Spacelegs was just as much part of the original pitch as atmospheric planets.
I was referring to original Elite games which didn't have "spacelegs".
Spacelegs was just as much part of the original pitch as atmospheric planets.
This.Gameplay is the most important thing to me.
A whole new flight model due to, well, atmosphere?![]()
He's got a point. As much as I would love Atmospheric Planets, the ships would need some massive overhauls or add-ons to make them flyable in atmosphere. They're just not either aerodynamic enough or have the wings/control surfaces necessary to stay airborne. Retractable wings maybe? Or maybe each ship could have a hangar for an Atmospheric Recon Vehicle that you could launch from orbit that would specifically designed to fly in atmosphere? Anyhoot, there'd be a lot of complicating factors, but if anyone can make it work, I'm betting FD can.
I was referring to original Elite games which didn't have "spacelegs".
He's got a point. As much as I would love Atmospheric Planets, the ships would need some massive overhauls or add-ons to make them flyable in atmosphere. They're just not either aerodynamic enough or have the wings/control surfaces necessary to stay airborne. Retractable wings maybe? Or maybe each ship could have a hangar for an Atmospheric Recon Vehicle that you could launch from orbit that would specifically designed to fly in atmosphere? Anyhoot, there'd be a lot of complicating factors, but if anyone can make it work, I'm betting FD can.
He's got a point. As much as I would love Atmospheric Planets, the ships would need some massive overhauls or add-ons to make them flyable in atmosphere. They're just not either aerodynamic enough or have the wings/control surfaces necessary to stay airborne. Retractable wings maybe? Or maybe each ship could have a hangar for an Atmospheric Recon Vehicle that you could launch from orbit that would specifically designed to fly in atmosphere? Anyhoot, there'd be a lot of complicating factors, but if anyone can make it work, I'm betting FD can.
I've zero desire to see "space legs" (seriously, is there not a better way of expressing this concept yet?!?) implemented in this game. If they go for it, I will probably enjoy it and I will probably quit the forums to assist with my overall enjoyment.
I can only imagine the absolute crap flinging festivle that would break out on these forums if FDev rolled out space legs. At least half of the uber slingers of dung would be those that lobbied for it the most. Honestly, I just can't envision a realistic deliverable that the majority of the proponents of this feature wouldn't pick apart and rage over.
I can imagine landing on lush planets working, based on what I've seen with PC and JW, and this isn't something that would require entirely new types of gameplay to be developed.
Getting out of the ship is so foregin to everything about ED that I just don't see hope for satisfying customers, even if it is good.
Why would space legs be so foreign about ED? I know it's supposed to be all about the spaceships, but isn't ED trying to be a simulation of sorts? Our ships aren't our avatars. We are people piloting them and I would love to be able to walk around our ships and stations in what would be a MUCH more immersive game. I'm not talking about making this a FPS shooter on top of a spaceships simulator, I'm talking simple immersiveness. I would love to waste time hanging out in one of the station's bars or lounges, just chatting with other players while watching ships dock and take off and NPCs come and go.
IF they can do proper atmospheric planets though that would be amazing. I honestly don't think they can right now. It's a massive undertaking, way beyond adding space legs to ships and stations.
We already have our avatar models right? So part of that development is already done (albeit the easy part).
I meant foregin in the context of existing game mechanics and content, relative to atmospheric landings. That is to say, at present we are never out of our chair and introducing walking around would require new content and game play mechanics to support making walking something other than just another vehicle.
I've zero desire to see "space legs" (seriously, is there not a better way of expressing this concept yet?!?) implemented in this game.
I love how almost everyone assumes that "space legs" is going to be an FPS shooter. Nobody from FDev has said anything other than "We want to do space legs at some point". I certainly don't advocate for an FPS addon, but I do want to be able to get out of my ship when I am in a port, and take care of biz at the local office of what ever I am doing. I also want to be able to walk around in my ships, look out the window, tinker with the FSD or the engines... There's a ton of immersion things that letting us walk around can add, that would be more interesting than what we already have only with an atmo.