Do we want fluff or content?

Here I am, opening up another proverbial can of worms, I can't help it, I think too much :D

So here is the question: What direction would you like FD to concentrate on:

(1) More ascetically pleasing things like ship paint jobs, ability to change your hud and weapon colours, space legs and atmospheric landings (more on those two in a sec), more ships, new outfits and accessories for holo-me
or
(2) Fix the known problems, have a 'tiger team' that looks at this forum (and others) to help identify any new problems and work quickly to remediate those problems, create a better system to generate missions, heck - give us more interesting and a better variety of missions, have the ability to quickly shut down a known exploit, give us CG's that aren't tied into a specific role (they all seem to be either hauling something, or shooting something, it is either one or the other).

The reason I mentioned space legs and atmospheric landings is unless they are done right the first time, they won't add anything to the game we don't already have. Lets say they give us the ability to wander around our ship, honestly how often will the majority of players do that after the initial 'Gee Wiz so this is what the cargo hold looks like' phase? Want to wander around the station, every station will have to be recoded to make it interesting. Want to wander around a planet, we can do that now in the SRV. Want to interact with other Commanders, unless they fix the matchmaking system you will probably end up only chatting to NPCs and we all know how mundane their conversational skills are. If they want the full FPS experience, they are talking about a complete new game tacked onto the existing one and I think we can all imagine how that would work out lol

Now onto atmospheric landings. This is a fairly intelligent community be told, we will know a T-9 should handle like a dropped brick in atmosphere, that there should be a friction induced event when entering the atmospheric envelope. We will expect to see some form of life on some of the planets, whether it be animal or vegetation. How will FD handle populating all these planets with vegetation, buildings, NPCs and not make everything looks the same? We know that the weather will effect flying conditions. People here have already stated they will be satisfied if FD release atmospheric landings just for barren worlds (no life, no vegetation and probably no weather) - but to me that is exactly what we have now just with a different coloured 'sky' - no gain, only ascetic fluff.

We know FD only have a finite amount of resources so everything everybody wants can't be done. Personally, I was pleased when I read the proposed improvements stated for 'Beyond', trying to fix the base things first. Adding 'pretty things' only benefits a game when it adds to it, not when is overlays it. Now I'm not saying we can't have it all, just which do you think should be a priority and which in your opinion could be put on the back burner until the game becomes more playable and enjoyable?

It really doesn't matter what direction I or anyone else here WANTS - Frontier has already laid their cards on the table. Season 3 is going to be focused on fleshing out the skeleton game play we have. The trench will remain a mile wide, but it is slated to be dug at least two inches deep. Sorry to ruin the rant, but this is already what is going to happen.

Moving on...
 
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Here I am, opening up another proverbial can of worms, I can't help it, I think too much :D

So here is the question: What direction would you like FD to concentrate on:

(1) More ascetically pleasing things like ship paint jobs, ability to change your hud and weapon colours, space legs and atmospheric landings (more on those two in a sec), more ships, new outfits and accessories for holo-me
or
(2) Fix the known problems, have a 'tiger team' that looks at this forum (and others) to help identify any new problems and work quickly to remediate those problems, create a better system to generate missions, heck - give us more interesting and a better variety of missions, have the ability to quickly shut down a known exploit, give us CG's that aren't tied into a specific role (they all seem to be either hauling something, or shooting something, it is either one or the other).

The reason I mentioned space legs and atmospheric landings is unless they are done right the first time, they won't add anything to the game we don't already have. Lets say they give us the ability to wander around our ship, honestly how often will the majority of players do that after the initial 'Gee Wiz so this is what the cargo hold looks like' phase? Want to wander around the station, every station will have to be recoded to make it interesting. Want to wander around a planet, we can do that now in the SRV. Want to interact with other Commanders, unless they fix the matchmaking system you will probably end up only chatting to NPCs and we all know how mundane their conversational skills are. If they want the full FPS experience, they are talking about a complete new game tacked onto the existing one and I think we can all imagine how that would work out lol

Now onto atmospheric landings. This is a fairly intelligent community be told, we will know a T-9 should handle like a dropped brick in atmosphere, that there should be a friction induced event when entering the atmospheric envelope. We will expect to see some form of life on some of the planets, whether it be animal or vegetation. How will FD handle populating all these planets with vegetation, buildings, NPCs and not make everything looks the same? We know that the weather will effect flying conditions. People here have already stated they will be satisfied if FD release atmospheric landings just for barren worlds (no life, no vegetation and probably no weather) - but to me that is exactly what we have now just with a different coloured 'sky' - no gain, only ascetic fluff.

We know FD only have a finite amount of resources so everything everybody wants can't be done. Personally, I was pleased when I read the proposed improvements stated for 'Beyond', trying to fix the base things first. Adding 'pretty things' only benefits a game when it adds to it, not when is overlays it. Now I'm not saying we can't have it all, just which do you think should be a priority and which in your opinion could be put on the back burner until the game becomes more playable and enjoyable?



pancake-bunny.jpg
 
Completely agree.
Also think that people pushing towards atmo landings and space legs are doing a disservice to the game. Those require an awful lot of programming and this and that.
While what the game really needs and has been needing for quite some time is to do the existing things right.
There's so much wrong in the game that focusing solely on fixing it would probably take the (already limited) workforce at FDev a whole year.

Push for innovative content, but don't forget that you can't really build nice things over a rotten structure.
 
Just my dream of what ED could become, assuming one day they actually fill out atmospheric worlds procedurally and also implement a form of spacelegs. The lore planets could then have in depth design such as the Sol system, Lave, Zaonce, Achenar, Alioth, etc. basically the 20 or so most prominent Elite franchise lore worlds and perhaps the powerplay headquarter planets with whole ship+fps+rpg gameplay among those worlds.( i.e. similar to how Bethesda's "Arena" and Tamriel was split off into the Daggerfall, Morrowind, ImperialCity, and Skyrim game regions over the couple decades following, except with ED each system world would be accessible from the current framework.) A lot has been fleshed out already, not only the initial production art design, but also the earlier novels, stories and current books. It would probably require a lot more manpower and probably more years to get those worlds done. But FD have done an amazing job already and are surely and steadily setting up the framework. It's the only real space game out there of truly astronomical and galactic scale, and the closest thing to experiencing interstellar space travel dreamt off in the last century of sci-fi works and media. ED's real competition imo would most likely be X4/X-series and possibly "Dual Universe". SC is defunct in so many ways and not just in their current changed and obfuscated refund policy fiasco.
 
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To be honest, Star Citizen is actually doing pretty good now. While still alpha, 3.0 looks impressive and what they've managed to achieve thus far is pretty dam amazing.

No Mans Sky on the other hand....nah don't even put that game next to Elite Dangerous and Star Citizen haha

No, they are not doing great. There's very little mechanics, Item 2.0 feels very rudimentary, there's no proper gameplay loop to verify is it truly working...and so on and so forth.

Skipping all 'it is not 3.0 what was promised, it is buggy as hell and even CIG admits it is half a year away from seeing any PTU release'.
 
Frontier always say they want to take their time and make sure everything is done right whenever they're asked about future updates, but everything they've released so far hasn't been done right, it just seems like an excuse to put off the more difficult and expensive tasks.

It's a game, not your internal vision of perfection. ;)
 
It really doesn't matter what direction I or anyone else here WANTS - Frontier has already laid their cards on the table. Season 3 is going to be focused on fleshing out the skeleton game play we have. The trench will remain a mile wide, but it is slated to be dug at least two inches deep. Sorry to ruin the rant, but this is already what is going to happen.

Moving on...

Who knew that creating a universe is incredibly difficult, especially when players can fix it by instantaneously inserting their own imaginations.
 
Only done right. SC and NMS are evidence space legs because of space legs will be tedious.

I believe FD can do it. I am in no rush.

Since I don't play anymore, I'm of the same mind.

FD, take as looooong as you like ;)

Skipping all 'it is not 3.0 what was promised, it is buggy as hell and even CIG admits it is half a year away from seeing any PTU release'.

Half a year?

Can you link that quote please.
 
No, they are not doing great. There's very little mechanics, Item 2.0 feels very rudimentary, there's no proper gameplay loop to verify is it truly working...and so on and so forth.

Skipping all 'it is not 3.0 what was promised, it is buggy as hell and even CIG admits it is half a year away from seeing any PTU release'.

It's already on the Evocati PTU. So, no, they haven't said that.
 
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It's already on the Evocati PTU.

Evocati is not PTU. Also it is terribly broken there.

It really doesn't matter what direction I or anyone else here WANTS - Frontier has already laid their cards on the table. Season 3 is going to be focused on fleshing out the skeleton game play we have. The trench will remain a mile wide, but it is slated to be dug at least two inches deep. Sorry to ruin the rant, but this is already what is going to happen.

Moving on...

It's not inch deep, but it will get more fleshed out and it is not Season 3, or Season, or expansion. They are extra free upgrades for Horizons owners.
 
Evocati is not PTU. Also it is terribly broken there.



It's not inch deep, but it will get more fleshed out and it is not Season 3, or Season, or expansion. They are extra free upgrades for Horizons owners.
It's designed to test things before going to the live server. It is being tested by players. Citation for the "half a year away", please... Citation for "terribly broken", as well. They're under NDA.

Also, remember, Citizencon is this weekend. We haven't expected any sort or announcement on it until then.

The longest Evocati release (before expanding to a wider range of players) to date has been around one month, BTW.
 
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No, they are not doing great. There's very little mechanics, Item 2.0 feels very rudimentary, there's no proper gameplay loop to verify is it truly working...and so on and so forth.

Skipping all 'it is not 3.0 what was promised, it is buggy as hell and even CIG admits it is half a year away from seeing any PTU release'.

Yes, they are doing well. Do you even grasp what they're trying to achieve?

Do you even know what will be in 3.0 ptu, and no it's not half a year away from said public test and CIG have not said that at all that is a complete lie.

These alpha releases are meant for exactly that, smashing bugs and making sure everything works well on full release many years from now. And if you actually look at the 3.0 evocati bug reports you will see how many the team are smashing each week.

So I say again, they are doing great.

Also, those in evocati are under NDA, no one has said it's "a buggy mess," you've made that up.

Look, I've seen you post telling people that things like space legs and atmospheric planets are going to take time for Frontier to do. Yet, you criticise Star Citizen for how long it's taking them, when they're planning to release the game with everything on day one, unlike Elite.

Both games have done things differently, and I hope both games succeed in that and continue to do so in the future.

Guys... Star Citizen thread is not this thread.

But yeah, this guy is right. Time to get back on topic, this is the Elite forum after all :D
 
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sollisb

Banned
Evocati is not PTU. Also it is terribly broken there.



It's not inch deep, but it will get more fleshed out and it is not Season 3, or Season, or expansion. They are extra free upgrades for Horizons owners.

Eh no, not entirely.. There will be 'Paid' Premium Content..

Which begs the question; Will the free content be crap? As it's not 'Premium'...
 

sollisb

Banned
Name anything released that worked without bugs straight off a release line?

Answer: Nothing

All our code works bug free on release date. You know why? Because we test it, and we retest it, and we don't release it until such time as the entire team feels we have exhausted all possible scenarios. That's the difference between 'game' code and 'real world' financial code.

FDev: Release code that results in mission been offered for quintrillion credits - Result? Programmers laugh at them.
Company X: Release code that offers Pensions worth quintrillion $ - Result? Company X goes bust immediately.

Do you know anything about software development?

Answer: No
 
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