I think he makes good points.
From my point of view, I think the credits per hour tend to be a little low if you do what you enjoy, and a little high if you concentrate on the "grind of the month" money making plan. (And insanely high if you take advantage of whatever buggy method currently gives tons of credits.)
However, for my personal enjoyment of the game, I find the important issue isn't actually credits per hour. It's credits per RL week and per RL month. As I get older and have less playtime, RL time impacts me more.
What I mean is this: Right now, it would take me about 3 or 4 RL weeks to make enough credits to pay for the loss of my Federal Corvette. The consequence of that is that I don't take any risks with it. I don't have a ton of credits saved up, so I can't try some things I'd like to try because losing the ship a couple of times would mean I have to put it away in a station for a month before I can fly it again.
Sure, the number of hours to make that much isn't huge, but if I can't do what I want to do for a month I'm just more likely to put ED away and play something else. It becomes not fun.
As the video said, it's about the things I enjoy doing being unrewarding. And personally, the risk is really high and the rewards somewhat low.
From my point of view, I think the credits per hour tend to be a little low if you do what you enjoy, and a little high if you concentrate on the "grind of the month" money making plan. (And insanely high if you take advantage of whatever buggy method currently gives tons of credits.)
However, for my personal enjoyment of the game, I find the important issue isn't actually credits per hour. It's credits per RL week and per RL month. As I get older and have less playtime, RL time impacts me more.
What I mean is this: Right now, it would take me about 3 or 4 RL weeks to make enough credits to pay for the loss of my Federal Corvette. The consequence of that is that I don't take any risks with it. I don't have a ton of credits saved up, so I can't try some things I'd like to try because losing the ship a couple of times would mean I have to put it away in a station for a month before I can fly it again.
Sure, the number of hours to make that much isn't huge, but if I can't do what I want to do for a month I'm just more likely to put ED away and play something else. It becomes not fun.
As the video said, it's about the things I enjoy doing being unrewarding. And personally, the risk is really high and the rewards somewhat low.