Can we play yet?

I'm not much of a combat pilot, but everything along the lines of "you guys have two combat CGs now, stop complaining that it's a bit far" sounds like nonsense to me. It's like saying "don't complain about being hungry, we gave you a perfectly good turd sandwich"

To be fair, a location for a CG was never specified in the OP, so colonia is a valid location. Is it a technicality? Yes. But I play devil's advocate a lot. Never take anything I say too seriously (unless I say that you should, which is rare)
 
Honestly, it's a bit like 2.4 is "the update that doesn't want you to play it".

All the CGs to get anti-thargoid weaponry have, if you actually want the CG to succeed, forced you to *not* engage the 2.4 content, and just go grind A->B trade somewhere in the bubble, nowhere near that new content at all.

Meanwhile, the first lull we get in that pattern sends us 22,000LY away from the Pleiades.

I mean, I get it, I can go out and do this stuff anyway (and have done), but now that I've done it a few times, why would I do it again and again? CG's give purpose to activities like "getting Tissue samples" or "rescuing escape pods", but they're not fun for the 30th time over unless there's a reason to do it 30 times, even if it's just a "fetch me 30 widgets" mission.

And reality is, like it or not CG's are FD's primary way of telling this story, and they've used them to some reasonable effect in the past. Exploration CGs for CoR out to some distant nebulas, while satisfiable with any exploration data regardless of where it was from, gave players a reason to traipse out to those regions and stumble across the planetary bases we found... that and exploration data is exploration data.... whether you did a 8,000LY loop of the bubble, never leaving a 1,000LY radius of Sol, or actually went out to the Conflux or the Rift, it all counts the same.

For this, we've got trade activities which by-design need you to not touch the new content, because tissue samples are worth less to the CG than spit on some paper, and now these CGs need a dedicated jaunt 22,000LY in the *opposite* direction of the new content.
 
FDev set up a really lucrative salt mine with this one. It truly is a gift that keeps on giving. Careful what you ask for, kids.
 
Ive played this game since launch and love it. This is only my third gripe in many years,
but sometimes playing ED is like standing in line waiting for the soup.

You think it's bad as a combat player? Try being an explorer. If the Q4 2018 update does finally bring exploration content like Frontier is saying it will then we will have waited four years for our "exploration soup". How much has combat improved in those four years?

Enjoy flying your SLF's out of those heavily engineered ships with greatly modified weapons packed with hull and module reinforcements in those specialized military slots while flying with other combat commanders sitting in your ship seats via multicrew or others flying in wings fighting with the new xeno weapons against the brand new Thargoid combat encounters with all manners of new combat mechanics and weapons. Us explorers are still jonking along just like we were three years ago at 1.0. I'm not sure you know what "waiting to play" really is like...
 
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You think it's bad as a combat player? Try being an explorer. If the Q4 2018 update does finally bring exploration content like Frontier is saying it will then we will have waited four years for our "exploration soup". How much has combat improved in those four years?

Enjoy flying your SLF's out of those heavily engineered ships with greatly modified weapons packed with hull and module reinforcements in those specialized military slots while flying with other combat commanders sitting in your ship seats via multicrew or others flying in wings fighting with the new xeno weapons against the brand new Thargoid combat encounters with all manners of new combat mechanics and weapons. Us explorers are still jonking along just like we were three years ago at 1.0. I'm not sure you know what "waiting to play" really is like...

That's a bit disingenuous.

Explorers have all sorts of Engineer "benefits" (I put it in air quotes because really, Engineers break the game for everyone - especially PvP, it's not all sunshine and roses there, plus much of the "convenience" blueprints should've just been put into the base game).

Finding lost data in deep-space USS's is no longer illegal salvage.

Route planning is easier than ever.

Star filters help greatly in preventing a call for the Fuel Rats.

There's heaps of bases out there now on the way to Sag. A & Colonia, along with Colonia itself, to hand in data at without having to trek all the way back through the galaxy (though most of them are Horizons-only).

The Diamondback Explorer is actually deserving of its name nowadays.

And I'm sure there's a few things besides I could think of.
 
What would be nice would be if the tissue samples somehow counted for more. Say, each ton of samples counts as 25 tons in the CG.

Or just create a separate, parallel CG. Tiers, rewards, and participation would be distinct from bulk haulers. I've had similar thoughts on other CGs where there's a big imbalance between rarer goods that may involve significantly more travel, planetary landings, or outputs vs. bulk commodities.

Another alternative would make it based on CR value rather than tonnage which theoretically should skew it at least somewhat in harder-to-get commodities.

I've certainly taken advantage of moving bulk low-profit goods with the aim of a juicy CG reward but to do this it forces to me to fly a less-fun cargo hauler (Type-7), more-repetitive loop to the closest large-pad site with enough of requested good to fill my hold.
 
You think it's bad as a combat player? Try being an explorer. If the Q4 2018 update does finally bring exploration content like Frontier is saying it will then we will have waited four years for our "exploration soup". How much has combat improved in those four years?

Enjoy flying your SLF's out of those heavily engineered ships with greatly modified weapons packed with hull and module reinforcements in those specialized military slots while flying with other combat commanders sitting in your ship seats via multicrew or others flying in wings fighting with the new xeno weapons against the brand new Thargoid combat encounters with all manners of new combat mechanics and weapons. Us explorers are still jonking along just like we were three years ago at 1.0. I'm not sure you know what "waiting to play" really is like...

Lets get a clearer picture here. Yes I'm a player who prefers the combat content of the game over other choices of play style.
But I'm also E3, so this preference has evolved over 2350 hours of gameplay including every content feature so far provided since launch.

I want to play the new thargoid content. Specifically thargoid combat.

I spent a year in canon hunts for contact, months at crash sites, barnacles, poi's etc to get to actual first sighting.
Then came rng hyperdiction, thenwith the new update active content.

We scanned them, rammed them, wepons tested, wake scanned, collected, offered items, probed etc etc,
then they attacked, we faught back with totally ineffective weapons.

The cg's moved to carry the plot evolution forward, we did them all and EARNT weapons that were functional.
At last, after 30+ years we were fighting bugs again. It was glorious.
Wings of complete strangers actively, willingly co-operating in fantastic combat collaborations to kill the new enemy.

Then after only a few brief days- complete nerf of all weapons ?

Ok scripted evolution, that's cool, how do we carry our own story of fighting these things forward?


Weeks of trade cg's.........

And no-one thinks this is a problem?

Or seems to have the insight to conclude why the griefing rate went through the roof.
For trade oriented players to be opining that keeping the combat players feeling bored or excluded Is a clever idea,
to my thinking is either misguided or suicidal. Without another in-game role to play they become the content.

ps

As a fellow explorer I feel your pain but engineering did provide some improvement as did charting changes etc
I cant wait for the core game upgrade, quite possibly should have come before thargoids and engineers.
fly safe out there
 
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Sooo, as we come to the end of another yawnfest week of "cart random crap" cg's,
can we now please have some content for the 6-7000 combat pilots which the cg left home for the last fortnight or so?

Or are you seriously expecting trade pilots who benefit little from developing anti thargoid combat weapons to advance the script,
whilst ignoring the target audience completely?

The day I befoul my combat ships with cargo holds will just never come.

Because there's no such thing as a CZ or a HI-REZ

Boo-g-hoo.
Go shoot something.
 
Ok scripted evolution, that's cool, how do we carry our own story of fighting these things forward?

Weeks of trade cg's.........

And no-one thinks this is a problem?

I do think it's a problem actually, and I don't disagree with you on the manner in which 2.4 has unfolded so far. I was hoping for mechanics and a narrative which was more inclusive of all players coupled with some added Thargoid threats in more than just signal sources. I'm just disagreeing with the notion that combat players have to "wait to play". The weapons are available, the Thargoids are easily found, and the battle with them is interesting and challenging. All of the combat focused development over the past two years has given combat players the tools and content to make 2.4 what it is. I'm not good enough at combat (especially with just fixed weapons) to allow me to have any chance against a Thargoid so the 2.4 content isn't for me, but I'd say for combat players the content seems to be pretty good so far, and I'd wager that more is coming soon as 2.4 continues to unfold.

I'm just bringing forth the point that us non-combat players got very little. Traders got a few CG's which is nothing new and they don't even unlock anything other than more stuff for the combat players, but so far explorers and miners got even less than that from 2.4 (other than a few QoL things). Granted this isn't too surprising as pretty much everyone expected 2.4 to be heavily combat focused, but that doesn't make it any less disappointing. I would think that combat players would be rather excited right now, but the question of "can we play yet" for us non-combat players probably won't be answered satisfactorily at all during 2.4. Frontier could surprise us with some incredible interactions and mechanics for non-combat players yet during 2.4, at this point though I doubt many of us actually expect such a thing, but I'd wager that a lot more is coming for the combat players in the next few months. A new ship, new battle situations, defending stations or mega ships, new Thargoid ship types to fight, etc.

As a fellow explorer I feel your pain but engineering did provide some improvement as did charting changes etc
I cant wait for the core game upgrade, quite possibly should have come before thargoids and engineers.
fly safe out there

Thanks. I agree the core should have came before the Thargoids and even multicrew. Had the core development came first then the non-combat professions might have had enough meat on their bones to also be able to enjoy features like these too.

I'm happy for all of the combat players, but I (and many like me) are sitting 2.4 out (so far at least) and instead anxiously awaiting with great hope what 2018 will bring for us.
 
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I've been gone a few months doing other things. I thought that the Search and Rescue Contact was a great little feature for noncombat players and the new 20k Ly route plotting is an amazing QoL.

You're still repeating the same horsedung to promote your idea.

It's not going to happen. Nobody but you wants what you want.
 
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Incidentally I haven't participated in these Aegis CGs at all.

Not because I'm a combat-only pilot, and not because I'm salty.

I have no interest in the Thargoids, somehow. I'm totally fine with being on the sidelines. If everything DJTruthsayer has speculated about is true, then I'll likely help evacuation efforts and whatnot, but...I've got other things to do in the meantime. Especially since it involves the damnable Engineers.
 
well? 150 posts later still nothing?

In defence of Brett who is at least making himself seen throughout the community,
I did begin this thread with such a y attitude I'm not surprised he and many others took offense, appolagies again for that.

And he did seem to think that we were participating in support roles, which many are - BUT;
I don't think he really understands how the role he puts forward as our participation option is even close to the content we want.

I'll describe my last night of play in this very role as fighter support and protection for traders at the last CG.

I joined 12 separate commanders spread among several wings and multiple single players as convoy overwatch. Not one interdiction/ganker/pirate/pp or pvp event.
I camped in front of both supply and destination stations as key point defence. As above, not one event involving actual hard point deployment.
I patrolled supercruise in system as routine patrol throughout the night at sensible rates

Total time spent - 4.5 hours: combat engagements 0.

Im failing to see how this is engaging the people who enjoy combat and actively want to help propel the story and content roll out if given a role to play.
I want to go play the new content, there is simply no available ai combat challenge in the game for the seasoned veterans still crestfallen from the 1.6 nerf.
 
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I'm happy for all of the combat players, but I (and many like me) are sitting 2.4 out (so far at least) and instead anxiously awaiting with great hope what 2018 will bring for us.
What has 2.4 brought for combat-focused players? We can have some random, meaningless fight against a Thargoid ship. While the fight itself can be considered interesting, the game itself provides no incentive to interact with Thargoids at all. Why should the player care?
The two combat CGs in Colonia feel like a bad joke, btw..
 
In defence of Brett who is at least making himself seen throughout the community,
I did begin this thread with such a y attitude I'm not surprised he and many others took offense, appolagies again for that.

And he did seem to think that we were participating in support roles, which many are - BUT;
I don't think he really understands how the role he puts forward as our participation option is even close to the content we want.

I'll describe my last night of play in this very role as fighter support and protection for traders at the last CG.

I joined 12 separate commanders spread among several wings and multiple single players as convoy overwatch. Not one interdiction/ganker/pirate/pp or pvp event.
I camped in front of both supply and destination stations as key point defence. As above, not one event involving actual hard point deployment.
I patrolled supercruise in system as routine patrol throughout the night at sensible rates

Total time spent - 4.5 hours: combat engagements 0.

Im failing to see how this is engaging the people who enjoy combat and actively want to help propel the story and content roll out if given a role to play.
I want to go play the new content, there is simply no available ai combat challenge in the game for the seasoned veterans still crestfallen from the 1.6 nerf.

I mean, I'm kind of surprised that you didn't at least find an NPC pirate to deal with while escorting ships. You could always have visited some USS's or done local bounty hunting at the nav beacon or something.

Can we stop perpetuating the myth about 1.6 AI, though? The AI then was not "better" or "good", it was bugged to Harma and back and had extremely-unintentional god-mode weapons while simultaneously doing dumb things like pirouetting in place and forgetting to mount weapons (or mounting only turreted weapons for the same effect). All of which has since been fixed.
 
I mean, I'm kind of surprised that you didn't at least find an NPC pirate to deal with while escorting ships. You could always have visited some USS's or done local bounty hunting at the nav beacon or something.

Can we stop perpetuating the myth about 1.6 AI, though? The AI then was not "better" or "good", it was bugged to Harma and back and had extremely-unintentional god-mode weapons while simultaneously doing dumb things like pirouetting in place and forgetting to mount weapons (or mounting only turreted weapons for the same effect). All of which has since been fixed.

There is no 1.6 myth.

The unintended god weapons that by accident actually added an element of risk to a galaxy that cannot otherwise kill me were the appeal
 
the combat pilots who will use the weapons these trade cg's are being used to advance

look at the participation rates, then tell me how sensible it is to exclude combat players from the plot development

Are combat pilots and trade pilots different? I'm elite in both. I do both regularly.

There is no 1.6 myth.

The unintended god weapons that by accident actually added an element of risk to a galaxy that cannot otherwise kill me were the appeal

If by "risk", you mean "die instantly with no chance of fighting back", then yes.
 
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If you allow both methods to move the needle, you are effectively excluding one of the methods. This effect is made worse when the simple easy method moves the needle exactly as much as the complex difficult method.

This is the exact reason high money earning methods are nerfed. More than once Frontier have said they reduce certain methods to make them all equal, as they want to give people "choice". After Rhea, Frontier stated they didn't want people gravitating towards the easier method and ignoring other ones.

So yes, Frontier do understand this - but for some reason the same logic is not being applied to the community goals.
 
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