my target, through a security Anaconda. Nothing happened. Lol

@OP.

If there's a wing of NPC's, and one opens fire on you, they all auto scan. So you can return fire freely.

However, if you're in a position you can open fire first, you should scan all ships in the wing first, just in case;
A) you clip one, while shooting at another, like you did.
B) you can see what they're packing. Last thing you want is to leave that evil railgun Asp on your six, while you endlessly try to shoot down an eagle which poses no threat, but is out manoeuvring you.

CMDR Cosmic Spacehead
 
There's a flaw with that though.
OP obviously came across a group of villains who were then sizing him up to be the next victim, leader gets into a fight and a lackey got accidentally shot.
The issue isn't so much that the OP hadn't scanned that ship first - more that ... would the villain have had "report crimes" turned on or not?

If you want the bounty then you should have to scan the ship(s) but if they're blatantly bad-guys about to attack/rob you - it's self defense! And they're hardly likely to report and call the system police to come help/arrest them if you resist are they?!
IIRC you can get interdicted, told to hand over x amount of cargo and if instead you choose to fire on the ship without scanning first -you- are now the bad guy. Errr. nope.

Let's not keep defending a nonsensical mechanic and hope that FD improve upon its binary nature so that it makes a little more sense.

Thus enabling griefers to destroy anybody with impunity simply by not scanning them prior to attacking.

"It was obvious he was a villain by the way he was flying his unshielded T6 into a CG delivery station in a threatening manner so I was forced to defend myself in my god-rolled FdL which I was simply taking out for a pleasant Sunday drive"


*EDIT*

Also, FWIW...

Rules of gun safety:-
1) Treat all guns as if they are loaded.
2) Never point a gun at anything you do not intend as a target.
3) Keep your finger off the trigger until you are ready to fire at your target.
4) Always be aware of what else is may be in front of and behind the target.

No's 2 & 4 are especially pertinent to this discussion.
 
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Thus enabling griefers to destroy anybody with impunity simply by not scanning them prior to attacking.

"It was obvious he was a villain by the way he was flying his unshielded T6 into a CG delivery station in a threatening manner so I was forced to defend myself in my god-rolled FdL which I was simply taking out for a pleasant Sunday drive"

This^

Although, NPC pirates should have report crimes off.

Otherwise, that's the equivalent of me breaking in to someones house, and them shooting at me, then me calling the police, because they're shooting at me.

Yes, I know it happens in real life...

Sometimes real life rules are too. Lol


CMDR Cosmic Spacehead
 
A few thoughts-

"Guilt by Association" is not a crime.

If they haven't fired upon you first, they have committed no crime. If you fire upon them first, (unless they have a bounty in that system) you have committed a crime. (in that system)

When you carry weapons that have "spread"- you will sometimes (even if unintentional) hit things you're not aiming at... so choose your weapons wisely before using them.

BTW, there's also a separate key bind for "hostile target" and "target" for a reason.
 
Those git gud guys haven't a clue. They need to get off their high horses and get real. I'd like to see them miss this one:

https://www.youtube.com/watch?v=mRewG0WxaZU
Seriously, miss this one?

At least here you could see the guy coming in your view screen, not just as a dot on your radar. The cutter doesn't have nearly as good a field of view as the Ferdie.

Aww, come one :) Actually, he was the guy coming, speeding towards the target. The other one is currently fighting, orientation very visible by its lasers, almost flying a straight line just slightly turning the cow slowly at the last meters for the apparent reason to stay on its target. This collision was predictable from 100s meters away and guiltiy is the recorder just crashing into the other ship while keeping the trigger on the beam? :eek:

"Attention attention one wrong-way driver on the highway!!" - "One? Hundreds!" he said ;)

Edit: just watched again and again, the video title should be "deserved bounty", if not this, what else? "All care was taken before firing. You can't do anything against this", I cannot believe it %) Situational awareness, it does not count only what is directly in front of your HUD, and it does not help if you just turn away last second before the crash?
 
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sollisb

Banned
This topic was discussed many times, here.
As sleutelbos pointed out in his usual manner, what you suggest doesn't make sense. You can't just start randomly shooting people and HOPE they'll be wanted.

There are just two rules
- you shoot something you don't know a status of = you get wanted
- anything starts shooting you (if you are clear), you can defend yourself even without scanning them

You were unlucky that the second Conda didn't start shooting you before you hit it, yes, but you were also oblivious of your surroundings. You would have seen her coming on radar, and you would have HEARD her coming, if you wereen't so tunnel-visioned on your target.


Total garbage !!

Ships nowadays fly at full speed and can amazingly stop right in front of you. While you're trying to fend off the target in front, and watch for other ships trying to ram you.

I've had ship ram me and stay rammed into me. What are we supposed to do. Just turn off all weapons?

And one major thing that everyone conveniently forgets to take into account.. These ships are computer controlled!! And us mere humans are supposed to be better than that?


And finally all you armchair warriors talking about being under fire. If you came under real fire you'd wet yourselves. Unless you've been there and done, don;t pretend to know all about it.
 
Total garbage !!

Ships nowadays fly at full speed and can amazingly stop right in front of you. While you're trying to fend off the target in front, and watch for other ships trying to ram you.

I've had ship ram me and stay rammed into me. What are we supposed to do. Just turn off all weapons?

And one major thing that everyone conveniently forgets to take into account.. These ships are computer controlled!! And us mere humans are supposed to be better than that?


And finally all you armchair warriors talking about being under fire. If you came under real fire you'd wet yourselves. Unless you've been there and done, don;t pretend to know all about it.

I think I will just pretend this didn't happen...
 
Those git gud guys haven't a clue. They need to get off their high horses and get real. I'd like to see them miss this one:

https://www.youtube.com/watch?v=mRewG0WxaZU

Lmfao!

I... I have no words.

Oohhh, dear, I haven't laughed so hard since I was a little girl.

How did you not see it?!
It was right there, not even just on radar, but in your view!


Lol

I saw the Anaconda, and the radar contact, on my 5" phone. Lol
I was thinking "It's not gonna be the Anaconda, nah, too obvious! It's gonna be a Viper or something to scream across in front... Oh it's the Anaconda..."

CMDR Cosmic Spacehead
 
Those git gud guys haven't a clue. They need to get off their high horses and get real. I'd like to see them miss this one:

https://www.youtube.com/watch?v=mRewG0WxaZU

Well, that was almost impossible to avoid.

I mean, sure, it's possible to see there's another ship firing at the target right from the start of the video and, okay, the other ship comes into view a good 5 seconds before it moves in front of the target but geez.
Who could possibly have the sort of super-human reflexes required to take their finger off the trigger with only 5 seconds notice, much less be able to wrestle with a sluggish ship such as the FdL to avoid a collision with a nimble ship such as a T9?

[where is it]
 
Well, that was almost impossible to avoid.

I mean, sure, it's possible to see there's another ship firing at the target right from the start of the video and, okay, the other ship comes into view a good 5 seconds before it moves in front of the target but geez.
Who could possibly have the sort of super-human reflexes required to take their finger off the trigger with only 5 seconds notice, much less be able to wrestle with a sluggish ship such as the FdL to avoid a collision with a nimble ship such as a T9?

[where is it]

It finally hit me.
I think I decoded what is actually going on in the minds of such people. We think that they are maybe inexperienced, have slow reflexes, weak awareness of their surroundings, etc.. but no, what is really happening, I think, is that they are WELL AWARE of the ships that are moving into their line of fire. But they just don't want to release the finger from the trigger. And they are mad with the game because it PLACES OBSTACLES between them and "fun" (aka shoot until my barrels melt) And that's the reason these threads exist. They want NPCs to move, not their trigger finger.
Which is also the reason why it is absolutely pointless to point out to them what they are doing wrong and what they should do instead. They don't want to change their habits, they want to change the game. :eek:
 
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