Exploration Ship Recommendations? What's Your Favorite?

Would love to see your Cutter setup, but I cannot get any of the links to work?

(actually, I cannot get any of the links to work)

Interesting.. the beta site does not appear to load correctly - this is a close approximation: https://coriolis.edcd.io/outfit/imp...lSpKQgMAAA==.EweloBhA2AWF4FMCGBzANokICMF9A===

The unengineered Collector is actually a Repair Limpet Controller, but since selecting that on the live site causes a crash...

Edit: It seems it doesn't matter which site it links to, Coriolis is somewhat broken at the moment.

So...

Cutter.jpg
 
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Thanks! [up]

Everything, including the kitchen sink and hot tub! :)

Dare I ask what this thing cost? I get a 10% discount at Jameson, but I still might have to sell a couple of ships...
 
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Ouch. Well as I'm only worth about 1.8B, and currently only have about 800m cash, something would have to go.

But it's definitely worth considering. Hows the SC handling compared to the conda?
 
I've been all around the Galaxy and have 2 exploration ships. The AspX and Anaconda. I just use the Anaconda for a fast transport from the bubble to my AspX in Colonia where I use that one for my main exploration ship.

I like it better for maneuverability and I'm getting about 55 ly jump on that compared to 60 ly or so on my Anaconda. So because of that I'll keep using my AspX for the longer real deep space exploration.

Personally I like them both and starting to like the Anaconda better, it's just bulkier, but my AspX has the SRV while the Anaconda doesn't (and no need for good thrusters).

Though I've heard a lot of people now swear by the DBX, though I personally haven't tried it out...
 
I've been all around the Galaxy and have 2 exploration ships. The AspX and Anaconda. I just use the Anaconda for a fast transport from the bubble to my AspX in Colonia where I use that one for my main exploration ship.

I like it better for maneuverability and I'm getting about 55 ly jump on that compared to 60 ly or so on my Anaconda. So because of that I'll keep using my AspX for the longer real deep space exploration.

Personally I like them both and starting to like the Anaconda better, it's just bulkier, but my AspX has the SRV while the Anaconda doesn't (and no need for good thrusters).

Though I've heard a lot of people now swear by the DBX, though I personally haven't tried it out...

I know a lot of folks like the conda, but I just hate that thing. I built the last one to do a sightseeing mission of about 36K Ly or so, and couldn't wait to get home and sell that thing. I probably won't ever buy another without good reason (max jump range ain't it, to use the vernacular... ;) )
 
See, this is why I recently suggested FDev should try and come up with a reason for us to station ships at multiple locations throughout the bubble.

Perhaps they could make it so that becoming allied to a faction gives you some kind of a "trade licence" to fly that ship in their jurisdiction or something?
Whatever.

Point is, we all like to fly different ships and it'd be nice if there was something to encourage us to have multiple ships filling similar roles in different places.
If you wanted to, you could buy half a dozen Pythons, half a dozen vultures and half a dozen Anacondas and create several identical "fleets" but, for the rest of us, it'd give us something to do with most of the ships we already own.

Currently my Python is parked-up in LHS, as part of my "Alliance Fleet", while my Clipper is doing a similar job out in Merope.

Generally I do fly lots of different ships, I own 16 and the only duplicates are a pair of Asps and a pair of Pythons. One of the Pythons is permanently built as a miner and one of the Asps is permanently built as an explorer with everything engineered; the other Python is my general 'take off and see where I end up' mission runner, whilst the other Asp was my smuggler back in the days when fail-on-scan smuggling was a thing, so there's no overlap in roles at all between even the duplicated ships.

It's a specific problem that I have with the Clipper, in that for me to use it I basically have to want a ship that's fast as hell (mine does 575) but can't dock at outposts and has a class 7 slot that isn't really a bonus for anything that I'd want to do in it. If they ever decide to introduce a slot-splitter so I could effectively have two class 6 slots instead of the class 7 I could find much more use for it, in fact I'd almost certainly use it for long range bulk passenger transport missions, but as things stand with no class 7 cabins we're back to the Python being far more useful for that because it can load more people, doubly so when it can also dock at outposts.

The clipper's real value is that it's a large ship that you can buy for relatively few credits and can get out of almost any danger whilst trading due to it's insane speed. Trouble is, in the game as it is today by the time you've got the rank to unlock it you will also have enough credits that the fact it's cheap won't really be a big factor.

I agree that we need something to make some of the ugly duckling ships more viable.
 
Shrink the clipper into a medium ship and it'd be great in my book. I've been looking to use it as my ship for miscellaneous farting about, but the large pad requirement puts a bit of a damper on that.
 
Funnily enough, prompted by this thread I threw together an explorer build for my clipper on coriolis yesterday prompted by this thread. Like you, an extra tank would be a must for me, particularly for being able to keep a fairly straight route through areas where the stars are thin and bridge across them rather than having to plot more circuitous routes.

The one I put together had a jump range of about 24.5 (no doubt a very similar build to yours) which would actually be about 36 with the engineered FSD I have on my Clipper and more than that after applying a few lightweight mods to some other gear like the sensors and life support. I might build that and take it out for a short trip, see how I get on with it because my clipper is just gathering dust. It's a lovely ship to fly but every single time I think about using it for something I just think 'I can do this more efficiently in a Python' and back into the hangar it goes.

The Clipper is rather under appreciated as an explorer. It doesn't have the most exciting jump range, but it has the distinction of being one of only two ships (along with the T-9) capable of fitting a scoop two classes larger than its FSD. At the maximum rate it can scoop a full jump in four seconds.
 
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The Clipper is rather under appreciated as an explorer. It doesn't have the most exciting jump range, but it has the distinction of being one of only two ships (along with the T-9) capable of fitting a scoop two classes larger than its FSD. At the maximum rate it can scoop a full jump in four seconds.

True, but the Anaconda is still the king in terms of speed.
 
True, but the Anaconda is still the king in terms of speed.

In what terms? I tested out my engineered Clipper with around 30+ ly jump range and because of it's oversized fuel scoop and super fast supercruise handling I was able to scoop and position myself for the next jump by the time my FSD was ready to jump again. In short I was going 1,000ly in my Clipper in the same amount of time it took my 54ly range Anaconda. That's how slow the Anaconda is in surgery. Just something to think about.


Edit: Lmao...in surgery, oh wow I need to go-to bed. Supercruise.
 
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In what terms? I tested out my engineered Clipper with around 30+ ly jump range and because of it's oversized fuel scoop and super fast supercruise handling I was able to scoop and position myself for the next jump by the time my FSD was ready to jump again. In short I was going 1,000ly in my Clipper in the same amount of time it took my 54ly range Anaconda. That's how slow the Anaconda is in surgery. Just something to think about.

See, the Anaconda can get more than 70 Ly of jump range and it has the same fuel scoop than the Clipper, besides, real Buckyballers use the Anaconda to break records.
 
I like my AspX, I made it to Beagle Point and Semotus Beacon today so it obviously works. Not as expensive as an Anaconda but you won't get the same jump range. Hasn't stopped me though.
 
I'm currently doing some exploration in my Conda (new purchase)- she has around 48LY range with some rudimentary engineering done. I don't know. It's comfy, 7B fuel scoop is great, internals are dream come true, but I guess I am used to nimbleness of my trusty DBX :) I really appreciate both.
 
Exploration isn't about jump range, but range of activities to do.

Thats why I prefer the Keelback. Decent range when engineered, and can carry a buggy and an SLF for explorations of planet surfaces. Small enough that landing on uneven surfaces isn't usually a problem.
 
Beluga: Handles like a dream in supercruise, spectacular canopy-view, well-appointed cockpit/console, SRV- and SLF-capable, luxury-cabin capable, and has a decent 30-plus light year jump range when engineered.
 
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OP, Once you get Horizons and do a bit of engineering, you'll have a lot more options.

I agree with you on the sound of the AspX. I'm so tiered of it and a few other ships. I like Space ships which sound ... space ship y ... like a few of them do!

I don't mind when some of the smaller ships sound a little more breakable ... because they are. One of my favorite ships sounds is the Hauler.
 
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Only the AspX can boost 510+ in an explorer fit.

(well, probably technically the smaller imperial ships can as well)
 
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