Someone lend the OP a headset so he can really understand what ED in VR is like
After having read all the hype about VR over the past year, I had intended to purchase a VR system this December or January. But I tend to be a bit cautious about initial tech revolutions, so I decided to research the three devices I'd been considering. Lord knows, there are numerous print and YTube reviews and comparisons to draw from.
And of course, I tried both the OR and the VIVE personally, both from friends and in-store demos, and while the effect is truly impressive, it's just not impressive enough to justify the cost for a technology that will doubtless improve in both price and quality in the near future.
I am fortunate enough to afford the latest 1080i graphics cards, motherboard, cooler, and HD wide-screen curved monitor for a high-end gaming machine that I had professionally built specifically for ED and, hopefully, as a prelude to purchasing a VR headset this xmas.
While I haven't personally tried it, the latest Pimax 8K-X was also in the running from the impressive kickstart promotion, and I must say that its screen resolution appears to be significantly better than either the OR and VIVE, but the extreme FOV distortion around the edges is a non-starter for me. This from the latest TECH review.
Until the issues of pixelation, window screening, distortion around the edges, tunnel vision, god rays, close-up drop off, artifacts (worse in some games than in others), and overall resolution are resolved, and software issues, such as in the OR which required my friend to run through set-up repeatedly are ironed out, I'm on the sidelines.
Until then, I'm content to wait for the next-gen of these devices which will inevitably be lighter, sharper, faster, and perhaps cheaper, to arrive. It is the way of all tech. I do expect the next generation of games made expressly to take advantage of these improvements in VR capability to multiply as well.
I fully understand and appreciate the excitement the immersive experience VR creates, and if one is willing to accept the drop off of visual quality from a high-end screen and graphics processor, and if one has the kopecs to spend, go for it-- game on.
I don't intend to rain on anybody's bandwagon, but as of now, I'm simply not quite ready to jump on.
Respectfully submitted.
The biggest problem with all tech, something new is always coming![]()
The biggest problem with all tech, something new is always coming![]()
Someone who actually tried the Pimax 8K has some disagreement with you.
There is a guy, who had the possibility to test the prototypes of the Pimax 5K and 8K. He confirmed, that the picture is not stretched and you have the wide field of view in games without any stretching effects at the corners. Here is his summary on his impressions (sorry German language):https://www.youtube.com/watch?v=rOGnMGQ7gN4&t=134s
To make it short for the 8K:
- no stretching
- no screen door effect
- no god rays
- no ghosting or other effects of low frame rates
- clear picture with possibility to read also small texts
- quality of colors is good, brightness is good
- no problems with tracking
- controllers seemed to be of low quality, but those will be replaced by a new design
Until the issues of pixelation, window screening, distortion around the edges, tunnel vision, god rays, close-up drop off, artifacts (worse in some games than in others), and overall resolution are resolved, and software issues, such as in the OR which required my friend to run through set-up repeatedly are ironed out, I'm on the sidelines.
After having read all the hype about VR over the past year, I had intended to purchase a VR system this December or January. But I tend to be a bit cautious about initial tech revolutions, so I decided to research the three devices I'd been considering. Lord knows, there are numerous print and YTube reviews and comparisons to draw from.
And of course, I tried both the OR and the VIVE personally, both from friends and in-store demos, and while the effect is truly impressive, it's just not impressive enough to justify the cost for a technology that will doubtless improve in both price and quality in the near future.
I am fortunate enough to afford the latest 1080i graphics cards, motherboard, cooler, and HD wide-screen curved monitor for a high-end gaming machine that I had professionally built specifically for ED and, hopefully, as a prelude to purchasing a VR headset this xmas.
While I haven't personally tried it, the latest Pimax 8K-X was also in the running from the impressive kickstart promotion, and I must say that its screen resolution appears to be significantly better than either the OR and VIVE, but the extreme FOV distortion around the edges is a non-starter for me. This from the latest TECH review.
Until the issues of pixelation, window screening, distortion around the edges, tunnel vision, god rays, close-up drop off, artifacts (worse in some games than in others), and overall resolution are resolved, and software issues, such as in the OR which required my friend to run through set-up repeatedly are ironed out, I'm on the sidelines.
Until then, I'm content to wait for the next-gen of these devices which will inevitably be lighter, sharper, faster, and perhaps cheaper, to arrive. It is the way of all tech. I do expect the next generation of games made expressly to take advantage of these improvements in VR capability to multiply as well.
I fully understand and appreciate the excitement the immersive experience VR creates, and if one is willing to accept the drop off of visual quality from a high-end screen and graphics processor, and if one has the kopecs to spend, go for it-- game on.
I don't intend to rain on anybody's bandwagon, but as of now, I'm simply not quite ready to jump on.
Respectfully submitted.
I'm interested in the Pimax 8k but i'm taking a wait and see approach. Once the production units are in the wild and get reviewed I may pick one up but for now I have some concerns. This is an interesting review on one of the prototype units. https://www.roadtovr.com/hands-pimaxs-8k-headset-proves-high-fov-vr-coming/ It seem there are a lot of good things but there are several negatives listed as well. I'm hoping they address most of the negative issues by the time it gets to final production.
Actually OP, I respectfully suggest that realistically it is you who is not ready for VR, not that VR is not ready for Prime Time.
I use my rift all the time, and not only for ED; the only downside being that now, I never play any 2d games. On a monitor, ED, RF2, Project Cars and many other games are now just too boring and lifeless.
For the record, I used to be like you, waiting for tech to become better and cheaper. Fortunately, I now have sufficient resources to enable me to get the best tech available so, when the next gen Rift, Pimax or whatever comes out, I'll simply keep the current Rift CV1 as a spare, sell it (or more likely give it away) and then replace it with the newer, more advanced offering.
Many years ago I learnt a lesson about new tech: Take the risk or inevitably deprive yourself of hundreds of hours of enjoyment while you wait for it to pass you by. Gaming tech especially never stands still. You either pay for it or miss out.
High quality gaming was never a cheap hobby anyway. I remember buying an Atari 800XL in order to play Flight Simulator 2. The 5.25" floppy disk drive cost more than the computer and, with the monitor, the total cost was over £1,000 - and that was in the 1980s!
You will not be surprised that whilst respecting your opinion, I totally disagree with the idea of waiting, would actively encourage anyone who is able to get their hands on VR asap...and suggest you rework the title of this thread.
Actually OP, I respectfully suggest that realistically it is you who is not ready for VR, not that VR is not ready for Prime Time.
I use my rift all the time, and not only for ED; the only downside being that now, I never play any 2d games. On a monitor, ED, RF2, Project Cars and many other games are now just too boring and lifeless.
For the record, I used to be like you, waiting for tech to become better and cheaper. Fortunately, I now have sufficient resources to enable me to get the best tech available so, when the next gen Rift, Pimax or whatever comes out, I'll simply keep the current Rift CV1 as a spare, sell it (or more likely give it away) and then replace it with the newer, more advanced offering.
Many years ago I learnt a lesson about new tech: Take the risk or inevitably deprive yourself of hundreds of hours of enjoyment while you wait for it to pass you by. Gaming tech especially never stands still. You either pay for it or miss out.
High quality gaming was never a cheap hobby anyway. I remember buying an Atari 800XL in order to play Flight Simulator 2. The 5.25" floppy disk drive cost more than the computer and, with the monitor, the total cost was over £1,000 - and that was in the 1980s!
You will not be surprised that whilst respecting your opinion, I totally disagree with the idea of waiting, would actively encourage anyone who is able to get their hands on VR asap...and suggest you rework the title of this thread.
Yes, the title was a bit of clickbait, I plead mea culpa.
I said I was impressed with VR, and I meant it.