Likely not a mistake.
Why not pretend that there's a pilot in every ship, and that all pilots can be hailed?
The conceit in ED about "players" versus "non-players" is that the former are all members of an exclusive (and rather snobby at times) club, called the Pilots Federation. Or the Federation of Pilots. Or the Judean Pilots Front...
So your fellow humans playing the game are therefore depicted in-game as your "peers" in the Pilots Federation. Your ship radar recognises them, and paints them with a hollow icon, instead of the solid icon used for general riff-raff (NPCs).
So it makes sense for FD to maintain that conceit with options for voice comms, text chat, etc.
And why not? It would make for comedy gold on YT videos, typing out love letters to "Radiant Dawn" the NPC pirate Cobra.
... an exclusive (and rather snobby at times) club, called the Pilots Federation. Or the Federation of Pilots. Or the Judean Pilots Front...![]()
If it's pointless talking to them, its just pointless entries on a list to move over? Just confuses the matter/interface?
I think it's the same with text chat too?
Ah, but is it pointless?
What if you could request docking via text chat? A pre-arranged phrase of "REQUESTING DOCKING CLEARANCE", for example?
What if you were a crusty pirate type, and could threaten NPC ships via text chat? "STAND AND DELIVER!", or "YOUR CARGO OR YOUR LIFE!"
What if FD created something that could parse and interpret freeform text?![]()
PILOTS' FRONT OF JUDEA!
[mutter]Bloody splitters.[/mutter]
Ah, a bag of otter's noses please.
Thanks Reg.
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Is this a mistake?
Yesterday I opened up voice coms to the space station I was docking at. Strangely they didn't respond!![]()
I think NPCs should just automatically deny the Voice comm request and maybe send the player a text like: "I don't talk to strangers"
It's not a mistake - the functionality for talking with npcs (via predetermined messages) is in the DDA. I'll try and dig out the reference.
http://forums.frontier.co.uk/showthread.php?t=6371
Here - talking with npcs.
It's not a mistake - the functionality for talking with npcs (via predetermined messages) is in the DDA. I'll try and dig out the reference.
http://forums.frontier.co.uk/showthread.php?t=6371
Here - talking with npcs.