And that makes gimbals "overpowered"?
And a "balanced" way to address this would be to have a countermeasure that renders them almost entirely useless the a all the time?
I don't think I said that at all. In fact I even pointed part of the blame at ship survivability.
In essence the issue is with the level of advantage gimbals give you compared to their offset. This would have been far, far more balanced if the sensor adjustments had ever made it in game. Of course, that would have meant having engaging content, and we can't have that.
Fact is that, a lot of the time gimbals only remain locked within a tiny "window" near the point-of-aim anyway.
I can rarely just open up with the lasers on my cutter and see them track a target all the way to the edge of the screen.
Course, I notice that a lot of PvP currently seems to involve weapons that cause a ship to run so hot that it starts to take damage.
Maybe if PvPers stopped hammering high-heat weapons and, instead, fitted more modest weapons they wouldn't run so hot and they wouldn't be so easy to track with gimbals?
Then you're doing something a little wrong, and have certainly never heard of emissive.
As it happens almost every one of my ships uses a low emissions plant and at least one heat sink launcher, with some of those ships being MC focused. I'm actually very heat conscious. Of course that all goes out the window when something like emissive comes into play; one pulse laser modded for it, and your thermal signature is instantly maximised, with silent running rendered utterly useless.
When options like that are in play there is little encouragement to do anything than go for shield/SCB heavy builds and play evasively until you can draw an opponent's chaff out.
But I don't think you actually have any experience in PvP, do you? 'cos I'm seeing largely baseless accusations either in aid of defaming PvPers, or blindly protecting what you feel to be easy to use weapons.
Last edited: