Ex-mac player - bought a PC just to play ED:Horizons![]()
I built mine
Before ED, my laptop was enough...
Ex-mac player - bought a PC just to play ED:Horizons![]()
... so I will be cheeky and ask for your patience on this a little further on this.
Frontier Expo covered a lot that we wanted to talk about and while we want to go into more details about the features announced it's only been a couple of weeks since the expo.
Speaking of which, is that one ever going to be uploaded? I'd love to see it.
The design/dev team are keen on taking community feedback and incorporating that into the features. We want to do this in a very targeted and meaningful way that will give the most impact to the dev team and allow for that feedback loop to be really effective.
Frontier Expo covered a lot that we wanted to talk about and while we want to go into more details about the features announced it's only been a couple of weeks since the expo. Development takes time, but more will come! The design/dev team are keen on taking community feedback and incorporating that into the features. We want to do this in a very targeted and meaningful way that will give the most impact to the dev team and allow for that feedback loop to be really effective.
Snip...
Good stuff, looking forward to them! Both from the personal interest standpoint, and hopefully they'll quiet down some of the disillusioned that have begun raising their voices againFrontier Expo covered a lot that we wanted to talk about and while we want to go into more details about the features announced it's only been a couple of weeks since the expo. Development takes time, but more will come! The design/dev team are keen on taking community feedback and incorporating that into the features. We want to do this in a very targeted and meaningful way that will give the most impact to the dev team and allow for that feedback loop to be really effective.
I apologise if what I said set the wrong expectation. It's possible I wasn't clear enough with my communication there, and that's my bad! We definitely don't want people jumping to conclusions and being expectant without cause, but at the same time we want to let you know that we want to create this awesome content to give you insights into what's coming. It's not been forgotten or abandoned, it just has to be done in line with what the development team do, as it requires a lot of their time too.
So... the plan was, and still is, to have deep-dive livestreams to go into various parts of ED's. Logistics of making this happen need to balance with the needs of the development team to work on the game...... These kinds of talks and presentations take a solid chunk of time, so we have to be careful not to do this at critical times for the team(s) involved.
We've still got content coming over the 2.4 period. There will be some weeks that are busier than others so I will be cheeky and ask for your patience on this a little further on this. [big grin] As ever, we'll keep you updated on the latest happenings through our usual channels; here on the forums, livestreams, social media, or if you're in shouting distance we'll do that too!
As an example, the "How to make a Galaxy" talk at FX by Ant Ross is a great one - especially since it's highly requested from the community - looking at how Stellar Forge was made.
This was not actually recorded for reasons unknown to me (possibly due to tech setup requirements and cost, but that's a guess) so we don't have a high quality version of this available. There might be some players that recorded it, but this isn't something we'd be able to upload.
Frontier Expo covered a lot that we wanted to talk about and while we want to go into more details about the features announced it's only been a couple of weeks since the expo. Development takes time, but more will come! The design/dev team are keen on taking community feedback and incorporating that into the features. We want to do this in a very targeted and meaningful way that will give the most impact to the dev team and allow for that feedback loop to be really effective.
I apologise if what I said set the wrong expectation. It's possible I wasn't clear enough with my communication there, and that's my bad! We definitely don't want people jumping to conclusions and being expectant without cause, but at the same time we want to let you know that we want to create this awesome content to give you insights into what's coming. It's not been forgotten or abandoned, it just has to be done in line with what the development team do, as it requires a lot of their time too.
So... the plan was, and still is, to have deep-dive livestreams to go into various parts of ED's. Logistics of making this happen need to balance with the needs of the development team to work on the game. As an example, the "How to make a Galaxy" talk at FX by Ant Ross is a great one - especially since it's highly requested from the community - looking at how Stellar Forge was made. These kinds of talks and presentations take a solid chunk of time, so we have to be careful not to do this at critical times for the team(s) involved.
We've still got content coming over the 2.4 period. There will be some weeks that are busier than others so I will be cheeky and ask for your patience on this a little further on this. [big grin] As ever, we'll keep you updated on the latest happenings through our usual channels; here on the forums, livestreams, social media, or if you're in shouting distance we'll do that too!
I want sufficient evidence for the grand jury to indite the persons who greenlighted Power Play and Engineers.![]()
Frontier Expo covered a lot that we wanted to talk about and while we want to go into more details about the features announced it's only been a couple of weeks since the expo. Development takes time, but more will come! The design/dev team are keen on taking community feedback and incorporating that into the features. We want to do this in a very targeted and meaningful way that will give the most impact to the dev team and allow for that feedback loop to be really effective.
I apologise if what I said set the wrong expectation. It's possible I wasn't clear enough with my communication there, and that's my bad! We definitely don't want people jumping to conclusions and being expectant without cause, but at the same time we want to let you know that we want to create this awesome content to give you insights into what's coming. It's not been forgotten or abandoned, it just has to be done in line with what the development team do, as it requires a lot of their time too.
So... the plan was, and still is, to have deep-dive livestreams to go into various parts of ED's. Logistics of making this happen need to balance with the needs of the development team to work on the game. As an example, the "How to make a Galaxy" talk at FX by Ant Ross is a great one - especially since it's highly requested from the community - looking at how Stellar Forge was made. These kinds of talks and presentations take a solid chunk of time, so we have to be careful not to do this at critical times for the team(s) involved.
We've still got content coming over the 2.4 period. There will be some weeks that are busier than others so I will be cheeky and ask for your patience on this a little further on this. [big grin] As ever, we'll keep you updated on the latest happenings through our usual channels; here on the forums, livestreams, social media, or if you're in shouting distance we'll do that too!
Design sessions.
Each one functions like one of the DDF's.
1. You guys present the feature you want to implement.
2. We tear it to pieces.
Keep it heavily modded to ensure as constructive discussion as possible.
Take what you need from the session. Refine it. Release a second and final version.
Listen to feedback, general tones etc. Make changes where possible. Release in BETA.
Optional: Whilst in BETA, open another design session for something else.
Rinse and repeat.
This was not actually recorded for reasons unknown to me (possibly due to tech setup requirements and cost, but that's a guess) so we don't have a high quality version of this available. There might be some players that recorded it, but this isn't something we'd be able to upload.
The difference would be that Frontier need to actually change their design based on user feedback and then implement everything listed. Not have this long post about a feature, and then implement bare-bones.I'm not sure this will work TBH - the DDF was largely a failure if uptake of the game decisions taken from it is any indication .
If it pays off in the form of a fleshed-out feature that people actually want and can enjoy then I'm okay extending the development time.It also adds an extra amount of time to the design process, and in the DDF days this was much less of a factor than now
There is no evidence for this; in fact, a statement made at the Expo by Frontier completely contradicts it.and they had a larger team working on the game than they do currently.
See my first response. Frontier will HAVE TO actually implement the changes if my suggestion is to work. Taking in user feedback, then doing your own thing anyway .. well, we've seen what that results into.Maybe down the line I'll be proven wrong, but so far there's almost no game content that follows what was outlined in the DDF. Yes I understand things change according to limitations, but there's extremely few things that are even similar.
True, but it doesn't negative the effectiveness of an open thread, with healthy debate from the people who play the game.I'm not trying to criticise FDev (for once) but in this case their support of, and track record for, Developer / forum co-designed content is almost non existent as far as evidence suggests.
100%It was a real missed opportunity imho.
Noooooo! This one was packed out when I arrived and I missed it. Gutted!
Could Frontier create a 2nd YouTube channel for less "official" videos and upload the low quality version, perhaps. The community would love you for it..
As an example, the "How to make a Galaxy" talk at FX by Ant Ross is a great one - especially since it's highly requested from the community - looking at how Stellar Forge was made. These kinds of talks and presentations take a solid chunk of time, so we have to be careful not to do this at critical times for the team(s) involved
Speaking of which, is that one ever going to be uploaded? I'd love to see it.
This was not actually recorded for reasons unknown to me (possibly due to tech setup requirements and cost, but that's a guess) so we don't have a high quality version of this available. There might be some players that recorded it, but this isn't something we'd be able to upload.