CMDR Heydan Seegil
Banned
I cannot rep this post enough. Thank you!
Reping because someone else sees it as well. We gotta teach these youngsters how the video game industry use to be in the 90s.
I cannot rep this post enough. Thank you!
How is it wrong? lol, it's like being in ark survival, and 98% of your game time is revolved around building a pick, farming trees so you can actually start harvesting other materials to play the other 2% of the game98% tree harvesting, 2% for the rest: survival, taming dinos, building awesome homes, exploration, war...
Irrelevant of my opinion, the selling point of ED for me was the stellar forge, and tools just make it happen. I didn't subscribe to an infinite universe to spend it in one small area of the bubble grinding rep, or credits for years! (luckily i'm ok, but several friends burned out, sadly).
I didn't get the funds for a Python until I'd been playing for over a year. Even though there are some very vocal complainers, credits are much easier to earn, than in the early days.Considering there was someone posting that they have been playing a month and had a A rated Python. It blew my mind. I didin't get mine for like 6 to 9 months. If you want a better ship go earn it. It seems you can get anything relatively quickly right now.
Reping because someone else sees it as well. We gotta teach these youngsters how the video game industry use to be in the 90s.
Hard no.
Additionally why as someone who enjoys playing games are you posting a thread which seeks to reduce the overall quality of a game whilst increasing the price tag for it?
There was a time when you paid one price and got a full game with everything already included. Now because of fools like the person why posted this topic we pay full price for a beta of a game and then full price again for the DLC which only includes a fraction of what it would take to make the game a full ready to play game.
Star Citizen, although I eventually bought in to it, has not released anything its been 6 years in development and its still pre-alpha. So all that money for interiors and such hasn't really paid out yet has it? Yet you ask of use to support a dead stopper such as the Star Citizen model which hasn't offered their backers anything new for a few years now.
Look stop giving up reasons to fund a company into finishing a game that should be getting completed without addition cost. They quoted us a price when we bought the game and that should be it. Up charging me would not bring us closer to planet landings on water worlds and nor should it since planet landings were in with Horizons and it certainly wouldn't if they had to continually create new ship models instead of working of what we were suppose to have a year ago.
It's a very bad idea.
I do play World of Warships myself and have a ton of premium ships in there I paid for with real money. But the difference in those types of game is that there's a tiering system, meaning you'll only ever fight ships around the same level, and matchmaking makes it so that if you play a ship with a specific role, you'll be paired against other ships in that same role filling those slots. And aside from a few exceptions, premium ships are fairly balanced at the tiers they play in.
In Elite Dangerous, there's no tiering system. So players flying Cobras will go up against players in Anacondas. Having a ship people pay for WILL be Pay2Win because that ship will have certain capabilities and fill a certain role other ships won't, meaning that for anyone wishing to be the best at that specific role, they will HAVE to buy that ship.
No No No Hell No.
I'm perfectly fine with the cosmetic shop. We don't need paid ships.
Hogwash! The difference is that World of Warships is free to play whereas here we have all purchased a copy of Elite: Dangerous in some form or another.
'nuff said.
V/
He's still correct about there being a tiering system there and having no such system here (for PvP).
Just because someone buys a ship does not mean it is engineered, or outfitted to be overpowered. Nor does it mean the person has any skill in their NEW ship over you.
Just because someone buys a ship does not mean it is engineered, or outfitted to be overpowered. Nor does it mean the person has any skill in their NEW ship over you.
Unless the Cobra/Viper/Asp pilot is a total Ace, they are going to be in trouble against an un-engineered Corvette or Cutter; even one piloted by someone of inferior skill. That's what tiering eliminates. And if we had it here, I would have no problem with them selling ships for cash. Absent tiering, (which is the way it is with Elite Dangerous) it's a very bad idea to sell ships for cash. It's virtually pay to win. Not actually in the long term, but in individual fights it is.
Okay you make a reasonable point in a round-about way. The novice that buys a stock cutter has an advantage over the novice in a Sidewinder.
However think of the downsides of a Cutter - it's expensive to outfit, it's hard to fly & really hard to dock (compared to a sidewinder). While it would take considerable time for a novice to reach the point where they can obtain a Cutter in-game by normal methods, it would still require an enormous effort on the part of that novice to kit it out.
ED is supposedly about thowing you in at the deep end, you have to figure stuff out for yourself. Imagine starting in a Cutter & consider that maybe it's not much of an advantage at all. I'm not sure it would be an advantage at all.
However if we take an experienced Cmdr & allow them to buy a Cutter in the shop, it would short-cut a great deal of what the player might consider pointless grind. Personally I value posessions more when I worked for them, but not all players feel that way.
The problem is you are looking at it through mature ED eyes. But if some immature (of any age) player believes the Cutter to be the biggest baddest ship going, he will buy it, and if it gets destroyed, he will just whip out his, or his parents, CC and buy another and so forth. Even dropping a $100 over the course of a few days won't be a determent.
The only thing of value in the game are the ships you own. It doesn't matter if your bank balance is in the billions, 99.99999999% still get a little upset if they lose their ship. That is because they put in a lot of effort to not only buy the ship, but to do the running around to outfit it, engineer it and tweak it just to suit their playing style. If you allow players to purchase ships, you take all that away.
Here is an example of what I think would happen if the OP gets his way: Say there is a CG in progress, one paying exorbitant rewards. Little Johnnie sees the CG, sees the credits available, grabs his mother's CC and buys a Cutter. Doesn't worry about weapons cus he doesn't have a clue about the game, outfits his new toy as a cargo cow and jumps into the CG. Next thing he knows he is in the Top 10% and guaranteed tens of millions of credits. Is that fair on the rest of the playing group?
Why do you care how much another player earns? Why does it need to be fair?
Rep from me as well. Remember when you could buy a game (and it came in a box, with instructions on how to play it) and it worked. You could play it from day 1, you didn't have to buy anything else to enjoy the game. I think the downward spiral started when we, as customers, started to willingly and eagerly buy games we knew were not complete. All the reviews would state the game has bugs, all the forums would be full of people complaining and we would still buy it. Of course the game company would issue a patch to makes things better but for the life of me, why couldn't they incorporate the patch before they released the game. How many 1st day patches have you seen released for a major AAA title - nearly every game it seems has one now. So much that when installing a new game now, even on release, I fully expect to not only download the game but the patch or patches just to get the game working. Lets be honest here, if a games publisher knows it can release a game earlier than it's competitors, even if the game is buggy as all hell, because it knows it's fan base will still buy it - well the mighty dollar comes into play.
Sometimes buying a new game is like buying a new car, only to be told the tyres won't be delivered until next month and they have had to put a much smaller engine in it that will only run on the most expensive fuel available.
So you would be worried if you got shoved down the tier ladder on a CG in the situation I just described?
Why do you care how much another player earns? Why does it need to be fair?
I'm with you on that all the way up until someone can use cash to progress in the game. It's no longer about what other players are doing in the game at that point, it's what the developers have done to the game.