Do we want fluff or content?

It's already on the Evocati PTU. So, no, they haven't said that.

Check the planning mate. They went from 23 'must fix' issues to 20 in the last two weeks. They extrapolate it in the graph, current ETA is christmas. Or, if you will, in six weeks. As if has literally been for over a year now. Eventually 'in six weeks' will be correct though. Maybe now. Maybe in a year. Who knows. CIG hasnt said six months though, not that it means anything as they always claim its right around the corner. Current 3.00F is garbage, so you better start praying to magic germans. :p

All our code works bug free on release date. You know why? Because we test it, and we retest it, and we don't release it until such time as the entire team feels we have exhausted all possible scenarios. That's the difference between 'game' code and 'real world' financial code.

FDev: Release code that results in mission been offered for quintrillion credits - Result? Programmers laugh at them.
Company X: Release code that offers Pensions worth quintrillion $ - Result? Company X goes bust immediately.

Do you know anything about software development?

Answer: No

None of the medical-grade software I use is bugfree. There are no critical errors, sure, but there is always something. If there is no bug at all, that just means its an extremely focussed tool that does a very limited set of things under very controlled conditions.
 
Last edited:
You need a solid foundation before you can expand on it. Step by step. This and that. There is no either or.

Agreed... The issue is so much of the past two year's effort has been building shacks out in the garden, that most people don't want to live in! Shame that so much of that effort didn't actually improve the foundations of the main building (that we're truly interested in)!
 
Last edited:
I'm personally hoping they pursue neither atmo landings or space legs in the immediate future. Implementing either in a meaningful way is essentially building a whole new game on top of Elite.

I want to see them develop the game we have right now. More interesting missions, more complex CGs, better advancement of the overarching story. Get some writers on board. I want to see consequence and drama. Game of Thrones type power shifts. The big Thargoid reveal should've seen Achenar burn. Anyone near the Pleiades should be in constant danger of being attacked. Instead we get encounters that can totally be ignored and a chain of repetitive CGs for weapons to "defend" against aliens that leave you alone if you just don't attack them.
 
I'm personally hoping they pursue neither atmo landings or space legs in the immediate future. Implementing either in a meaningful way is essentially building a whole new game on top of Elite.

I want to see them develop the game we have right now. More interesting missions, more complex CGs, better advancement of the overarching story. Get some writers on board. I want to see consequence and drama. Game of Thrones type power shifts. The big Thargoid reveal should've seen Achenar burn. Anyone near the Pleiades should be in constant danger of being attacked. Instead we get encounters that can totally be ignored and a chain of repetitive CGs for weapons to "defend" against aliens that leave you alone if you just don't attack them.

I'm hoping we see atmospheric (lifeless) worlds end of next year... And like you, really hope we finally get some solid depth added to the game.

IMHO, next year is probably make or break for me... If the game doesn't take a solid step forwards after two years of questionable developments, I can't see things changing.
 
Agreed... The issue is so much of the past two year's effort has been building shacks out in the garden, that most people don't want to live in! Shame that so much of that effort didn't actually improve the foundations of the main building (that we're truly interested in)!

I totally agree.
To think of the money and man hours FD pumped into these "Features" that nobody really asked for is depressing.

If they had used those man hours and the money to flesh out the mechanics Properly, there would be many more satisfied players and much better gameplay overall.

Many of us asked so many times over the last three years for FD to flesh out the core mechanics, they ignored us and released those "features" instead.

Most of it was a pointless waste IMO.

Planetary landings, wings and ship launched fighters were ok.

Power play, Engineers, CqC, Multicrew were all poor, the money and time could have been used in such better ways.

Oh well, you live and you learn .
 
(1) More ascetically pleasing things
or
(2) Fix the known problems,


For me, right now, FDEV is doing neither.

ad.1. We have few pilot outfits, few ships have bumpers and spoilers (not every one). Paintjobs patterns being limited to certain ships. Low customizability with colors, limited to pre-defined schemes. I found a paintjob I'm willing to buy - not available for the ship I have.

So if there would be more aesthetic features it should be increased dramatically, across the board. Each and every ship gets the same color palette to pick from. It can be divided into packs as it's today. New chrome / gold / whatever is added? Add it for every ship in the game. Divide paintjob into base color and stripe color (like Homeworld did), sell separate palette colors for base and stripes. Want green base and yellow stripes? That;s €1.5 + €0.5 total. Right now I have lots of colors to pick from, I'm choosing none as there is no combination I like. Call me picky but this is what's customization is about - fitting the ship to MY liking, exactly as *I* want it, with colors *I* want, where *I* want.

ad.2. Tricky ground as some mechanics may be "problematic" for you but "as intended" for FDEVs. Some issues (like exploits and such) should be fixed within days or 1 week, not months.
 
That seems to be true. Some enhancements of the game were cool, even though I don't use wings and play solo. I never used fighters either, yet.

But it seems to me that all such expansions are possible because they just grow naturally out of the core game. That is, you fly in a boat and see a cockpit. You can enter into an SRV. So, all you have to code is a way to get into a fighter, which is based on existing code.

To me that is not an expansion but an enhancement, no smarter than a reskin as they do in shooter games. No expansion was launched. We've seen gfx updates and that is nice. Engineers adds nothing substantial in that they are just missions, so they are based on existing code to get something and deliver, or donate to an engineer. The rest is some interface and a RNG, which is trivial for a team like FD. There are some parameters to be set in code, a sto what ranges the randomness will be allowed to affect.

More ships is also based on existing code. This is just gfx artist conveyor belt work.

An expansion of a game means loads of new code that actually increases the possibilities of the game engine and functions. So space legs might be that in that it opens up whole new areas to explore. New types of gameplay, as people suggest, boarding parties and defense of ships etc.

But every game (engine) has built-in limitations. We have an advanced flight model but who actually flies without flight assist? Stacked on top were missions. Maybe that has its own 'engine' of sorts, but it doesn't truly connect to the flight model engine. What you code is equally what it allows and what it won't.

And so you have the problem of thinking up new stuff but are confined to the preset course of what you already coded. You are in a rut. So you can make chained and more complex missions out of the mission system. You can add more ships through the existing ship creation procedures. You can reskin and sell it as fluff so people can have pink engine flames. You can add engineers based on the mission system and tweak in some extra code where required.

Get out of the rut means to enhance the game engine, causing bug fests. So whatever they do will be a stack on top of what is there but not too deeply inserted in or merged with the core engine. That is what RSI did, code a game engine and realize they needed more and had to redo the bloody thing, which must have cost them a year or more of our lives.

Fluff is easy and keeps some percentage of the player base happy ranging from delight to meh. Substantial additions take time and so there is the fight between appeasing the masses with fluff or small enhancements and the time it takes to actually produce something really big. If it takes too long, people leave. If you don't produce anything really big, people leave. If your balance between fluff and substantial isn't addressing the need of the masses + calculated loss in playerbase (because you cannot appease everyone, all the time) is off, your investors moan.

In a sense and in essence, a developer cannot ever do it right. Because design approach to modern gaming means you get the core game out and then hope its awesome enough to attract naturally inclined fanboys to carry you over to expansion before the investors moan and retreat. That is why we still have a game I feel is a bare-boned game. Fanatics run through the engineers in no time, dedicated players will muster up tools and spreadsheets to help the hapless. And so the players catch up to what is in the pipeline putting more pressure on FD.

Another example of this is Star Trek Online. They release literally half seasons (like 13.55) and have repeatable missions for 3 weeks to keep people in doing at least something, boring as it is because they are in a rut without the time do make proper expansions, so they reskin and repeat based on existing game mechanics. As long as they can show numbers of people in the game to investors, it is all good.

So I expect FD to keep doing these rather meager updates because to actually enhance the game means years of coding and many months of testing and bug hunting, leading to annoyed players. It is like that varieté thing where a guy puts spinning plates on poles and has to run back and forth spinning them up again before they crash to the ground. And how many can he keep going?
 
Back
Top Bottom