how is a new player, starting in a sidewinder, learning the game, supposed to gain this knowledge in game, without looking at the forum posts like yours, or guides, or external sources?
Your answer is basically "look at my guide on how to make money in this particular patch at this particular point in time, with this particular setup" which is exactly the problem. 2 months from now there will be some new way. None of it will be communicated in game.
The old games made you find your lucrative areas too, yes, but they were designed to encourage curiosity and experimentation, they had saves, the overall immediacy was higher, and the game-play loop from reward to reward was far shorter. Plus there were no forced patches that change everything (mostly engineers, but basically every single patch)
And now you are proposing exploits. Again just highlighting the problem.
Oh and to be clear. I`m not against such playstyles. It`s an always on-line game, it`s in a way broken by design. People just adjust, and use all the tools they have (of which we have none ingame but plenty outside of the game)
What i have a real problem with is FD trying to balance the game around all this silliness instead of letting those who like to break their game just break their game and sit on billions for god knows what reason