Spacelegs (debatably) has no place in a space flight sim
Only one person lack of imagination can say that!
Spacelegs (debatably) has no place in a space flight sim
I may be wrong, but I don't recall the devs ever saying they plan on doing either of these sought after features.
Agreed this topic needs its own hotel.
I heard about a house in New Orleans which is available.We don't do 'hotels' any more.
3) They are working on additional planet tech for q1 and Q4 2018.
It all seems to point quite heavily that they are willing to give atmo planets a shot.
Some really great discussion here from both sides, kudos to all of you.
It seems to me (reading through all the quotes and posts from the devs about bringing these features in) that the evidence people have presented here have two issue with them.
1) I still haven't seen anything that anyone has brought to my attention that says they will impliment either Space Legs or Atmpspheric Landings. I have been shown plans, long-term goals, and even developer desires. But nothing has yet been presented here that says they WILL be making these things.
2) Plans change, frequently, ESPECIALLY in the games industry. As I said in my original post, intentions and planned routes are constantly being altered and scrapped in the game development process. With the age of these quotes taken into account, it is my personal guess that space legs and atmospheric landings have been scrapped (of course, just a guess). Do you think they'd come out and say "yeah, sorry, due to unforseen circumstances and overly ambitious ideas we have decided to scrap them"?
Well, yeah. We're all dreamers. The Kickstarter was definitely just a bunch of people dreaming of a game they imagined would be fun to play.![]()
Hi all o7
I have just graduated from a computer games course at university, and I have to say the hype and discussion around space legs and atmospheric landings really bugs me.
Both of these things are monumental undertakings, they are MAJOR alterations to the established capabilities and design of the game and will no doubt take immense amounts of resources, time, and effort to create. Spacelegs (debatably) has no place in a space flight sim, and will add very little to the gameplay even if it was implimented. Atmospheric landings on the other hand would be astronomically power hungry and require unparalleled game technologies and asset counts to work alongside already established mechanics. We're talking cloud cover, atmospheric readings, weather patters, countless assets for numerous different environments (cities, towns, villages, jungles, water bodies, populous, desserts, ice caps etc), water generation system, and much much more. That's without even considering life forms in earth-like worlds, we'd need hundreds if not thousands of varieties to cover the galaxy.
Even setting aside all of these obsticles, I may be wrong, but I don't recall the devs ever saying they plan on doing either of these sought after features. The most I've ever heard was a brief mention of them in the very early access stages of development, and plans are changed and cancelled in the games industry more than any other.
So I'd really like to know, why are players so invested in the concept of space legs and atmospheric landings? If we DO get them it certainly won't be in anything resembling a foreseeable future, and it's more likely in my opinion that they would have just been scrapped altogether (if there was any serious consideration for them early on in the first place). I can understand the passion, hype, and desire for these things. But the blunt truth is that I just don't see it happening, both from a technical and practical perspective.
Both of these things are monumental undertakings, they are MAJOR alterations to the established capabilities and design of the game and will no doubt take immense amounts of resources, time, and effort to create. Spacelegs (debatably) has no place in a space flight sim, and will add very little to the gameplay even if it was implimented.
Atmospheric landings on the other hand would be astronomically power hungry and require unparalleled game technologies and asset counts to work alongside already established mechanics. We're talking cloud cover, atmospheric readings, weather patters, countless assets for numerous different environments (cities, towns, villages, jungles, water bodies, populous, desserts, ice caps etc), water generation system, and much much more. That's without even considering life forms in earth-like worlds, we'd need hundreds if not thousands of varieties to cover the galaxy.
Even setting aside all of these obsticles, I may be wrong, but I don't recall the devs ever saying they plan on doing either of these sought after features. The most I've ever heard was a brief mention of them in the very early access stages of development, and plans are changed and cancelled in the games industry more than any other.
I've actually heard the devs confirm that both of these features will definitely be coming, not within the next year, but at some point. I just read something about them recently actually too, sorry, can't say where. But either way, it doesn't really matter because it seems the crux of your concern is the ability for FD to do these things. I'm not a game developer, but I do believe they can be done. FD is a larger company that you may know, they also make planet coaster, and just released some trailers for Jurassic world evolution. They're growing larger too, if you look at FD's stock price over the last year, they've really grown. Now remember that FD have said ED is planned as a 10 year + of development, so yes, they have the time, and the resources to do both of these things. Honestly, I would be surprised if they weren't already in development in at least some rough form or another.
I will reiterate here since the comments are flowing quite a bit, that I understand completely the reasons for the hype and desires to have these features in the game. Heck, I'd LOVE to have them!!!!! My personal irk with the whole thing, is how people seem to treat it as if they've been confirmed for development and a release window has been given. They talk about them like they KNOW they're coming, and it's just a case of when. We have no confirmation, no release window, no evidence to say they're still intending to bring them in, and no indication of the developer's support bar a few (very old) statements about where they would LIKE to be.
it would add a whole new dimension to the game, how is this adding 'very little to gameplay'???? i agree it's a big design challenge, also high risk. wouldn't recommend (in general, and even less at this point, after horizons).
Okay, let's say space legs was brought in. You can walk around the ships and stations, maybe talk to people to get missions and such or see your own cargo bay. Woo! Awesome!... Now what?.... What does it actually ADD to the game? It'll be cool for a while, but it would be a novelty and nothing more. The only way it could add to the game would be if it came with its own mechanics and features, at which point you're creating a game within a game (and probably a low quality one at that).
Players building up expectations to unrealistic levels, typically results in disappointment.Humans being how we are, though, love to dream big and imagine what could be. David and the design team obviously share similar ambissions for the game else they wouldn't have brought up this stuff during KS.