Voice Coms - Anyone noticed NPCs are listed? Mistake?

Is this a mistake?

Yesterday I opened up voice coms to the space station I was docking at. Strangely they didn't respond! :rolleyes:
 
Likely not a mistake.

Why not pretend that there's a pilot in every ship, and that all pilots can be hailed? :)


The conceit in ED about "players" versus "non-players" is that the former are all members of an exclusive (and rather snobby at times) club, called the Pilots Federation. Or the Federation of Pilots. Or the Judean Pilots Front... :D

So your fellow humans playing the game are therefore depicted in-game as your "peers" in the Pilots Federation. Your ship radar recognises them, and paints them with a hollow icon, instead of the solid icon used for general riff-raff (NPCs).


So it makes sense for FD to maintain that conceit with options for voice comms, text chat, etc.

And why not? It would make for comedy gold on YT videos, typing out love letters to "Radiant Dawn" the NPC pirate Cobra.
 
Likely not a mistake.

Why not pretend that there's a pilot in every ship, and that all pilots can be hailed? :)


The conceit in ED about "players" versus "non-players" is that the former are all members of an exclusive (and rather snobby at times) club, called the Pilots Federation. Or the Federation of Pilots. Or the Judean Pilots Front... :D

So your fellow humans playing the game are therefore depicted in-game as your "peers" in the Pilots Federation. Your ship radar recognises them, and paints them with a hollow icon, instead of the solid icon used for general riff-raff (NPCs).


So it makes sense for FD to maintain that conceit with options for voice comms, text chat, etc.

And why not? It would make for comedy gold on YT videos, typing out love letters to "Radiant Dawn" the NPC pirate Cobra.

If it's pointless talking to them, its just pointless entries on a list to move over? Just confuses the matter/interface?

I think it's the same with text chat too?
 
If it's pointless talking to them, its just pointless entries on a list to move over? Just confuses the matter/interface?

I think it's the same with text chat too?


Ah, but is it pointless?


What if you could request docking via text chat? A pre-arranged phrase of "REQUESTING DOCKING CLEARANCE", for example?

What if you were a crusty pirate type, and could threaten NPC ships via text chat? "STAND AND DELIVER!", or "YOUR CARGO OR YOUR LIFE!"


What if FD created something that could parse and interpret freeform text? :)
 
Ah, but is it pointless?


What if you could request docking via text chat? A pre-arranged phrase of "REQUESTING DOCKING CLEARANCE", for example?

What if you were a crusty pirate type, and could threaten NPC ships via text chat? "STAND AND DELIVER!", or "YOUR CARGO OR YOUR LIFE!"


What if FD created something that could parse and interpret freeform text? :)

OK... Fair enough.

But with your docking example, why make docking even more time consuming? Ideally we need a single key bind for it. The last thing we want is X key depresses, then type "REQUESTING DOCKING CLEARANCE", for the answer to be "no"... repeat X more times :eek: :)
 
No argument there!

I'm not saying take away anything that's currently in place.

And I wouldn't be surprised to see "request docking clearance" request added to the comms menu along with other pre-cooked text for ease of use.


And... I'd love extra keybind facilities for stuff like this... for Voice Attack. ;)
 
I think NPCs should just automatically deny the Voice comm request and maybe send the player a text like: "I don't talk to strangers"
 

Viajero

Volunteer Moderator
Is this a mistake?

Yesterday I opened up voice coms to the space station I was docking at. Strangely they didn't respond! :rolleyes:

Maybe just a pre-requirement for when the "transponder" thingie hits the road? :D
 
I think NPCs should just automatically deny the Voice comm request and maybe send the player a text like: "I don't talk to strangers"

That's a pretty good solution until a more fleshed-out system is in place.

By "more fleshed out" I mean requesting docking clearance or threatening NPCs. :mad:
 
I look forward to seeing responses, of varying kinds from NPCs. Just as I look forward to being able to respond to their threats etc.

Though that all hinges on things happening on a more realistic time scale, rather than NPCs opening fire within seconds of hailing you.
 
It's not a mistake - the functionality for talking with npcs (via predetermined messages) is in the DDA. I'll try and dig out the reference.

http://forums.frontier.co.uk/showthread.php?t=6371

Here - talking with npcs.

Heh that explains it. I was interdicted by a lone NPC Eagle marked "Wanted" last night... he asked "What are you hauling?" and I had an empty hold so I typed in "nothing... why?"

And then he just flew away....

His name was "Ash" btw... interesting fellow :)
 
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