Yep its one of Frontiers worst faults. They say "we've added a new salvage contact" and we think "wow a new career, a new way to play" but they have just added a new salvage contact. This may have taken lots of work to separate the salvage commodities and give them there own database. But it doesn't add anything for us.
They should state that this is a placeholder or that you can use this in this way, otherwise we just feel utterly confused by it all. I don't know if its because developing any career I so complex in the game code or if they don't have a clear vision of salvage gameplay. But just having a tab with terrible payouts and a thank you doesn't feel like development.
I would love to see salvage appear in all aspects of the game. Being able to sell engineer materials to salvage craft, being able to trade materials and modules with salvage contacts. Whilst mining stumbling upon a ship hulk and being able to extract modules with salvaged limpets. Searching for combat USS's to wait for the battles to end, maybe having to silent run and then saving security ship parts or data.
Having to scan departing capitol ships wakes or searching for capitol ship debris. Finding lost explorers, returning lost pods to their family to their debtors, to their enemies.
Silent running in confict zones waiting to scoop an experimental weapon, or catch an experimental wake.
These kind of missions could be called up as you enter a system or a poi, the salvage contact could say "we've lost someone here" or "we've heard a pirate has a new drive near here" and we get to pursue it I we want to.
Another tab isn't going to change anything and without some kind of devs placeholder ideas it can take more wind out of our sails.
They should state that this is a placeholder or that you can use this in this way, otherwise we just feel utterly confused by it all. I don't know if its because developing any career I so complex in the game code or if they don't have a clear vision of salvage gameplay. But just having a tab with terrible payouts and a thank you doesn't feel like development.
I would love to see salvage appear in all aspects of the game. Being able to sell engineer materials to salvage craft, being able to trade materials and modules with salvage contacts. Whilst mining stumbling upon a ship hulk and being able to extract modules with salvaged limpets. Searching for combat USS's to wait for the battles to end, maybe having to silent run and then saving security ship parts or data.
Having to scan departing capitol ships wakes or searching for capitol ship debris. Finding lost explorers, returning lost pods to their family to their debtors, to their enemies.
Silent running in confict zones waiting to scoop an experimental weapon, or catch an experimental wake.
These kind of missions could be called up as you enter a system or a poi, the salvage contact could say "we've lost someone here" or "we've heard a pirate has a new drive near here" and we get to pursue it I we want to.
Another tab isn't going to change anything and without some kind of devs placeholder ideas it can take more wind out of our sails.