I think there’s another angle to this also - reputation
Some tasks in the game make less credits but affect your reputation a lot more - though it currently doesn’t have enough impact and so isn’t valued.
For example when I first looked at what the salvage contact paid for escapebpods it seemed very low but then I noticed how quickly my rep went up when I delivered stuff to them.
Now what I’d like to see is reputation really making a difference to your experience in the game - which it doesn’t much currently. At the moment minor faction rep gives you access to better paying missions but not a lot else - so it’s not really seen as something that is worth as much as raw credits.
But if it gave access to other things, gave you more trade information, access to new contacts, favours with the materials you actually need, careers, npc wing mates, access better rank npc crew or better protection from the police etc.... then I think it would be seen as having more value and we’d be happy to do lower paying tasks if it had other positive consequences that made a real difference.
Also this approach allows you to keep the credit payment more believable - it wouldn’t really make sense that salvaging escape pods would make as much money as say bulk trading in a conda per hour but makes sense that the faction values it more (it’s a humanitarian act) and gives you more status.
On the opposite side if I’m less friendly with a faction I should see more consequences of this - all in all reputation should really matter and furthermore making friends should mean I’m likely to create enemies along the way.... rather than just being neutral.
As an aside - I can also imagine a situation where I rescue an escape pod and just by chance it happens to be someone important - perhaps I get a personal reward in such cases?
Some tasks in the game make less credits but affect your reputation a lot more - though it currently doesn’t have enough impact and so isn’t valued.
For example when I first looked at what the salvage contact paid for escapebpods it seemed very low but then I noticed how quickly my rep went up when I delivered stuff to them.
Now what I’d like to see is reputation really making a difference to your experience in the game - which it doesn’t much currently. At the moment minor faction rep gives you access to better paying missions but not a lot else - so it’s not really seen as something that is worth as much as raw credits.
But if it gave access to other things, gave you more trade information, access to new contacts, favours with the materials you actually need, careers, npc wing mates, access better rank npc crew or better protection from the police etc.... then I think it would be seen as having more value and we’d be happy to do lower paying tasks if it had other positive consequences that made a real difference.
Also this approach allows you to keep the credit payment more believable - it wouldn’t really make sense that salvaging escape pods would make as much money as say bulk trading in a conda per hour but makes sense that the faction values it more (it’s a humanitarian act) and gives you more status.
On the opposite side if I’m less friendly with a faction I should see more consequences of this - all in all reputation should really matter and furthermore making friends should mean I’m likely to create enemies along the way.... rather than just being neutral.
As an aside - I can also imagine a situation where I rescue an escape pod and just by chance it happens to be someone important - perhaps I get a personal reward in such cases?