I'm bored...

Out of curiosity what kind of profit per HR are you hoping for and in what ship?

I was getting about 10M per 14LY jump (station-station) running pass transport missions. That was only one way though (coming back empty). ..and the 10M number was after the 12% skim by my NPC crew. 10M would be a good run, 7-8m easily anytime, and as high as 12-14m on rare occasions.

This was in either an Anaconda or Cutter outfitted for economy pass missions both with an SLF bay. My Beluga actually made less...

It was easy to find 1-2 mil economy pass (17-21) missions. Now, with the nerf, its down to maybe 500K. BTW - The BGS is in Boom and I'm allied with all factions.
 
You're datamining the wrong parameters.

I'll just leave you a breadcrumb (you're free to say it's photoshopped):

Anyway if you don't believe me, I guess I will have to learn how to live with that. :D

- So first I'm a NOOB YouTube exploit follower...

- Then I'm "just not doing it right"...

Seems you are having a problem identifying exactly what MY problem is!
 
While everyone moans about the passenger nerf, I've been casually one-jumping average 30 mill a trip for the past week... That's what happens when someone pays a little bit of attention to the game instead of waiting for some youtube step by step tutorial to herd them to the moneys...

And I'm not even trying hard, just settled on the first place I found above average.

I agree with you, I found a very good one-jump trading run earning me 2 million one way, 4 mill per return trip. It died off after a day or two, but still.
 
I was getting about 10M per 14LY jump (station-station) running pass transport missions. That was only one way though (coming back empty). ..and the 10M number was after the 12% skim by my NPC crew. 10M would be a good run, 7-8m easily anytime, and as high as 12-14m on rare occasions.

This was in either an Anaconda or Cutter outfitted for economy pass missions both with an SLF bay. My Beluga actually made less...

It was easy to find 1-2 mil economy pass (17-21) missions. Now, with the nerf, its down to maybe 500K. BTW - The BGS is in Boom and I'm allied with all factions.

I'm allied thanks to the rank grind you can do in the system where I was doing cargo runs in a python (medium pad), alongside data missions to get a FAS.

By the time I was done I had the money for the FAS, and was getting around 8 mil a trip (maybe more), in my python doing the cargo missions.

Still not saying where it is in case of a nerf, but I think you've just proven even pre nerf Rhea was bad.

And here I was about to buy a type 7 for Rhea, to grind for a clipper......
 
- So first I'm a NOOB YouTube exploit follower...

- Then I'm "just not doing it right"...

Seems you are having a problem identifying exactly what MY problem is!

You're the one who was saying a few posts back that pax missions were all down to 500k...

Hey look here's another!

5ik0Jqx.png

And another!
uv5xrm1.png
 
Last edited:
I'm allied thanks to the rank grind you can do in the system where I was doing cargo runs in a python (medium pad), alongside data missions to get a FAS.

By the time I was done I had the money for the FAS, and was getting around 8 mil a trip (maybe more), in my python doing the cargo missions.

Still not saying where it is in case of a nerf, but I think you've just proven even pre nerf Rhea was bad.

And here I was about to buy a type 7 for Rhea, to grind for a clipper......

I never did Rhea...
 
Last edited:
You're the one who was saying a few posts back that pax missions were all down to 500k...

Hey look here's another!


[READING SKILLS] I never said you couldn't find more than 1/2 mil. I said that was more the norm (instead of the easy to find 1-2 mil jobs)...

...and I'll bite... Where does that 7 Mil transport mission go? Out to Colonia (25KLY)? ...or maybe Hutton Orbital? I've seen other multi-mil transport missions but they always seem to head out to somewhere very distant and are not common enough to stack multiples.
 
[READING SKILLS] I never said you couldn't find more than 1/2 mil. I said that was more the norm (instead of the easy to find 1-2 mil jobs)...

...and I'll bite... Where does that 7 Mil transport mission go? Out to Colonia (25KLY)? ...or maybe Hutton Orbital? I've seen other multi-mil transport missions but they always seem to head out to somewhere very distant and are not common enough to stack multiples.

They go to a system 11ly away, to a planetary port ~300k ls away from the entry point..

If you were datamining, you're on the right track already. In 2.4, distance from parent star is now the most important mission payout factor. And passengers are still the highest paying mission.

Find systems with stations or planetary ports far away from parent star (no need for extreme things like Hutton or 36 Oppiuchi - although those pay a fortune). Anything like 150k/200k/300k ls will suffice. The bigger the distance the higher the payout, but also longer the supercruise. 300k ls is around 10 minutes. Avoid systems in the outer region of the bubble as those have a higher frequency of colonia or sightseeing missions. You're looking for A->B close transport missions here, not sightseeing.

From those systems, having few close neighbouring systems is best (helps with having more frequent missions spawning to your target system - the fewer closeby systems the better, but 3 or 4 ain't that bad). If they have a closeby system with high population as your source of missions. Look at the board, and take notice not only the missions you can take, but especially the one's you can't take due to lack of rep (those are the ones you'll be getting when friendly or allied).

Once you spot a nice place (something that frequently spawns missions to a station/planetary port far away from the star), start building your rep. Payout increases quite a serious lot with local faction rep - that's why you should always look at the missions you can't take due to lack of rep, as those are the ones you'll be getting once you rep up).

It's simpler to use only economy cabins as you'll be able to take much more different missions, but occasionally you get first class, or even business class passangers that pay bloody fortunes. So it pays off to have a diverse selection of different cabin types stored at your source station, to quickly change cabins on your loadout if one of those pops up. I've seen something like 12 million for a 22 first class seats for some politicians, for the same system 11ly away.

Finding a small area with several systems with stations or planetary ports away from entry point is even better, more options.
 
Last edited:
They go to a system 11ly away, to a planetary port ~300k ls away from the entry point..

If you were datamining, you're on the right track already. In 2.4, distance from parent star is now the most important mission payout factor. And passengers are still the highest paying mission.

Find systems with stations or planetary ports far away from parent star (no need for extreme things like Hutton or 36 Oppiuchi - although those pay a fortune). Anything like 150k/200k/300k ls will suffice. The bigger the distance the higher the payout, but also longer the supercruise. 300k ls is around 10 minutes. Avoid systems in the outer region of the bubble as those have a higher frequency of colonia or sightseeing missions. You're looking for A->B close transport missions here, not sightseeing.

From those systems, having few close neighbouring systems is best (helps with having more frequent missions spawning to your target system - the fewer closeby systems the better, but 3 or 4 ain't that bad). If they have a closeby system with high population as your source of missions. Look at the board, and take notice not only the missions you can take, but especially the one's you can't take due to lack of rep (those are the ones you'll be getting when friendly or allied).

Once you spot a nice place (something that frequently spawns missions to a station/planetary port far away from the star), start building your rep. Payout increases quite a serious lot with local faction rep - that's why you should always look at the missions you can't take due to lack of rep, as those are the ones you'll be getting once you rep up).

It's simpler to use only economy cabins as you'll be able to take much more different missions, but occasionally you get first class, or even business class passangers that pay bloody fortunes. So it pays off to have a diverse selection of different cabin types stored at your source station, to quickly change cabins on your loadout if one of those pops up. I've seen something like 12 million for a 22 first class seats for some politicians, for the same system 11ly away.

Finding a small area with several systems with stations or planetary ports away from entry point is even better, more options.

It's all fine and good data mining, but isn't that something only available on PC? What about console players?
 
I've sat down numerous times over the last couple of weeks (since 2.4.02), pulled up the mission/pass screens, looked at the payouts, and basically thought "Whats the point?"... Basically just took my Oculus off and found something else to do.

I went from averaging probably 20 hrs a week (since last December) to nothing.... (Sometimes LOTS more)

No, I'm not burned out. I used to like to make credits to buy stuff and try new ships/weapons/modules/etc... I'ld still be playing if it paid well. Nerfing the pass missions was apparently the last straw for me...

So, I'm moving on. Back to Planetside2 for a while. I'll check back in after the next patch or two and see if anything has changed for the better.

Just sayin'

(Flame on!)

I dont even look at the payments. I just do stuff I enjoy doing, I really don't see having less credits means it's not worth doing. Fun is the biggest currency in playing game I would have thought.
 
It's all fine and good data mining, but isn't that something only available on PC? What about console players?

Datamining EDDB is not necessary, but it expedites the process obviously as browsing the galmap takes a lot longer. But everyone has already passed though quite a great deal of systems with far away stations, just keep tabs on those and take a peek around.
 
Last edited:
I've gone thru the same thing. I totally get the OP's point.

It'a not the credits, I have over 500 million in petty cash. I can buy anything I want. I have the ships I want, modules... etc. I've been everywhere I want to go, and I see no merit in pressing "J" a zillion times to see another bunch of brown spheres... 8k+ kills, I've seen enough exploding ships. Triple Elite. Fed/Empire ranks. Generation ships ? You mean 6 or 8 scripted voice clips ? Been a miner. BH'd myself silly. Traded. Piracy holds no allure, you don't make money, which to me, is the whole point. Killing players for the sake of killing is just being an as... something.. unless it's consensual. I've shuffled enough whiny passengers around the bubble. Run errands for hundreds of minor functionaries in even more nameless systems, all convinced they're the reason for universe.

I log in every once in a while, check out the boards.. Was going to get into the whole Tharg thing.. then heard about nerfs, changes, etc... saw I couldn't "load for bear" and decided... "Meh.. wait and see".

I want something... MORE. A storyline.. a narrative. I thought maybe the whole Salome thing... or the Rift.. Raxxla.. But those seem to go nowhere. So.. why play ? If I really lived in the ED universe, it would be time to hang out at Jameson, eat, drink, wench, and generally live off my reserves until something struck my fancy or I ran out of credits.

I see my character now much like Robert Vaughn's character in the Magnificent Seven. But I'm not really hiding, per se, just too tired/bored to move.

I'm waiting for SOMETHING..

Yup, pretty much all of this. And a big fat no to everyone who suggests deleting your save and buying a second copy as a means to create content.
 
What Passenger Nerf? My bank account says otherwise. Just need to do a little research and check other areas beside Rhea.

You're flying an anaconda. Excuse me if I find it difficult to believe any nerf truly impacts your experience. You've got the ship and if your credits are comfy, you have plenty of leeway to experiment with playstyles, locations, and outfitting.
 
Datamining EDDB is not necessary, but it expedites the process obviously as browsing the galmap takes a lot longer. But everyone has already passed though quite a great deal of systems with far away stations, just keep tabs on those and take a peek around.

Oh....sorry, it thought you meant a different type of data mining sorry.

But anyway, you still have to look, and some of us don't have the time to do that.
 
Back
Top Bottom