You think it's bad as a combat player? Try being an explorer. If the Q4 2018 update does finally bring exploration content like Frontier is saying it will then we will have waited four years for our "exploration soup". How much has combat improved in those four years?
Enjoy flying your SLF's out of those heavily engineered ships with greatly modified weapons packed with hull and module reinforcements in those specialized military slots while flying with other combat commanders sitting in your ship seats via multicrew or others flying in wings fighting with the new xeno weapons against the brand new Thargoid combat encounters with all manners of new combat mechanics and weapons. Us explorers are still jonking along just like we were three years ago at 1.0. I'm not sure you know what "waiting to play" really is like...
Lets get a clearer picture here. Yes I'm a player who prefers the combat content of the game over other choices of play style.
But I'm also E3, so this preference has evolved over 2350 hours of gameplay including every content feature so far provided since launch.
I want to play the new thargoid content. Specifically thargoid combat.
I spent a year in canon hunts for contact, months at crash sites, barnacles, poi's etc to get to actual first sighting.
Then came rng hyperdiction, thenwith the new update active content.
We scanned them, rammed them, wepons tested, wake scanned, collected, offered items, probed etc etc,
then they attacked, we faught back with totally ineffective weapons.
The cg's moved to carry the plot evolution forward, we did them all and EARNT weapons that were functional.
At last, after 30+ years we were fighting bugs again. It was glorious.
Wings of complete strangers actively, willingly co-operating in fantastic combat collaborations to kill the new enemy.
Then after only a few brief days- complete nerf of all weapons ?
Ok scripted evolution, that's cool, how do we carry our own story of fighting these things forward?
Weeks of trade cg's.........
And no-one thinks this is a problem?
Or seems to have the insight to conclude why the griefing rate went through the roof.
For trade oriented players to be opining that keeping the combat players feeling bored or excluded Is a clever idea,
to my thinking is either misguided or suicidal. Without another in-game role to play they become the content.
ps
As a fellow explorer I feel your pain but engineering did provide some improvement as did charting changes etc
I cant wait for the core game upgrade, quite possibly should have come before thargoids and engineers.
fly safe out there