Wow. First time in 3.5 years I think: That´s it for Elite: Dangerous

Development has slowed down. I spoke with several Devs on FX17 and they all stated: Yes, it has slowed down, and yes, the reason is the tremendous complexity of the game - and in it´s current state it is still a quality desaster in my eyes.

That one still puzzles me. It does seem that Elite is far less complex than say, Eve, doesn't it? No player-fed market, much much less outfitting and market items, no corporations (and therefore no thousand-players alliances system), no real in-game comms software, no faction management (not even faction allegiance), way smaller instances, etc. Apart from all the PG and cockpit flying stuff... Or maybe FDev were referring to the probably many design decisions that were made and coded without enough long term planning, thus forcing heavy rewritings of the code for any new feature. I dunno.
 
I feel maybe that the way they made it means now they have a very hard time adding anything truly innovative.

Like they have painted themselves into a corner. A deliver-stuff CG corner. Which would be a most sad corner for a truly wondrous foundation.

Let's hope that this is not the case. Hope again.
 
I think eventually people have to walk away from the game. Instead, some of the lifers want the game to keep up with their play habits. I feel the pain of the OP, I've had games like that, but on every forum of every really good to great game there are those lifers who complain that the game is dying, not being supported, because they imagine much more and unfortunately game companies seem to indicate there is much more to come, almost always, and it just trickles in one small change at a time. Hard core players chew through new material in one day, then they chew their fingernails to the nub waiting for something else to do. I've been playing since before Wings, and I am just now getting around to leaving the bubble for any meaningful time, just now doing a lot of things actually because I just hit my 2nd Elite and I don't feel the need to grind except for those stupid engineers. I hate engineers (too bad I am one).
 
That one still puzzles me. It does seem that Elite is far less complex than say, Eve, doesn't it? No player-fed market, much much less outfitting and market items, no corporations (and therefore no thousand-players alliances system), no real in-game comms software, no faction management (not even faction allegiance), way smaller instances, etc. Apart from all the PG and cockpit flying stuff... Or maybe FDev were referring to the probably many design decisions that were made and coded without enough long term planning, thus forcing heavy rewritings of the code for any new feature. I dunno.

I guess Eve has more complex game play and ED has more complex engine / code / actual mechanics. 90% of the complexity of Eve comes from Excel sheets which aren't hard to change at all.
 
That one still puzzles me. It does seem that Elite is far less complex than say, Eve, doesn't it? No player-fed market, much much less outfitting and market items, no corporations (and therefore no thousand-players alliances system), no real in-game comms software, no faction management (not even faction allegiance), way smaller instances, etc. Apart from all the PG and cockpit flying stuff... Or maybe FDev were referring to the probably many design decisions that were made and coded without enough long term planning, thus forcing heavy rewritings of the code for any new feature. I dunno.

Exactly. I think what they may have been referring to is that the game engine they wrote in 2013 has trouble coping with the needs of ED in 2017 and beyond, and adding new features risks breaking existing ones - that may be the reason why 2.x is going so slowly. So they decided to rewrite large parts of the engine in 2018 with a much bigger budget than they had five years ago, and a much better idea of what the end result will be. The "QOL features" are just the way they're marketing the rewrite.
 
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After hitting the wall around 8 months ago i re-logged 2 nights ago to find out what has changed with these new patches....i wasn't blown away if im honest.
Multi Crew?? yeah right i can see that getting used a lot .....maybe if there was actually structured battles or multiplayer missions maybe ..Halo Me?? ohh yeah a feature that every MMORG has had from day 1 for last 10 years lol jeez that was a content filler afterthought from the DEVS,used it once for 5 mins and will never use it again.
Took out my trade Python and my Combatconda for a blast to find the same old missions in the same old stations....nothings changed with still very little depth to anything.
planets are still boring empty spheres with nothing to see or do ,could the DEVS at least add some autogen scenery and some actual planet missions?? .The indie game No Mans Sky at least managed that part pretty well and actually is coming on leaps and bounds now.if they can sort out the space combat a little that game has the potential to overtake ED!!!!
This game could be soo much more but seems to be grinding to a halt,Yes 2018 is bring a few more ideas but for what i saw its too little too late.
i think this game needs to be bought over and given the full beans treatment from a dedicated DEVS team so it can reach its full potential .
 
look 2018 will bring progression to the storyline!
just be patient until next year and you will have plenty more cg's and maybe some signal sources.

Same said for the 2.4, 2.3, 2.2..... do i need to go on

living on hope is not enough -RL fact :)
 
Correction, they SAID they're giving us that - just like they said we'd have 3d modelled ships as KS rewards, and a whole bunch of other things in the KS that's yet to be delivered.


SOON (tm) has never looked so far away.

ED galaxy planets is procgen, nothing fancy there, "No Man's Sky" managed that on a smaller budget, AND claim an "infinite universe" to ED's 400 billions - you honestly think FDev modelled and placed each one BY HAND? Plenty of star systems in ED with asteroidal bodies that defy logic and astrophysics. I've watched enough space documantaries to know 2 suns within just a few LS of each other would have had catastrophic consequences for that entire system long ago, but there they sit, with planets merrily orbiting them with no regard for gravity or physics.

SC stuff is also procgen for the BASELINE, and handmade after that to infinitely more detail - the comparisons of effort are not even remotely similar.

It's good that they are working on fixing some of the flaws - however to rely that it'll be all as you wish is folly and we've still not got atmospheric landings yet.

BTW has the moon for Earth been finished yet?

Hello Games had only 16 staff... Frontier has 312...

Also, not entirely true about the binary stars... There are stars in close binary orbit with a couple more billion years left in them yet.. Not all of them explode catastrophically.
 
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