Re: this talk and the livestream earlier in the week, I asked Ed if that talk could be made available and he did say that, although the quality wasn't good enough (I didn't realise it hadn't been recorded), they were planning on getting Ant to re-record it so that there would be a version they could make available. Ed also went on to say that they were hoping to having regular in-depth "Ted Talk" style streams which they would intersperse with the usual more light hearted ones (perhaps on a fortnightly basis?).
Like a lot of people I'm massively looking forward to these so keep us posted Dale. I appreciate you guys are busy but the OP is right, fairly strong promises about more communication from FD were made at the Expo and I know it hasn't been that long (4 weeks?) but so far it's been pretty quiet!
Dale, I understand where you're coming from but honestly given the open nature of modern development I think it'd be wise for Frontier to consider a more consistent and open approach. No ETAs, no guarantees would be fine, if we were actually being shown what was being made in the first place, and we aren't.
Because when something is shown people feel they have been promised and jump on devs when something is taken back.
Yes, like the T-10 Defender.
So much hype about this tease but, as somebody else joked before, it might be a binary number.
Almost none of that hype came from devs though. Also we have seen it in real life in footage, so we know it exists and it's coming.
Hey Dale,
Take your time, ........
Because when something is shown people feel they have been promised and jump on devs when something is taken back.
Paradox aren't in space games and space game community is ....interesting to say at least. Only more drama can be found in car sim community.
My opinion on this matter is probably going to be unpopular.
"Design by committee" is an excellent way to produce mediocre garbage. So, while I think it's super nice for a developer to ask the community for input or feedback they should be under absolutely no obligation to (be seen to) do anything with that feedback. Instead, we (as consumers/community) need to trust the developer to do their damn job. After all, they have a vested interest to do the best job they can for so many reasons that it would be pure insanity for us to to assume that they aren't.
In addition to that, we typically don't see or understand the complicated issues which can arise and prevent certain changes/additions (which we might think are "obvious" wins) being done immediately, or at all. Additionally we don't see the future plans which also affect those things.
So, for those and other reasons our opinions of what should be done are typically uninformed opinions and I think they can be useful for guiding development broadly speaking (i.e. the players want better in-game group control - soon we'll have squadrons) and they can be useful for small isolated changes (like the recent rebuy penalty discussions in the last beta) they aren't useful for detailed design of large features which have to fit inside the existing structure of the game, both technically and thematically.
My 2p
That's a solid opinion, and one I respect.
I think the problem many have is not that they aren't being listened to, but rather that what is actually being done is shrouded in mystery, which leaves many feeling like FD aren't actually doing anything. Yes this is 'just' a feeling, but it's an unpleasant one, reinforced by what we see as underdelivery (which could have been softened by advance knowledge of what to expect). That unpleasant feeling leads to mistrust and so, so much salt.
The truth is, people are being listened to, perhaps too much in some cases (see money sinks/fuel/module costs, credit inflation, etc).
They just aren't seeing any movement on 'their' particular problem (in my case, low sandbox smuggling profits compared to trading, mixed with smuggling being too easy with the silent running button. Bring back freeze drifting!)
As an example, the "How to make a Galaxy" talk at FX by Ant Ross is a great one - especially since it's highly requested from the community - looking at how Stellar Forge was made. These kinds of talks and presentations take a solid chunk of time, so we have to be careful not to do this at critical times for the team(s) involved.!
ALL ABORD THE PATIENCE FERRY!!!We've still got content coming over the 2.4 period. There will be some weeks that are busier than others so I will be cheeky and ask for your patience on this a little further on this. [big grin] As ever, we'll keep you updated on the latest happenings through our usual channels; here on the forums, livestreams, social media, or if you're in shouting distance we'll do that too!
Speaking of, I would love love LOVE to see this! Being across the pond, I couldn't make the event in person, so is the "How to make a Galaxy" presentation available online somewhere?
Dale, I understand where you're coming from but honestly given the open nature of modern development I think it'd be wise for Frontier to consider a more consistent and open approach. No ETAs, no guarantees would be fine, if we were actually being shown what was being made in the first place, and we aren't.
I hate to point to other developers, but look at what paradox do. Wiz (the lead designer) is consistent in updates each week, which build up to each release. He too has an 'its not finished yet' catchphrase ('hot code, numbers aren't final') but Paradox do so much better at communicating that the community doesn't mind if features change or adapt from what they originally said. In fact, a lot of stellaris features are being almost completely changed from what was previously announced as we speak, and the community is celebrating! Why? Because they were engaged at every step and given a full explanation.
Here's one of their dev diaries: https://forum.paradoxplaza.com/forum/index.php?threads/dev-diary-91-starbases.1052064/
Please pass this message on as best you can, I want frontier to become known as a company that communicates well, and I know you're trying. If nothing else, maybe just try it for a 3 month period leading up to Q1 or Q2? I promise you, do it with enough openness and the community will reciprocate.
Finally, don't be afraid of putting stuff out and generating negative comments. That happens, look at the dev diary I linked. But over time, if you're communicative, and fix problems with early hotfixes (something else paradox are very good at), then the community as a whole (not just those that will defend you to the hilt) knows you are listening and will have far more patience and support for you.
This was not actually recorded for reasons unknown to me (possibly due to tech setup requirements and cost, but that's a guess) so we don't have a high quality version of this available. There might be some players that recorded it, but this isn't something we'd be able to upload.
Hey everyone!
Tonight I'll be joined by Dav Stott at 7PM GMT on the the official Elite Dangerous YouTube channel to play Elite Dangerous in Open on the Xbox One channel and chat all things Elite Dangerous server side fun.
I've got a lot of plans to do some very cool stuff with the streams in the next few weeks... some good stuff right on the way! More info on that soon...
https://www.youtube.com/elitedangerous/live
I'll have some more details on where we'll be hanging out so you can come join us later today.
Ed
Dale, I understand where you're coming from but honestly given the open nature of modern development I think it'd be wise for Frontier to consider a more consistent and open approach. No ETAs, no guarantees would be fine, if we were actually being shown what was being made in the first place, and we aren't.
I hate to point to other developers, but look at what paradox do. Wiz (the lead designer) is consistent in updates each week, which build up to each release. He too has an 'its not finished yet' catchphrase ('hot code, numbers aren't final') but Paradox do so much better at communicating that the community doesn't mind if features change or adapt from what they originally said. In fact, a lot of stellaris features are being almost completely changed from what was previously announced as we speak, and the community is celebrating! Why? Because they were engaged at every step and given a full explanation.
Here's one of their dev diaries: https://forum.paradoxplaza.com/forum/index.php?threads/dev-diary-91-starbases.1052064/
Please pass this message on as best you can, I want frontier to become known as a company that communicates well, and I know you're trying. If nothing else, maybe just try it for a 3 month period leading up to Q1 or Q2? I promise you, do it with enough openness and the community will reciprocate.
Finally, don't be afraid of putting stuff out and generating negative comments. That happens, look at the dev diary I linked. But over time, if you're communicative, and fix problems with early hotfixes (something else paradox are very good at), then the community as a whole (not just those that will defend you to the hilt) knows you are listening and will have far more patience and support for you.