The Big Silent Feature Of Horizons & Priorities For Beyond

sollisb

Banned
Three issues;

1. Did we need in game viewing of optional items? Maybe. (I didn't)
2. Did 2.4 address that? Yes
3. Did 2.4 bring anything else of value? In my opinion, Not at all. 2.4 was a dismal failure. And we're still living with the bugs. Mind you, we're still living with the bugs from the entire Horizons expansion.
 
I've actually lost access to the E-Mail adress registered with Frontier and I loathe going through red tape to maintain the account. So, no purchases from me. Wouldn't have done anyway, because Engineers did it in for good for me.
 
Three issues;

1. Did we need in game viewing of optional items? Maybe. (I didn't)
2. Did 2.4 address that? Yes
3. Did 2.4 bring anything else of value? In my opinion, Not at all. 2.4 was a dismal failure. And we're still living with the bugs. Mind you, we're still living with the bugs from the entire Horizons expansion.

So are you saying that 2.4 would have been saved from 'failure' (which is a subjective opinion anyway) if FDev hadn't spent time improving the livery section?
 
No real issue with this, only minor gripe is a decent preview should have been in from the get go. Frontier, get stuff at least mostly right first time and stop wasting time and resources chasing you tails on occasion, please!
 
And we're still living with the bugs.
That's kind of the point of 2.4 innit?

tenor.gif
 

sollisb

Banned
So are you saying that 2.4 would have been saved from 'failure' (which is a subjective opinion anyway) if FDev hadn't spent time improving the livery section?

Hmm.. Let's see, how to put this so you will understand..

2.4 had a patch list as long as your arm. The 'main' part of 2.4 seemed to be the Thargoid invasion, which turned out to be a 'story in a USS'. Now like you say, that's my subjective opinion and I realise that is sufficient for you and many others.

Other things brought to us, were;

Plotting in the galazy map (Bugged),
A new inbox (bugged),
New missions and mission board fixes (bugged)
New changes to Holo-Me (useless but subjective)
Fixes to scan missions. Works. But made redundant. Passenger missions now give twice if not quadruple the return on time.
New NPC AI (Bugged)
Fix for Docking Computer (Bugged)
And many many more.
 
Hmm.. Let's see, how to put this so you will understand..

2.4 had a patch list as long as your arm. The 'main' part of 2.4 seemed to be the Thargoid invasion, which turned out to be a 'story in a USS'. Now like you say, that's my subjective opinion and I realise that is sufficient for you and many others.

Other things brought to us, were;

Plotting in the galazy map (Bugged),
A new inbox (bugged),
New missions and mission board fixes (bugged)
New changes to Holo-Me (useless but subjective)
Fixes to scan missions. Works. But made redundant. Passenger missions now give twice if not quadruple the return on time.
New NPC AI (Bugged)
Fix for Docking Computer (Bugged)
And many many more.

So, I'm not sure what your point is here. How does any of that relate to the improved livery section (which is the point of this thread)? I've been playing the game a fair bit since 2.4 was released and I have not witnessed half the bugs you listed. Of the remaining, none of them are game-breakers.

FDev clearly felt the livery could be improved which would satisfy those players who had asked for it, and provide continued funding for the game throughout 2018 (when we will receive 4 free updates).

Are you concerned that those bugs will never get fixed?
 
So, I'm not sure what your point is here. How does any of that relate to the improved livery section (which is the point of this thread)? I've been playing the game a fair bit since 2.4 was released and I have not witnessed half the bugs you listed. Of the remaining, none of them are game-breakers.

FDev clearly felt the livery could be improved which would satisfy those players who had asked for it, and provide continued funding for the game throughout 2018 (when we will receive 4 free updates).

Are you concerned that those bugs will never get fixed?

Have to see 80% of those bugs sollisb mentions.

Oh wait, they really do not exist or are way less dramatic that he describes.
 
They also heavily improved base game, but yeah, that's peanuts.

You seem to risk being rather White Knightey at the moment?

For example. I'd suggest "heavily improved base game" is rather subjective... ie: While there's been lots of improvements in lots of areas, there's very little about the core gameplay/careers that's anywhere near as progressed as I'd envisaged it would be after three years...
 
Not to be a white knight fanboi, but the skills to develop in game art assets and develop new content are quite different (in my admittedly limited experience). I don't believe that the development of saleable art assets would require a huge team either. Certainly not in comparison to ship design or redesign of the BGS or the apparently hideously complicated mission system (its complicated on the back end with a simple interface to the player).

The simple application of additional bodies also does not always improve development speed.

https://en.wikipedia.org/wiki/The_Mythical_Man-Month


In any case, personally I have no problem with a commercial entity apply resources to increase its profit. Its kinda in the nature of the beast. That said, unless the game continues to improve there wont be the continued sale of bling to support them. CMDRs, including myself, are disappointed with 2.4 to date. That disappointment is directly related to the extended development time. If season 2 had been delivered in 12 months most people would be generally happy.
 
In any case, personally I have no problem with a commercial entity apply resources to increase its profit. Its kinda in the nature of the beast. That said, unless the game continues to improve there wont be the continued sale of bling to support them. CMDRs, including myself, are disappointed with 2.4 to date. That disappointment is directly related to the extended development time. If season 2 had been delivered in 12 months most people would be generally happy.

Agreed. If people want to pay for new paint jobs for their ships or sun glasses for their character fine. But I would say at times it risks being a little bit cynical where you get into changing the #FF0000 of a laser or thruster to #00FF00...
 
Devs are EXACTLY like "pips". Say there are 100 devs. You have 100 "pips" to allocate to different aspects of development. Nobody is saying anything ridiculous like "they put all 100 pips to cosmetics development" or anything. But even if they put 4-5 people on it, that's 4-5 people who could have been working on something else.

This is extremely low on my personal list of gripes. I don't believe believe that the time and manpower they allocated to this significantly slowed down development in other areas. But I do see them pushing the cosmetic purchases alot, and I would like them to know that the slow development pace and low quality of content we've been getting for a long time now means I'm not gonna buy any more cosmetics until things improve. I've bought 2 copies of the game and 2 copies of Horizons at full price and well over $100 in cosmetics.

I'm sure from their perspective it's "we can't hire more people to speed up development without more income to pay them", so it's probably a bit of a catch-22, but...

Considering how preview works, it is most likely six month's job for two persons max, one at frontend, another at backend.

New features for example take more than ten people to design, code, make audio, graphics assets and test.
 
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verminstar

Banned
As salty and sarcastic as I can be when the notion takes me, I got zero issues with how microtransactions work...because people gotta make money and fairly sure love and passion alone do not a game make. Thats the way the world works and not just on this game but on many many games. Its cool now that those changes were made cos one never knew exactly what one was getting before...racing green livery was cool in the brochure but looked like moldy snot in game.

So this is one aspect Im not complaining about ^
 
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sollisb

Banned
Someone who spends that much time on something he apparently hates also doesn't have any credibility...

Unless you actually love the game but think it isn't perfect, in that case I would have to agree with you...

I've never once said I 'hated' E.D. I dislike, very much, the amateur approach to it's ongoing development, however.
 
Devs are EXACTLY like "pips". Say there are 100 devs. You have 100 "pips" to allocate to different aspects of development. Nobody is saying anything ridiculous like "they put all 100 pips to cosmetics development" or anything. But even if they put 4-5 people on it, that's 4-5 people who could have been working on something else.

This is extremely low on my personal list of gripes. I don't believe believe that the time and manpower they allocated to this significantly slowed down development in other areas. But I do see them pushing the cosmetic purchases alot, and I would like them to know that the slow development pace and low quality of content we've been getting for a long time now means I'm not gonna buy any more cosmetics until things improve. I've bought 2 copies of the game and 2 copies of Horizons at full price and well over $100 in cosmetics.

I'm sure from their perspective it's "we can't hire more people to speed up development without more income to pay them", so it's probably a bit of a catch-22, but...

"Devs like pips" lol .....

"You, there. We need you to work on some Ray-Ban-looking-sunglasses in the store"

"But sir, I'm working on Mengy's beige planets"

"Don't worry about that. We'll make them all look like the sunglasses when you've finished the store job."
 
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I've never once said I 'hated' E.D. I dislike, very much, the amateur approach to it's ongoing development, however.

And yet you play it for three hours on a daily basis, which makes it look like a pretty good game. So they are very professional amateurs?
 
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